Originally posted by evileyez
i saw your original post before the edits ...
i do believe bort/catch see the problems but i'm not really enthused by the first wave of solutions to it - the contest. it's worthless when the DC is forced to use the bort preset DPC. it just is; you've removed effectively most DCs that have the meta knowledge of this game with that caveat. (not that this guy would necessarily participate ...). i know i've just re-iterated what you've said but i'm pretty sure catch knows my feelings on most of it, and i'm not even understanding how that's a good first step.
if you are going to continue with the concept of AI and DPC and whatever, then the interface needs a drastic overhaul. as the game continues to contract, the only guys left are the experience die hards that have become warm to complexity of things as they've been added over the seasons piece-meal.
no one wants to hear it, not the least of which the WL folks ... but the solution is a great simplification of the entire coordinating process. realizing that you probably lose most of us in WL atm.
nowadays the game doesn't have such a drastic spread in build quality .. there just isn't enough folks out there building now. the game is completely stagnating at the coordinating level. it's why guys like ghuff can rotate through 3 or so AI's across DS and promote teams into WL and/or have a couple shots each season in the playoffs.
the folks that wanted a non-changing sim cuz we are out of beta ... newsflash - it's boring as shit! while i understand what bort/catch were wanting to accomplish (and i think it's worked persay) it has made the entire season quite dull. i know i'm not alone in that. the process is breaking down when there aren't new folks coming in and finding this all exciting and new and interesting.
unfortunately i do believe you need to push the dinosaurs out of WL and grow the game differently. this includes myself and most of the folks i like in this game
I hope they do push the WL crew out by simplifying the process more and taking a bit more control/power away from the WL coordinators and bridge that gap. Adding the extra sp, extra boosts and extra % ceq upgrade helped bridge the gap between dots some and it has definitely helped.Obviously there are differences between elite and good dots still but the difference isn't as game breaking as it was prior.
Making team building fun with more simulation/city building features, maybe some more achievement based things for dot builders and agents, expand on forum games with playoff bracket challenges, preseason predictions (points for each place you're off with a team and agent with lowest points wins end of season), maybe having current moderators or hire people with flex to do more than just lock/move threads but try to start discussions in league forums with ranking threads, talking about big games that just happened or are happening next, highlight threads and things like that. There is some kind of formula that figures out which plays are "top plays" for a player so maybe that gives it a point system that you can use to find the top 10 plays from each set of games and then the calendar week.
i saw your original post before the edits ...

i do believe bort/catch see the problems but i'm not really enthused by the first wave of solutions to it - the contest. it's worthless when the DC is forced to use the bort preset DPC. it just is; you've removed effectively most DCs that have the meta knowledge of this game with that caveat. (not that this guy would necessarily participate ...). i know i've just re-iterated what you've said but i'm pretty sure catch knows my feelings on most of it, and i'm not even understanding how that's a good first step.
if you are going to continue with the concept of AI and DPC and whatever, then the interface needs a drastic overhaul. as the game continues to contract, the only guys left are the experience die hards that have become warm to complexity of things as they've been added over the seasons piece-meal.
no one wants to hear it, not the least of which the WL folks ... but the solution is a great simplification of the entire coordinating process. realizing that you probably lose most of us in WL atm.
nowadays the game doesn't have such a drastic spread in build quality .. there just isn't enough folks out there building now. the game is completely stagnating at the coordinating level. it's why guys like ghuff can rotate through 3 or so AI's across DS and promote teams into WL and/or have a couple shots each season in the playoffs.
the folks that wanted a non-changing sim cuz we are out of beta ... newsflash - it's boring as shit! while i understand what bort/catch were wanting to accomplish (and i think it's worked persay) it has made the entire season quite dull. i know i'm not alone in that. the process is breaking down when there aren't new folks coming in and finding this all exciting and new and interesting.
unfortunately i do believe you need to push the dinosaurs out of WL and grow the game differently. this includes myself and most of the folks i like in this game

I hope they do push the WL crew out by simplifying the process more and taking a bit more control/power away from the WL coordinators and bridge that gap. Adding the extra sp, extra boosts and extra % ceq upgrade helped bridge the gap between dots some and it has definitely helped.Obviously there are differences between elite and good dots still but the difference isn't as game breaking as it was prior.
Making team building fun with more simulation/city building features, maybe some more achievement based things for dot builders and agents, expand on forum games with playoff bracket challenges, preseason predictions (points for each place you're off with a team and agent with lowest points wins end of season), maybe having current moderators or hire people with flex to do more than just lock/move threads but try to start discussions in league forums with ranking threads, talking about big games that just happened or are happening next, highlight threads and things like that. There is some kind of formula that figures out which plays are "top plays" for a player so maybe that gives it a point system that you can use to find the top 10 plays from each set of games and then the calendar week.





You don't think I would have the ability to put together a network if I wanted to? I have railed against them for 20+ seasons precisely because I have always been able to see that they were bad for GLB. Not only do they dramatically hurt competition and parity, but it goes against one of the very things that made GLB enjoyable early on which was playing with people you didn't really know that well. When I had a CB who didn't fit my defense at the time I gave him to Hali and ended up with Gturtle's pancakes recipe. When Asau got promoted to the WL I gave them my OL because snakes seemed really motivated to do well and I wanted to help them if I could. When my buddy markm needed some dots for the Austin Wineswilling Fancy Boys, I gave him different OL dots to use even though they had WL offers, and in the process I met a lot of great agents. By helping seahawk10 I met a lot of fun guys with Sumatra. By working with Pariah I met a lot of his friends from a Dolphins message board. 





















