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Forum > FAQ's, Player Guides and Newbie Help > I have a bunch of useless GLB knowledge, and was a marginally good dotballer in my prime, AMA!
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Theo Wizzago
Coyote
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Thing is, Tpat, that having Strength as a major DOES cause people to chase it incessantly... which leads to a QB that can throw 100 mph bombs but not all that accurate. By having Confidence as a Major instead (and I won't get in to my thoughts on how a a higher confidence effects pass accuracy) then people tend to top strength off in the 80-95 range, which is plenty IMO, and put more effort into Passing skill and Agility (which effects pass accuracy). I believe it's why these same people scream that you MUST have 3 AEQ dedicated to Pass Quality... if not 4 AEQ. You DO need that much if you build a QB who isn't accurate enough. I know I don't build QB's like the rest... which is why I haven't built one in some time. I'll do another one someday but, for now, I simply sit on the opposite side of the fence when it comes to the build thoughts.
 
haole
the one who knocks
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Originally posted by WiSeIVIaN
Most of the last 20 WL champs have been one of GLB's 4 largestnetworks. All these networks' two greatest advantages is that they have all-aura o-lines of well built olinemen.

If you aren't getting 10 aura and 10 pummel on your o-linemen at this point, you don't know how to build olinemen.


I think this confirms for me what I've long suspected

I don't know how to build o-linemen
 
shepsterbird
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Originally posted by tpaterniti
This post is makes it seem like the choice between archetypes is whether you want vision or strength to be higher. In actuality, vision is a major of both. The real choice is whether you want strength (Deep Passer) or Confidence (Pocket Passer) to be higher, and since most people most definitely want strength higher than confidence, they pick Deep Passer. You could make a case if you felt very strongly about Pump Fake, which is a favored SA for Pocket Passer but not for Deep Passer.

Edited by shepsterbird on Mar 23, 2016 10:44:15
 
catcher_0_3
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Originally posted by WiSeIVIaN
INT or Hardhit CBs. coverage CBs are bad compared to both of the former.


Just started back up and doing casual this time around. So trying to find a good overall/less weaknesses. Thinking hard hitting for next time around once I figure out what I'm doing again.
 
yogidave
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Power HB that could catch.
http://glb.warriorgeneral.com/game/player.pl?player_id=4493692
he was kinda meh
Didn't get used to his fullest
Frankly a team with 3 of the same would be a challenge to tag and gameplan for, imo
 
Mike Martz
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Originally posted by WiSeIVIaN
Most of the last 20 WL champs have been one of GLB's 4 largestnetworks. All these networks' two greatest advantages is that they have all-aura o-lines of well built olinemen.

If you aren't getting 10 aura and 10 pummel on your o-linemen at this point, you don't know how to build olinemen.


So your saying it's important?
 
WiSeIVIaN
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Originally posted by tpaterniti
This post is makes it seem like the choice between archetypes is whether you want vision or strength to be higher. In actuality, vision is a major of both. The real choice is whether you want strength (Deep Passer) or Confidence (Pocket Passer) to be higher, and since most people most definitely want strength higher than confidence, they pick Deep Passer. You could make a case if you felt very strongly about Pump Fake, which is a favored SA for Pocket Passer but not for Deep Passer.


I know you aren't replying to me, but just to be clear since in my post above QB's I did touch on confidence being more important than strength on QB's imho. QB INT spirals, and throwing under pressure are your biggest problems, both of which confidence will help with a lot more than strength.

Regardless of how the pass distance coincides with negative pass quality, I find it very unlikely that high strength or high pd% is the optimal choice. Especially when most modern WL offenses are not based upon the deep pass, but rather horizontal routes on a single cut in the 5-15 yard range.
 
WiSeIVIaN
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Originally posted by haole
I think this confirms for me what I've long suspected

I don't know how to build o-linemen


For some reason, despite it being clearly the most successful, people refuse to build aura+pummel olinemen unless they are made on a team where the owner instructs them to do so. The truth is, all olinemen should build these for their own personal goals, then they can fit in with anyone at plateau and live in harmony.
 
WiSeIVIaN
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Originally posted by catcher_0_3
Just started back up and doing casual this time around. So trying to find a good overall/less weaknesses. Thinking hard hitting for next time around once I figure out what I'm doing again.


IMO a lot of defensive positions are harder to build that offensive positions since you need to do more things at least adequately. Hardhit CB's are pretty tough to build well, so I wish you luck.

 
WiSeIVIaN
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Originally posted by Mike Martz
So your saying it's important?


One could say I sort of suck at OCing since I have 0 WL rings I suppose. Regardless, there are a LOT of network WL championships based on very run-heavy offenses. While there are some trucks that can be used on occasion, the main fact is run heavy offenses are just your dots beating the shit out of defensive dots. And a LARGE part of being able to beat the shit out of defensive dots is aura o-lines.

That isn't to say an aura oline gets you an auto WL title by any means since a lot of different people use them up there. But rather, if you plan to have a run heavy offense at the WL level, you NEED an aura oline to have champion-quality success.

As such, imho aura olines and elite DC's who can stop the run are the keys to winning WL in modern memory.
 
WiSeIVIaN
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Originally posted by yogidave
Power HB that could catch.
http://glb.warriorgeneral.com/game/player.pl?player_id=4493692
he was kinda meh
Didn't get used to his fullest
Frankly a team with 3 of the same would be a challenge to tag and gameplan for, imo


With like 80 catching and a smart OC I think his stat's look a lot better. Also VA in quick and trackstar is bad bad for a powerback, should be workout warrior and softhands clearly imo.
 
WiSeIVIaN
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Originally posted by yogidave
Power HB that could catch.
http://glb.warriorgeneral.com/game/player.pl?player_id=4493692
he was kinda meh
Didn't get used to his fullest
Frankly a team with 3 of the same would be a challenge to tag and gameplan for, imo


Also just noting, DC's tag off of FB's and TE's, not really HB's since it's super easy to keep a power HB in to block on passing plays.
 
Sonic
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Originally posted by WiSeIVIaN
With like 80 catching and a smart OC I think his stat's look a lot better. Also VA in quick and trackstar is bad bad for a powerback, should be workout warrior and softhands clearly imo.


So here's the thing, would you use the Scat or Power arch? Or the elusive? That then rears what SA's you use, and then how much agility do you have?

I've been mucking around with the scat arch and have something like this with AEq in %CB and % BT (CEq to make it 18%) and the other one in Spin (not sure of the skill distribution of the points yet). Have been debating whether to go Power Through but strength is only 80. I think agility is a bit low for spin as well. I was thinking that vision to the first cap would be better as well. The additional SA is Scat Back.

Player Build
Position: hb_scat_back
VA: 68
Bonus Tokens: 1240
SP: 3

Attributes:
strength : 80
speed : 100.1
agility : 87.1
jumping : 24.26
stamina : 61.26
vision : 40.26
confidence : 40.26
catching : 92.1
carrying : 83.1

Top SA Tree: | 1 | 1 | 1 | 2 | 4 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 8 |

And then there is this option:

Player Build
Position: hb_scat_back
VA: 68
Bonus Tokens: 1236

Attributes:
strength : 79
speed : 100.1
agility : 89.1
jumping : 24.26
stamina : 61.26
vision : 40.26
confidence : 40.26
catching : 94.1
carrying : 79.1

Top SA Tree: | 2 | 3 | 6 | 0 | 0 |
Bottom SA Tree: | 1 | 2 | 2 | 4 | 0 |
Additional SA Tree: | 8 |

Again not happy with the SA's. Could even take spin to 4 (11) and cap vision and the rest into stamina instead of PT adn

Meh. I don't think I'll be making the player this season, but it is nice to mess.
 
Doc Caudill
walks in crocs
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Originally posted by WiSeIVIaN
Nope, sorry. Casual sucks though and should have been removed/never created in the game. If bort wasn't awful at his own game and they made some preset AI's that weren't dogshit, there would be zero need for casual in the first place.


Casual is what got this game going. If you were here in season 1-3 to start then you would have known that. I didnt look and dont care to now to look when you joined. A simple yes or no would sufficed. Know your roots before bitching about it or saying get rid of it. Some do not have the time to devote and totally enjoy casual. Not everyone uses presets.
Edited by Doc Caudill on Mar 24, 2016 16:50:44
 
WiSeIVIaN
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Originally posted by Doc Caudill
Casual is what got this game going. If you were here in season 1-3 to start then you would have known that. I didnt look and dont care to now to look when you joined. A simple yes or no would sufficed. Know your roots before bitching about it or saying get rid of it. Some do not have the time to devote and totally enjoy casual. Not everyone uses presets.


Season 3 you could create an OAI. Season 4 you could create defensive plays. Fact.

Defend casual if you want, but don't bring it into my thread and tell me I should care about something with a tiny userbase that unnecessarily segments a dieing game.

Not sure why you got so defensive, but I found it rather rude. This is a Wise AMA thread, not a casual is awesome thread. Make your own crappy thread for that.
 
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