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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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jdros13
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Originally posted by Catch22
Are you sure about that. Ask Octowned what he thinks now.


yeah...that 126 strength, 100 agility, 85 blocking OT looked pretty useless.
 
Catch22
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Originally posted by crd521
Just saw a need for a disclaimer here: I don't know Catch22, or whoever his previous agent was because he was probably way before my time, so I don't intend to come off as defending Catch22, or trying to sell this idea to anybody. Not telling anyone else to trust him or the group who came up with this, just saying that I trust that the real idea behind this idea is to improve the game. My point was basically just a vote of confidence for the idea in general, and was saying I am glad this discussion is happening, in order to polish it up and make it workable whenever they do decide to implement it. I totally understand some of the points of those who do not support this idea, many have merit, and with any luck these issues will be taken into account before this is finalized.


http://goallineblitz.com/game/home.pl?user_id=11685 = Catch22

I was probably among the top 100 customers here in terms of dollars spent. I definitely have the players core interests at the root of my decision making processes.
 
Piggskin
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Originally posted by IIAMLEGEND
i hate it, let people build whatever kind of guy they want with the regular gains dont slowly force them into choosing a specific type


 
caspian44
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I'm good except the Labeling. Like some kind of title or abbr. over the player's head? Thought maybe nothing of the sort to make it a little less obvious to scouts. Make em work for it.
 
Piggskin
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Originally posted by digitalspirit
Not sure how I feel about this. I agree with some that this will lead to more cookie cutter builds, and fear it will lead to more and more exploits & glitch monkeys. I also have never understood the need for bonus & penalty built into the player, just flat line everyone.

I'm not sure how this will improve the sim, unless one of the goals was to make it easier to make tweaks to the sim - adjustments are made to types as a opposed to attributes.


 
LC311
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Originally posted by pigskinmaniac
Originally posted by IIAMLEGEND

i hate it, let people build whatever kind of guy they want with the regular gains dont slowly force them into choosing a specific type




You can still build the type of player you want.
 
Catch22
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all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.
 
BlakeDawg
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lets put this to a vote!!!
 
monsterkill
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finally giving decent speed options for FB/TE/LB and removing tackling from the o line is nice. but that's more a bug fix than a fancy new feature imo

i'm not really excited about having super efficient role players now as they'll just be countered by super efficient role players on the other side of the ball. games will still be won by recruiters and coordinators

i also don't see it making it making much improvement for new agents. most bad builds dont stem from wondering which attributes to raise. they stem from not knowing to train an attribute before spending SP and taking attributes to 68+

i dont see anything bad about it. it just seems more like a sidegrade than an upgrade.
 
PLAYMAKERS
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Originally posted by Catch22
Are you sure about that. Ask Octowned what he thinks now.


yeah we're positive. only octopuss would build a ROT pass blocking
Edited by PLAYMAKERS on Feb 8, 2010 23:28:46
 
FBGProfessor
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Originally posted by shadofax29
I may have missed it in the 56+ pages but...... "why no Combo O-Lineman"? You have Combo Dline.....


I agree with this. As a guy who focuses on OL I was disappointed there are only two archetypes and we pretty much already do them: pass blocker or run blocker. Why not a Combo?
 
cubsluver22
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Originally posted by BlakeDawg
lets put this to a vote!!!


 
Catch22
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Originally posted by BlakeDawg
lets put this to a vote!!!


OK.

Catch votes yes.

Motion passed.
 
Guppy, Inc
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Originally posted by Catch22
all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.


i think they are only thinking w/i each archetype and not the position as a whole.
 
Occido
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Originally posted by Catch22
all these people thinking this leads to more cookie cutter builds are so far off it's funny. It's WAY less cookie cutter than the current player development system.


Agreed. I've got many Offensive Linemen this season and every one of them is identical in height, weight, build and training. Granted, over time they may take a different direction, but the current system is extremely "cookie-cutter".
 
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