Originally posted by Kircdrb
Then why even ask for opinions? Too humor us? Did you learn that in customer satisfaction class?
Just make a post saying this is how it's going to be. That's how it's always been.
I never asked for opinions. This is a discussion thread, not a suggestion thread. I'm more than happy to listen to your opinion and answer your questions, but this isn't about trying to change the archetypes plan and the OP is pretty clear on that (I don't think anyone reads the OP from the sounds of it).
Originally posted by Catch22
There will be a summary of this discussion posted sometime this week by the Q & A group.
We've spent significant time looking at and figuring out a way to improve the way that players are developed and have come up with a player archetype system that will do just this. This is going to be a long post so I am going to stick around and answer questions for the next couple of hours. Don't turn it into a whine session - if you have a legitimate concern, voice it in a constructive manner and we'll discuss it. This is a huge game changing system and while we've tried to address everything, it is possible we missed something - this is why we're opening it up for discussion now rather than just introducing the improvement. However, we are not taking suggestions to changing archetypes or adding new ones. If you see an unbalanced archetype, by all means bring it up and we'll look at it.
Then why even ask for opinions? Too humor us? Did you learn that in customer satisfaction class?
Just make a post saying this is how it's going to be. That's how it's always been.
I never asked for opinions. This is a discussion thread, not a suggestion thread. I'm more than happy to listen to your opinion and answer your questions, but this isn't about trying to change the archetypes plan and the OP is pretty clear on that (I don't think anyone reads the OP from the sounds of it).
Originally posted by Catch22
There will be a summary of this discussion posted sometime this week by the Q & A group.
We've spent significant time looking at and figuring out a way to improve the way that players are developed and have come up with a player archetype system that will do just this. This is going to be a long post so I am going to stick around and answer questions for the next couple of hours. Don't turn it into a whine session - if you have a legitimate concern, voice it in a constructive manner and we'll discuss it. This is a huge game changing system and while we've tried to address everything, it is possible we missed something - this is why we're opening it up for discussion now rather than just introducing the improvement. However, we are not taking suggestions to changing archetypes or adding new ones. If you see an unbalanced archetype, by all means bring it up and we'll look at it.






























