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Forum > Goal Line Blitz > So how quickly does this game die off???
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ManOgwaR
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...it's too early for me to make an assessment as I haven't displayed enough interest to fully assess the new version ...In contrast to many that play GLB1, I have long had a vision for the concept that this original version touches on and I had hoped that GLB2 would go further in that direction and make a more refined version that captivates a potential market that it had already tapped into but at a glance, it looks as though it has gone in the opposite direction
 
Mauler
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Originally posted by nevermind1991
Some People like Chess=GLB1 and some people like checkers=GLB2. I personally prefer chess.


Very good analogy. I prefer chess also which is why I don't care for Casual in GLB1.
 
Galithor
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What I see of GLB2 is that the areas of intrigue are different. How you build your roster is more interesting with the tighter 43 player limits and hard salary caps. For owners, there'll be alot of strategy required in building your roster. How many folks in what positions? Do you take superstars? How many do you want and what positions? Will you have to decrease roster size for that? What will that do to your ability to hang in the second half when your guys start getting tired or play against a team built for physicality? It would seem there'll be more ways to construct a team successfully.

For player building, while there are no stat "caps", the increasing cost of a stat as you take it higher will have the same effect of a min/maxxed player having fewer total stats than someone building more balanced. The traits/attributes system sort of accomplish what ALGs and Archetypes did in GLB1. You don't get ALGs, but by traiting and assigning your attributes a certain way, you can definitely take certain stats higher than other folks. Frankly, it's better than the ALG/Training system from GLB1. All the good parts of enabling build design, none of the annoying and limiting aspects of requiring a specific build plan.
Edited by Galithor on Dec 10, 2013 16:29:44
 
Mauler
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Originally posted by Galithor
What I see of GLB2 is that the areas of intrigue are different. How you build your roster is more interesting with the tighter 43 player limits and hard salary caps. For owners, there'll be alot of strategy required in building your roster. How many folks in what positions? Do you take superstars? How many do you want and what positions? Will you have to decrease roster size for that? What will that do to your ability to hang in the second half when your guys start getting tired or play against a team built for physicality? It would seem there'll be more ways to construct a team successfully.

For player building, while there are no stat "caps", the increasing cost of a stat as you take it higher will have the same effect of a min/maxxed player having fewer total stats than someone building more balanced. The traits/attributes system sort of accomplish what ALGs and Archetypes did in GLB1. You don't get ALGs, but by traiting and assigning your attributes a certain way, you can definitely take certain stats higher than other folks. Frankly, it's better than the ALG/Training system from GLB1. All the good parts of enabling build design, none of the annoying and limiting aspects of requiring a specific build plan.


Unfortunately, I do not consider building players or caps intriguing no matter how it is done. Without the coordinating aspect in this game I would have left long ago.
 
Galithor
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Originally posted by Mauler
Unfortunately, I do not consider building players or caps intriguing no matter how it is done. Without the coordinating aspect in this game I would have left long ago.


Coordinators, especially ones that enjoy GLB1's vast complexity number in dozens though. If/when GLB2 adds the "live playcalling" mode, I suspect it'd be a whole hell of alot more interesting than even GLB1 coordinating for the hardcore guys that put hours into this aspect of the game.
 
bry2k
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Classic is where it's at for me and I will stay. GLB1 is a thinking mans game, GLB2 is for people that are easily entertained by cheesy graphics and not willing to put in the effort to better themselves at the classic game. Sadly though the clueless drones that play the game greatly out number the cerebral agents, coaches, and coordinators. So business will chase the masses. Those drones though don't last and lose interest compared to the great players of this game are here to stay.
 
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Originally posted by Galithor
If/when GLB2 adds the "live playcalling" mode...



That's a MIGHTY ambitious project--I would hope neither the players nor the developers are betting all of their chips on that.
 
Corndog
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Originally posted by Larry Roadgrader
That's a MIGHTY ambitious project--I would hope neither the players nor the developers are betting all of their chips on that.


tbh, we already have a prototype working

It's just figuring out and nailing down the exact logistics.
 
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Originally posted by Corndog
tbh, we already have a prototype working

It's just figuring out and nailing down the exact logistics.



I'm not doubting your skills but you're only half the equation--the commitment of the customers is suspect as well.
 
bhall43
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Originally posted by Galithor
Coordinators, especially ones that enjoy GLB1's vast complexity number in dozens though. If/when GLB2 adds the "live playcalling" mode, I suspect it'd be a whole hell of alot more interesting than even GLB1 coordinating for the hardcore guys that put hours into this aspect of the game.


meh....likely not. As it means you are likely gonna have to be online the entire time with another coordinator from an opposing team. Sounds awful to me. It won't likely be anything more than scrimmage games because there is no way you are going to get a bunch of people doing this on a regular basis. The great thing about AI's is that I can set it at any point and play numerous games and then watch them later. It just really isn't all that appealing to play against people live and hope that they stick out the entire game with you despite the score.
 
bhall43
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Originally posted by bry2k
Classic is where it's at for me and I will stay. GLB1 is a thinking mans game, GLB2 is for people that are easily entertained by cheesy graphics and not willing to put in the effort to better themselves at the classic game. Sadly though the clueless drones that play the game greatly out number the cerebral agents, coaches, and coordinators. So business will chase the masses. Those drones though don't last and lose interest compared to the great players of this game are here to stay.


I think you are vastly overestimating the thinking involved in GLB1 and underestimating the thinking involved in GLB2. From a coordinator perspective.
 
Coutinho
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Originally posted by Galithor
Coordinators, especially ones that enjoy GLB1's vast complexity number in dozens though. If/when GLB2 adds the "live playcalling" mode, I suspect it'd be a whole hell of alot more interesting than even GLB1 coordinating for the hardcore guys that put hours into this aspect of the game.


Live playcalling will immediately eliminate people in certain timezones, unless they are going to stay up till odd hours, no? Nice as the idea is, I can't see it as something that will expand (or even maintain) the userbase. Or am I misunderstanding how it would work? People have real life commitments, people live all over the place.
 
Corndog
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Originally posted by Coutinho
Live playcalling will immediately eliminate people in certain timezones, unless they are going to stay up till odd hours, no? Nice as the idea is, I can't see it as something that will expand (or even maintain) the userbase. Or am I misunderstanding how it would work? People have real life commitments, people live all over the place.


If/when they happen, they would only be scrimmage for fun games, so I'm not sure how they could actually drive people away.
 
Coutinho
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Originally posted by Corndog
If/when they happen, they would only be scrimmage for fun games, so I'm not sure how they could actually drive people away.


Ah ok, I did misunderstand. In which case, it could be a good addition.
 
evileyez
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Originally posted by bhall43
I think you are vastly overestimating the thinking involved in GLB1 and underestimating the thinking involved in GLB2. From a coordinator perspective.


eh like you said in another thread - there isn't much thinking for the top guys in GLB1 because of stagnation.

GLB2 was never gonna be something for me; i'm not going to slam it like some folks are though - it is what it is. my hope is it brings a nice revenue stream for WG and some focus can be put back into GLB1 to advance/refine it further.
 
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