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Forum > Suggestions > Fix the Hurries to Bad Pass Ratio
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Originally posted by bigtisme
I didn't check every play.

Are all of the bad passes from hurries?

EDIT: ok so 14 hurries and 8 bad throws...idk doesn't seem terrible. Like I said before if thats as bad as we have then it isn't too bad.


Big,
You know me, I know you.
If there wasn't, imo, a problem, I wouldn't be wasting time trolling threads. I expect hurries, bad passes, and sacks...but the ratio to hurries to bad passes does not correlate. Just because a QB is hurried, doesn't mean is should be an 75%+ chance of a bad throw. Not all the hurries caused a bad pass, but the overwhelming majority did cause one. Plus, how close and what exactly equate to a hurry? Can you tell us how to counteract this new sim change? Add more Pocket Presence SA???

We rebooted NHG seven seasons ago, and started as a rqb team. That got nerfed after a season and a half. Switched to one of the best rushing teams, that is mostly ineffective now too at the higher Casual level, but that is a whole different ball of wax, and I've sent Catch more than one PM on that issue.... So last season we switch to a very effective passing team, and now this....
 
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Originally posted by StatlerandWaldorf
Big,
You know me, I know you.
If there wasn't, imo, a problem, I wouldn't be wasting time trolling threads. I expect hurries, bad passes, and sacks...but the ratio to hurries to bad passes does not correlate. Just because a QB is hurried, doesn't mean is should be an 75%+ chance of a bad throw. Not all the hurries caused a bad pass, but the overwhelming majority did cause one. Plus, how close and what exactly equate to a hurry? Can you tell us how to counteract this new sim change? Add more Pocket Presence SA???

We rebooted NHG seven seasons ago, and started as a rqb team. That got nerfed after a season and a half. Switched to one of the best rushing teams, that is mostly ineffective now too at the higher Casual level, but that is a whole different ball of wax, and I've sent Catch more than one PM on that issue.... So last season we switch to a very effective passing team, and now this....


You should be able to own casual if you have a strong run game. The run game is back to the point where you can run one play all game and the D can't stop it. But that is an entirely different thread.
Edited by bedgood42 on Apr 25, 2012 18:26:39
 
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Originally posted by StatlerandWaldorf
So then you're saying Casual should have a different sim? Or just not pass?

OHHHHHHHHHHHH yeah, the game I linked was a CasPro game....not lower level...


There are two concurrent points being made in this thread, one that lower levels are not going to perform the way the upper levels do and two that Casual can not choose a progression so obviously they will not pass as well as reg pro.

IMO if you want both reg pro and casual pro to be working shall I say smoothly you probably need two different SIMs. I mean if you are going to play by different rules the same SIM is not going to look the same between the two.
Edited by bedgood42 on Apr 25, 2012 18:27:11
 
Jay89
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I think the point being made is that its only working properly in the regular pro leagues. its sucking up casual, its sucking up the minor leagues, and thats kind of bullshit imho.
 
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Originally posted by bedgood42
You should be able to own casual if you have a strong run game. The run game is back to the point where you can run one play all game and the D can't stop it. But that is an entirely different thread.


I must have missed that thread.
 
bigtisme
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Originally posted by StatlerandWaldorf
. Just because a QB is hurried, doesn't mean is should be an 75%+ chance of a bad throw.


didn't I just post that 8/14.

I mean thats 57% from that game.

So 57% is so high that its worth your time to come to this thread..thats fine I understand. Now my question is what % will be low enough to be ok with you. 40%? 30%?

Like you said nothing personal against you or most anyone else ITT.
 
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Originally posted by bigtisme
didn't I just post that 8/14.

I mean thats 57% from that game.

So 57% is so high that its worth your time to come to this thread..thats fine I understand. Now my question is what % will be low enough to be ok with you. 40%? 30%?

Like you said nothing personal against you or most anyone else ITT.


14 hurries, and 11 bad throws
http://goallineblitz.com/game/game.pl?game_id=2015951
78.5%
 
bigtisme
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http://goallineblitz.com/game/replay.pl?game_id=2015951&pbp_id=2260144
http://goallineblitz.com/game/replay.pl?game_id=2015951&pbp_id=2264276
http://goallineblitz.com/game/replay.pl?game_id=2015951&pbp_id=2265673

 
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Next example........game from tonight.
I'll take into consideration, that NHG is the youngest EL team in CasPro playing probaby a top 4 team in our conference.
http://goallineblitz.com/game/game.pl?game_id=2015751
51 attempts, 21 hurries, 13 bad throws.....
41% hurry on attempts?
62% bad pass on hurry?

I know we pass a ton, but that is how we became the youngest team in CasPro in the beginning.
Now we are being penalized for playing the same style of dotball that got us here in the first place.
 
Jay89
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i cant see how that last play is a hurry
 
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Originally posted by bigtisme
http://goallineblitz.com/game/replay.pl?game_id=2015951&pbp_id=2260144
http://goallineblitz.com/game/replay.pl?game_id=2015951&pbp_id=2264276
http://goallineblitz.com/game/replay.pl?game_id=2015951&pbp_id=2265673



So what's your point? Is that the 21.5% that were bad passes, not causes by hurries?
The point is still the # of hurries per game, & bad pass to hurry ratio is inflated.
Edited by StatlerandWaldorf on Apr 25, 2012 20:05:26
 
bigtisme
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You cant count ALL bad passes though
 
bigtisme
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Originally posted by StatlerandWaldorf
So what's your point? Is that the 21.5% that were bad passes, not causes by hurries?


yes....so it was only 57% bad passes on hurries.

EDIT: Yes this is different because the OP was talking about the ratio of bad passes on hurries. So counting ALL bad passes is not what the OP is about.
Edited by bigtisme on Apr 25, 2012 20:07:33
 
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Originally posted by bigtisme
You cant count ALL bad passes though


Valid Point.
 
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Originally posted by StatlerandWaldorf
Big,
Not all the hurries caused a bad pass, but the overwhelming majority did cause one. Plus, how close and what exactly equate to a hurry? Can you tell us how to counteract this new sim change? Add more Pocket Presence SA???



1. How close and what exaclty equate to a hurry?
2. How does the sim determine if the hurry will cause a bad pass?

 
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