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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Daudy
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Originally posted by FBGProfessor
How about this for Balanced OL?
Offensive Line
Balanced:
Major: Blocking, Strength, Agility
Minor: Vision, Confidence, Stamina

Not sure what the SAs should be.


Pass Blocking
(C) 6'0" - 6'4", 230-300 Lbs
(G) 6'2" - 6'5", 290-325 Lbs
(T) 6'2" - 6'6", 280-320 Lbs
Major Agility Blocking Confidence (+.67)
Minor Vision Speed Strength (+.33)
Bonus SA's (C/G) - Pass Block, Foundation
Bonus SA's (T) - Pass Block, Protector
Penalty SA's - Get Low, Pancake

Run Blocking
(C) 6'2" - 6'6", 280-330 Lbs
(G) 6'2" - 6'7", 310-360 Lbs
(T) 6'4" - 6'9", 300-350 Lbs
Major Blocking Confidence Strength (+.67)
Minor Agility Stamina Vision (+.33)
Bonus SA's - Get Low, Pancake
Penalty SA's (C/G) - Pass Block, Foundation
Penalty SA's (T) - Pass Block, Protector


I initially wasn't a fan of there not being a balanced OL option but I understood pretty quick why not.

I'd say if it was a choice out of those three, most people would go for your balanced option. It replaces Confidence out of the Pass Blocker with Strength and it also replaces Confidence out of the run blocking tree with agility. I don't know about you, but I don't think bonus SAs (with penalties too mind you) are worth me choosing confidence over strength for an olinemen.

Hence why, it's very hard, if not impossible, to get a balanced Olineman that's not overpowering the other two options. This would lead to everybody choosing the one option (balanced) which defeats the purpose of such an initiative.
 
Catch22
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Originally posted by cubsluver22
I've already spent well over 100 dollars this season! I will have to buy more flex b4 it's over. I should get to throw out my opinion/suggestion! I spent two seasons planning out a team, only to have to redo it all over again this ffseason! I will say this again, its getting to be that when a problem arises instead of tweaking it a bit, the problem is being overcompensated for when it gets fixed. That overcompensation is creating that many more problems.

Yes this deal has alot well thought out ideas but its gonna open up another huge can of worms that alot of us just don't think is worth the gain of this fix.


Why do you have to redo it? You really don't.
 
reddogrw
HOOD
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Originally posted by Catch22
Originally posted by Octowned

If archtype specific SAs are added, will they be excluded from the AEQ store?

Speaking of the AEQ store, when will "Hands" be added back to the options of rollable SAs? I've asked this for like 6 seasons now, lol


Yea, they would be excluded from AEQ.


can you elaborate on this

if SA's aren't in an archtype, they won't ever be in your store?

or did I miss something here
 
El_Windex
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Are there people who really believe that choosing majors/minors will decrease cookie cutter builds? Where is this magical GLB where people don't copy one another? Where are these beautiful super team playing HB creators who aren't going to choose Speed, Agility, Strength and Carrying as their majors? Or CB builders who aren't going to pick Speed, Agility, Vision and Jumping as their majors? Or DEs who aren't going to pick Speed, Agility and Strength?

I wanna play that GLB.
Edited by El_Windex on Feb 8, 2010 23:48:38
 
kurieg
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Originally posted by FBGProfessor
To be honest, this attitude is what reminds of DD (and I am not convinced that you have another GLB identity as DD could have many). I confess that as I read what other people write in here I am understanding this better and I am not as negative as I was at first. But your arrogant and condescending attitude really is not a good way to sell the idea. This post is another example of it. Of course Bort can do whatever he wants as he owns this game. But I stopped buying Flex when it became clear to me that as a customer I wasn't respected. The way this is being introduced and your attitude that really you aren't interested in taking suggestions to improve doesn't make feel like things are any different. I'll keep playing with my existing flex and waiting to see if the customer service improves. One can hope...


I will miss you.
 
Tigam
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Originally posted by BansheeTime
That would make more of a cookie cutter system than anything else.

Oh yeah... UO had the worst possible system for building toons.

I'm not going to really try to convince anybody of anything here. Agree with me or don't... I'm ok with it.
 
Boogie21
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Originally posted by jdros13
Originally posted by punkaweedus


I do like the idea of selecting player build for natural leveling options, as it addresses each build type more specifically. But why not just give the user the ability to pick the major/minor natural attribute gains for themself then? That would create the most ideal situation for eliminating cookie cutter builds... no?


Because that would make cookie cutter builds worse, not better.

If given the choice of 3 major attributes for your DE, what would you pick? I choose speed, agility, strength.



me too, me too
 
BansheeTime
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Regarding the Blitzing LB, is there any logic go adding Jumping as a major other than the fact that adding Strength or Vision would be too OP?
 
johnbarber
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Originally posted by Chetro
Like the idea of having a tag on your player that says Deep Passer, elusive back, etc etc. Think it's more realistic that players don't change midway through their careers. But I agree this will create much more cookie cutter builds within each archetype.


Meh.


Actually the NFL as it currently stands is built on top of archetypes.
Currently every team in GLB has a scheme it runs and recruits people that fits that scheme.
As a builder this asks you to be focused and it gives you the freedom to compliment (with an individual SA) the idea that you have for your player.
 
Deathblade
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Originally posted by El_Windex
Are there people who really believe that choosing majors/minors will decrease cookie cutter builds? Where is this magical GLB where people don't copy one another? Where are these beautiful super team playing HB creators who aren't going to choose Speed, Agility, Strength and Carrying as their majors? Or CB builders who aren't going to pick Speed, Agility, Vision and Jumping as their majors? Or DEs who aren't going to pick Speed, Agility and Strength?

I wanna play that GLB.


I heard the casual leagues are pretty lol like that.

Casual: Doing what it takes to win, as long as it doesn't take too much
Edited by Deathblade on Feb 8, 2010 23:49:53
 
FBGProfessor
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Originally posted by PLAYMAKERS
should replace stamina with speed imo


The reason I didn't include Speed as a minor was to make sure that the Balanced wouldn't be overpowered since it has the three best majors. So you would have to give up a very good ability, speed, even as a minor to get the advantage of AG, ST, and BL as your majors. And I think you COULD be balanced--good at pass blocking and run blocking without being very fast.
 
Captain Kaos
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Originally posted by Catch22
all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.


First, the system is overly exploitable. Imagine a full defense with Shutdown Coverage or Super Vision as their custom "natural" SA. Then we're going to have to nerf that beyond oblivion because it's way too powerful and teams can't pass without throwing an interception.

Imagine the positions that don't even have a good custom "natural" SA to choose. I can't imagine what I'd want on a Pocket Passer that's outside of the Pocket Passer Tree. It'd just be a waste to me. Oh, and we're going to apply boosts to certain SAs? Does that give them a boost to firing for that person? Mine as well not even both trying to tackle a Powerback, if that's the case, since they can get Lower Shoulder and Power Thru to 10+ and have the boost to firing. We're gonna penalize Power TEs on Route Run, even though it's in the Possession Receiver SA Tree? That makes no sense to me. Don't know how worthwhile Cover Up is gonna be on a TE either, not like they fumble a lot to begin with. Point being, the system is so flawed in the SA aspect, I can't believe this hasn't become a topic of discussion.

As far as the cookie-cutter builds, people have the wrong interpretation. It'd be easier to just explain to them cookie-cutter builds are when players all build the exact same way. Some people have the interpretation that cookie-cutter builds are specialized builds -- which they're not. Cookie-cutter = Only 1 successful way to build. This system allows multiple ways to build successfully.

If this is going to be implemented, the SA part needs a MAJOR overhaul. It shouldn't be a given to give every position a custom "natural" SA. Some positions don't need them, some positions will be too powerful with them. Get rid of the boosts for the SAs. Pretty sure a boost to the natural gain is enough to give a minor boost to that SA to begin with.

I saw somewhere mentioned that it's going to make recruiting easier -- are you kidding me? We're narrowing builds down to a T now if you want to build an effective player. There's no choosing one archetype and deciding to switch your role a bit to fit your new team better. Instead, the team has to fit the player, or else it's a waste of an investment. It's going to make players more salary hungry when they find out their in a 'minority' of archetypes and some teams that need that minority won't have the money to throw at the player just to get them. Therefore, they have to change their whole gameplan, possibly team roster, just to fit the one player they can acquire. This in no way makes gameplanning easier. It makes it even more of a job when bringing new players to a roster because you're going to have to adjust if you don't pick up a player of the exact same archetype you just lost.
 
jdros13
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Originally posted by BansheeTime
Regarding the Blitzing LB, is there any logic go adding Jumping as a major other than the fact that adding Strength or Vision would be too OP?


you answered your own question.

plus jumping is effective for deflecting passes at the LOS.
Edited by jdros13 on Feb 8, 2010 23:50:47
 
El_Windex
Baby Executive
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Originally posted by Deathblade
I heard the casual leagues are pretty lol like that.


well hot dog

Confidence to the 4th cap and i am there
 
Tigam
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Originally posted by El_Windex
Are there people who really believe that choosing majors/minors will decrease cookie cutter builds?

Are there people who really believe that choosing a Archtype will decrease cookie cutter builds?
 
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