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Forum > Goal Line Blitz > Any two AEQ builders out there?
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jdbolick
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Originally posted by Dr. E
Not if it has something the others don't as in pass blocking O line. No argument the pass blocking archetype has better VAs for pass blocking. So if you want to put to use those VAs in your stacking with SAs then you are stuck with using an archetype where strength is needed, but is a minor attribute.

No minor should ever be capped sooner than third. If you do, you're doing it wrong.


Originally posted by Dr. E
Not without hurting some other attribute you can't. Which is the strength of a good 2AEQ build method, you use fewer skill points in pushing your first few attributes to caps, enabling you to get other attributes higher.

What? No, you don't. Great googly moogly.
 
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Originally posted by jdbolick

No minor should ever be capped sooner than third. If you do, you're doing it wrong.


tell that to this guy building an elusive back

http://goallineblitz.com/game/player.pl?player_id=4387841
 
bhall43
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ya pretty sure CerNeT has done that too... >_<
 
bhall43
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Originally posted by Dr. E
Not if it has something the others don't as in pass blocking O line. No argument the pass blocking archetype has better VAs for pass blocking. So if you want to put to use those VAs in your stacking with SAs then you are stuck with using an archetype where strength is needed, but is a minor attribute.


You wouldn't take strength up first in a pass block arch though.
 
Dr. E
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Originally posted by bhall43
You wouldn't take strength up first in a pass block arch though.


http://goallineblitz.com/game/player.pl?player_id=4378184

Build is closed because he's on another guys team, but I took strength up first. I'll paste in an early VPB build when I was first practicing with the build model. It's not the guy in the link, he will end up much better.

Simulated Player | Position: ot_pass_blocker

Player Value Calculator
Player Value = 1421.05
Press Button to Calculate
Attributes
Physical Attributes
Strength 98.00
Speed 49.00
Agility 95.06
Jumping 10
Stamina 56.00
Vision 80.07
Confidence 55.06
Blocking 93.07
Tackling 8
Throwing 8
Catching 8
Carrying 8

Special Abilities
Pass Blocking Abilities

10 Pass block

10 Shock Block

10 Foundation

Additional Abilities

10 Spot Blitz

Bonus Tokens: 948

Note that my OT in the link has a lower effective level than most good OT run blocking archetype builds, but he will end up a far superior pass blocker to any of those run blocking archetypes.
Edited by Dr. E on Apr 10, 2013 12:26:45
Edited by Dr. E on Apr 10, 2013 12:24:16
 
bhall43
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uh he has 49 speed. He is going to be absolutely worthless.

also is there any Hold Block AEQ on that build?
Edited by bhall43 on Apr 10, 2013 12:35:07
 
jdbolick
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Originally posted by Dr. E
Note that my OT in the link has a lower effective level than most good OT run blocking archetype builds, but he will end up a far superior pass blocker to any of those run blocking archetypes.

No, actually he won't. He'll be far inferior, in fact. What part of this did you not understand?

Originally posted by jdbolick

I'll explain this a different way and hopefully you'll understand. The big difference between a Run Blocker archetype and a Pass Blocker archetype is that the former has strength as a major and agility as a minor while the latter has the opposite. Ok, so our theoretical top level run blocker OT has 106 strength and 93 agility. Most OTs of that kind at that level are putting one piece of AEQ in agility to help counter Technique Man (plus agility is more important than strength for pass blocking). So the run blocker has 148 strength (+42) and 106 agility (+13). A pass blocker with the identical player value and EL would have 93 strength and 106 agility. If you put all equipment in strength then what do you end up with? 148 strength (+55) and 106 agility.


Taking a minor up first is always idiotic. There is no reason why you would ever go strength first on a pass blocker archetype any more than you'd go agility first on a run blocker. It's dumb. If you're doing that then you're doing it wrong.


 
Dr. E
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Originally posted by bhall43
uh he has 49 speed. He is going to be absolutely worthless.

also is there any Hold Block AEQ on that build?


Yea, note the BT total at the bottom, enough for two pieces. As for the speed, my team's builds went the other way last go up the age bracket and it turned out to be counter productive. As I said, that was an early practice build, the one I'm working on now will be a bit faster although, not much.
Edited by Dr. E on Apr 10, 2013 12:50:29
Edited by Dr. E on Apr 10, 2013 12:50:00
 
Dr. E
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Originally posted by jdbolick
Taking a minor up first is always idiotic. There is no reason why you would ever go strength first on a pass blocker archetype any more than you'd go agility first on a run blocker. It's dumb. If you're doing that then you're doing it wrong.




Do you have anything to offer other than an opinion? I just provided you a build example from the VPB, you could at least do what Bhall did and point to an attribute and say that will hurt him.

By the way, before I build the OT in the link, I first took a look at all the WL builds that were open to see what they tended to have for attribute totals, included in this were all those test server builds which are build to match WL dots. The OT will end up with a strength that matches the best WL, an agility higher than all but those who had poor strength and vision at least as high as a top WL build.
Edited by Dr. E on Apr 10, 2013 12:58:36
 
bhall43
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At 49 speed he is going to be a nightmare pretty much all around. Faster DE's will brisk by him...especially if they have technique man because you have sub 100 agility. He won't get out there on screens very well. Won't be able to plays ST's. He will have one use...a run blocker from a pass archetype.
 
MadCow420
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Originally posted by bhall43
ya pretty sure CerNeT has done that too... >_<


lol
 
Dr. E
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Originally posted by bhall43
At 49 speed he is going to be a nightmare pretty much all around. Faster DE's will brisk by him...especially if they have technique man because you have sub 100 agility. He won't get out there on screens very well. Won't be able to plays ST's. He will have one use...a run blocker from a pass archetype.


He will not be playing ST, we almost never throw a screen, but you are correct, the speed thing is an question mark.

Oh, he is just a back up too. Just in case I lose an Agent currently building an OT for my team. And again, his speed will end up a bit higher than in that VPB example. Most of the Dots being build for my team are on track for around 70 or just under.
Edited by Dr. E on Apr 10, 2013 13:02:53
 
jdbolick
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Originally posted by Dr. E
Do you have anything to offer other than an opinion? I just provided you a build example from the VPB, you could at least do what Bhall did and point to an attribute and say that will hurt him.

Having no attribute above 98 is comically bad, 49 speed is comically bad, not having second capped stamina is a mistake, and 80 vision is way more than you'll ever need on the offensive line.

Originally posted by
By the way, before I build the OT in the link, I first took a look at all the WL builds that were open to see what they tended to have for attribute totals, included in this were all those test server builds which are build to match WL dots. The OT will end up with a strength that matches the best WL, an agility higher than all but those who had poor strength and vision at least as high as a top WL build.

WL OTs often have 106+ natural strength, not 98. Also, my 106 strength strength OT also happens to have 96 agility, which is more than your awful build: http://goallineblitz.com/game/player.pl?player_id=3817143 Look, it's fine if you want to build stupidly but please don't advertise that in public forums just in case someone who doesn't know any better repeats your buffoonery.
 
Dr. E
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Originally posted by jdbolick

WL OTs often have 106+ natural strength, not 98. Also, my 106 strength strength OT also happens to have 96 agility, which is more than your awful build: http://goallineblitz.com/game/player.pl?player_id=3817143 Look, it's fine if you want to build stupidly but please don't advertise that in public forums just in case someone who doesn't know any better repeats your buffoonery.


Ahh yes, a run blocking archetype. Too bad you can't take advantage of the best pass blocking VAs. And did you ignore the part of my message where I talk about that was an early practice build with the method and what the linked OT will actually end up with for attributes?

Before you point out my pass blocker wont be able to use run blocking VAs, you should know, he wont be run blocking. Well, maybe 5 or 6 times a season.
Edited by Dr. E on Apr 10, 2013 13:14:44
 
jdbolick
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Originally posted by Dr. E
Ahh yes, a run blocking archetype. Too bad you can't take advantage of the best pass blocking VAs. And did you ignore the part of my message where I talk about that was an early practice build with the method and what the linked OT will actually end up with for attributes?

How many times do I have to post this before you finally read it?

Originally posted by jdbolick

I'll explain this a different way and hopefully you'll understand. The big difference between a Run Blocker archetype and a Pass Blocker archetype is that the former has strength as a major and agility as a minor while the latter has the opposite. Ok, so our theoretical top level run blocker OT has 106 strength and 93 agility. Most OTs of that kind at that level are putting one piece of AEQ in agility to help counter Technique Man (plus agility is more important than strength for pass blocking). So the run blocker has 148 strength (+42) and 106 agility (+13). A pass blocker with the identical player value and EL would have 93 strength and 106 agility. If you put all equipment in strength then what do you end up with? 148 strength (+55) and 106 agility.


And I did use the attributes you said your OT would end up with. It's a terrible, terrible build. Just god awful. If you would stop being stubborn and listen to people who are trying to educate you, you would end up with better players. Instead you're doing what you always do, which is to pretend that you know what you're talking about when you don't have the first clue.
 
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