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Forum > Goal Line Blitz > Remember when you had no idea what a BT was?
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ManOgwaR
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Originally posted by Homage
I think you underestimate how decent some of the basic AIs areXD


the same could be said about you underestimating me and what I could do if I had some decent builds to work with!
 
ProfessionalKop
Gangstalicious
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Originally posted by Dub J
The old training was tied in with in-game energy.


oh yea!!!! haha. so glad it changed to this.

Originally posted by ManOgwaR
pissing on what I achieved with peewee AIs, doesn't excuse what I had done ...the facts remain and it still justifies what I said!


it really does. it means there were 14 reg pro leagues ahead of yours. you might as well have been playing levels 1s.
 
Bane
Baconologist
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I wish I could forget and jus start all over
 
ManOgwaR
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Originally posted by ProfessionalKop
it really does. it means there were 14 reg pro leagues ahead of yours. you might as well have been playing levels 1s.


that only means that you are pissing on the quality of those leagues, not pissing on what I am saying
 
ThirdAndLong
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Speaking as a noob, I'd say that the reason noobs make so many mistakes on their first builds is that the player-building system is so insanely and unnecessarily complicated. There are numerous different currencies in the game (experience points, skill points, training points, flex points, bonus tokens, etc, etc). In some areas (ALGs), fractions count; in others (training), they don't. In some areas (skill points), costs go in steps; in others (training), costs increase smoothly. All in all, the system has the look of something that has been kludged together and frequently modified, rather than built from the ground up according to a unifying principle. It's a mess, and the designers should scrap it and start over.

I really want to like this game - it's a great idea, and I haven't seen anything else remotely comparable. But like all role-playing games, players are initially attracted by the subject matter, but what keeps them playing in the long term are good game mechanics. GLB's game mechanics are awful, and that's bound to turn people off.
 
Homage
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Fractions count in training... it just doesn't show up because it's truncated.

And if you don't like the ultimate customization that comes with all of those options, you may as well just play Diablo 3 and get pigeonholed into a standard build.
Edited by Homage on Dec 22, 2012 02:45:56
 
ManOgwaR
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Originally posted by ThirdAndLong
I really want to like this game - it's a great idea, and I haven't seen anything else remotely comparable. But like all role-playing games, players are initially attracted by the subject matter, but what keeps them playing in the long term are good game mechanics. GLB's game mechanics are awful, and that's bound to turn people off.


I'll +1 that
Edited by ManOgwaR on Dec 22, 2012 02:49:54
Edited by ManOgwaR on Dec 22, 2012 02:47:38
 
Pallow
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Originally posted by ThirdAndLong
Speaking as a noob, I'd say that the reason noobs make so many mistakes on their first builds is that the player-building system is so insanely and unnecessarily complicated. There are numerous different currencies in the game (experience points, skill points, training points, flex points, bonus tokens, etc, etc). In some areas (ALGs), fractions count; in others (training), they don't. In some areas (skill points), costs go in steps; in others (training), costs increase smoothly. All in all, the system has the look of something that has been kludged together and frequently modified, rather than built from the ground up according to a unifying principle. It's a mess, and the designers should scrap it and start over.

I really want to like this game - it's a great idea, and I haven't seen anything else remotely comparable. But like all role-playing games, players are initially attracted by the subject matter, but what keeps them playing in the long term are good game mechanics. GLB's game mechanics are awful, and that's bound to turn people off.

First off, I'd like to welcome you to GLB and I'm glad you are contributing to the forums. We have a fairly large user-base but it's still nice to see a new face posting from time to time.

I would agree that the game mechanics are complicated and that is coming from an admin. As most users know, even GLB administrators and game developers are horrible at creating players and setting up tactics. The users are the ones who have truly mastered the game. While I do think the complicated system can be overwhelming to new comers, it is also one of the features that keeps people around. Creating the perfect dot or team is something you have to work at. It isn't completely cookie cutter. This stive to build perfection is what sets most teams apart. If it was too simple, there wouldn't be a game worth playing.

That said, I know the developers are creating new projects and features that should be far more welcoming to "noobs." We don't want to scare away our customers with over complicatedness but we also don't want to make our games bland. Hang in there and hopefully you will start to enjoy the building process and/or you enjoy the new features we will provide in the future.
 
ezra_
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Originally posted by Homage
I think you underestimate how decent some of the basic AIs areXD


Yeah, I use them in casual all the time and even lose to a WL team from time to time with them, like Avenger.
 
ManOgwaR
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...yeah hang in there ThirdAndLong and spend a couple of thousand dollars over the next few years and then eventually, you'll either quit out of frustration or hook up with a network/syndicate and be spoon fed your builds!
 
ezra_
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Originally posted by ManOgwaR
...yeah hang in there ThirdAndLong and spend a couple of thousand dollars over the next few years and then eventually, you'll either quit out of frustration or hook up with a network/syndicate and be spoon fed your builds!


Spoon fed? You know, anyone is free to request access to the build advice forum. You can even ask me in a PM and I will send it to you.

Mu general advice is to find a small group of builders and make a network (or whatever you call a friends in a video game), build dots for your system and AI, then profit.

Cernet http://goallineblitz.com/game/home.pl?user_id=373421

Tautology

Snakes22

etc. None of these guys are super exclusive with info or dots, and yet they play in WL, get teams to WL, and succeed without a bunch of people on the nip.

It does take 1000s of hours. I agree there.

Edited by ezra_ on Dec 22, 2012 04:10:34
 
ThirdAndLong
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Originally posted by Pallow

We don't want to scare away our customers with over complicatedness but we also don't want to make our games bland.


I'm not saying that I want the game to be simple, or (even worse) simplistic. i want it to be complex, but not complicated. A complex game has lots of choices. A complicated game has lots of rules. The way to reduce the number of rules is to use the same basic mechanics everywhere. For GLB, that means the mechanics of player improvement via training should have as much in common as possible with the mechanics of player improvement via game experience; they shouldn't be two completely different processes.

Just to be sure that I'm not misunderstood, let me make it clear that it's the player-building system I'm criticizing, not the football simulation.

 
Pallow
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Originally posted by ThirdAndLong
I'm not saying that I want the game to be simple, or (even worse) simplistic. i want it to be complex, but not complicated. A complex game has lots of choices. A complicated game has lots of rules. The way to reduce the number of rules is to use the same basic mechanics everywhere. For GLB, that means the mechanics of player improvement via training should have as much in common as possible with the mechanics of player improvement via game experience; they shouldn't be two completely different processes.

Just to be sure that I'm not misunderstood, let me make it clear that it's the player-building system I'm criticizing, not the football simulation.


I understood and thanks for your feedback.

For almost five years, this game has received hundreds of updates and tweaks. Most of these changes and additions were to our massive user-base, at the time. They wanted more, we provided more. In hindsight, this should of been thought through a bit more. The increase in features increasingly made the game harder for a newcomer to quickly enjoy and understand.

As I mentioned in my previous post, we are aware of the problems that we have created within this game and we do wish to rectify that with our future ventures. This was our first game and we will continue to feed it with small updates, as long as we have agents, but some features are so hardcoded into the game they cannot be changed without rewriting the entire thing. Unfortunately that is not something that will happen.

Forward Ho, Onwards and Upwards, Et Cetera...
Edited by Pallow on Dec 22, 2012 07:57:16
 
Bane
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Originally posted by ThirdAndLong
I'm not saying that I want the game to be simple, or (even worse) simplistic. i want it to be complex, but not complicated. A complex game has lots of choices. A complicated game has lots of rules. The way to reduce the number of rules is to use the same basic mechanics everywhere. For GLB, that means the mechanics of player improvement via training should have as much in common as possible with the mechanics of player improvement via game experience; they shouldn't be two completely different processes.

Just to be sure that I'm not misunderstood, let me make it clear that it's the player-building system I'm criticizing, not the football simulation.



but the player building is the best part of this game, the football simulation is like a distant 9th or 10th place.

Reason I ever even created this thread.... somebody sent me a PM asking me a pretty basic question. But I could not just answer that question without explaining other aspects of the game 1st in order to make sure that person understood my answer. Eventually it was like 5 paragraphs long, and I decided to copy/paste it into a PF of mine where I have kept long written PM's and/or forum post with "useful" info. After pasting this new chapter in, I started perusing some of the older things I had written and saved away in that thread and realized it would take one hell of a thick book to actually write some type of basic "guide"for GLB.

And it would have to be just a "basic" guide ,because in reality there are many ways to build a dot, set up a depth chart, design a custom play,boost or not boost, scout a defense, ect ect. Many of those choices are a matter of opinion.
 
Pallow
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Originally posted by Bane
it would take one hell of a thick book to actually write some type of basic "guide"for GLB.

Indeed
 
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