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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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InRomoWeTrust
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Originally posted by Guppy, Inc
Originally posted by Catch22

all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.


i think they are only thinking w/i each archetype and not the position as a whole.


WHAT YOU MEAN, I CHOOSE PASS BLOCKER ARCHETYPE AND I HAVE TO BUILD PURE PASS BLOCKER. BUILD A PULLING GUARD WITH THE PASS BLOCKING ARCHETYPE? IMPOSSIBLE

 
Catch22
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Originally posted by digitalspirit
Maybe you haven't done a good enough job convincing us otherwise.


It's a pretty simple concept. Read the OP.

Now when you build a player you have NO choices as to what ALG's you use. With this system, you will have multiple choices PLUS a bonus SA PLUS a archetype specific SA. Way more options than we currently have.
 
Xcesiv7
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Originally posted by Kircdrb
they don't need a vote, they already have your money and your interest...

I can tell you that my interest is going pretty quick though...


 
sjmay
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Originally posted by Catch22
all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.


How so?

Granted, I really only skimmed etc, but it seems like if a player is gonna select a Coverage CB, as the player type, if you put that up against a coverage CB, doesn't it stand to reason they will have similar builds?
 
Catch22
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Originally posted by footballisgod
What would the major/minor be? How would it not be too overpowered in the long run? I think every combination you come up with makes it significantly stronger than the other two options. So now people have to choose.

This is not directed at anyone, but god damnit to people hate choices.


And this was precisely why there is no Combo OL.
 
Shalubis
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I've said it twice but I think it bears repeating:

This change fixes the ALG's so that the game now has a solid foundation for structuring the sim. A lot of the sim issues have to do with unbalanced interactions - C's gaining 1pt per lvl on strength at the start of the build - OT's gaining tackling as a main, LB's not really gaining much of anything, and so on.

In all seriousness, this is the key fix we've been waiting for. This isn't frosting or window dressing for the hell of it.
 
The Avenger
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Originally posted by Catch22
all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.


I think cookie cutter by definition is pick an Archetype (man specialist - CB), cap the mains and voila, now that Archetype will be within 10 SP's in the mains as the other 77 Archetypes in the exact same position on the FA marketplace as the rest of the man specialist CB builds are.
 
drake262
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Originally posted by Mat McBriar
WHAT YOU MEAN, I CHOOSE PASS BLOCKER ARCHETYPE AND I HAVE TO BUILD PURE PASS BLOCKER. BUILD A PULLING GUARD WITH THE PASS BLOCKING ARCHETYPE? IMPOSSIBLE



HULK SMASH
 
NeverSteal
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This is the best thing that going to happen to GLB. This is more realstic to the nfl. Finally you can see teams change and leagues will be much tighter in mvp races.
 
Catch22
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Originally posted by Saris
How set in stone is this btw? It would help to know in order to adjust our build plans over the course of this season to the new ALG's.


Pretty set. Bort might make a change or two when coding the project but for the most part what you see is what you are going to get.
 
dkmfan
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Originally posted by monsterkill

i also don't see it making it making much improvement for new agents. most bad builds dont stem from wondering which attributes to raise. they stem from not knowing to train an attribute before spending SP and taking attributes to 68+


This is exactly why I believe ALGs should scale to the attribute's cap (and horded SP should be counted against training and ALG).

Making it more about the actual build quality and less about min/maxing SP use.
 
Pher Hobbits
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I think there should be an archetype for "Scrappy Wide Receiver"
 
InRomoWeTrust
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Originally posted by drake262 DTD


HULK SMASH


I was channeling my inner-Miltown tbh.
 
Tigam
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I'm not reading every post in this thread. Pointless.

What I will say is you should throw this Archetypes out the damn window and just put something into place where you can pick your "X" amount of major gains and "X" amount of minor gains at character creation. You want bonus SA's and negatives if you take it? Fine... Something else that can be chosen at creation. Obviously the negatives can't be chosen, just have to take whatever negative that is combined with whatever positive.

But don't make mold. Allow the players to mold. That's the whole damn point of the sim.

It annoys me to no end that I have to explain this.
 
digitalspirit
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Try to join a discussion and all of a sudden I'm arrogant & ignorant? Guess I'll exit this before I get a temp ban.
 
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