Originally posted by beenlurken
Stop being a fucking pussy... if you want to say fuck then do so... otherwise you look even more like a ridiculous joke by saying things like "feck".
When did I ever say the bold? More specifically, what part of what I have said did your poor reading comprehension skills interpret as that.Sorry I don't cuss to your satisfaction you control freak. But I am used to forums with language filters. Shall we start grading each other for style now? Really, where the hell do you get off talking to other people like this? You get beat to the ground alot, or is it just internet balls?
Try to be polite, give it a whirl.
As for your saying that, everything you have said screams it. I suggest toning down the number of forced fumbles and you equate that with removing all motivation to build your dots. Not the slightest recognition of my often repeated point that this is merely about tuning the results, not reversing them or turning the game into checkers with uniform pieces. Its either stay exactly the way the BETA code is, or its making all dots equal according to every point you have made.
Originally posted by
AGAIN... the bold is why the above continues to be ridiculous. To use extremes in the hopes that you might understand (its a stretch that you might but..), someone is going to build an end game dot with max (somewhere in the 100s) str and tkl and someone is going to build an end game dot with 10 carrying and strength. With your unrealistic vision of a player vs player game, that defender would only force at most 2-3 fumbles on the offensive dot that has completely ignored fumble avoidance. How do you not see how ridiculous it is to suggest that an interaction between those two dots should produce an NFL-like result? You have lost your mind yello. Except of course that you cant have anything close to that extremely bad a build at level 72. ALGs alone would prevent it. And my points are about players building reasonable dots, not intentionally trying to break the system by putting up cupcakes. I've said it before, the caveat is its a returner build not a QB.
Its also ignoring the fact that no matter how lousy a build may be, the carrier will at some point only fair catch, or will tuck and go to the ground rather than be hit by ten tacklers at speed. Points I have made before. Did you miss it in your frothing?
Originally posted by
Seriously... I just dont know how to respond to idiotic comments like this. My point is proven by watching the replay... your dots are too slow to make the blocks... what determines how fast a player is??? Oh, thats right... the players build. You just completely fail to comprehend the most basic concepts and the only thing that makes it worse is that you are in utter denial of it.And I have noted that my guys have speeds (outside the DL) of 120s to 130, which is not slow. So I am asking what gives, is everyone in GLB somehow able to have 150 speed dots in the ST team at all slots? How is that possible and still allow them to function on the lines? 140 speed doesnt leave alot of room for tackle or agility or strength, after all.
And again the point remains - is the difference not that large? Is this a few points resulting in this great disparity? If so, isnt that a little idiotic? Players that close in performance (130 to 150 being a 13% slower build) shouldnt result in such widely extreme never happened in the NFL outcomes. 40 yard times in the NFL arent that close, and you still do not see 255 games.
Originally posted by
Again, what makes your system the problem is that you have dots/builds that do not fit the requirements to play those positions. A preemptive
for when you ask, yet again, what those requirements are despite the fact that I have told you several times now.Really, you said a number somewhere? Did I miss it?
Originally posted by
Hardly anything (if anything at all) in this game works the way it would in real life. Did you not pay attention when SLZ told you that you need to "adapt" to how the game is played. Continually whining about how the game does not work the way you think it should (and it never will) will never help you team become anything more than the perennial doormat of OPL like it currently is.Did you miss the part where I told him that he was wrong?
Did you miss the part where I explained that the game is a SIMULATION and that simulations are supposed to try to be as close to the real life subject as they can?
Did you miss where the devs built a forum for suggestions for changes to the simulation and a game mechanic where they invite players to share their thoughts about those suggestions?????
Did you miss the change log that is rife with changes so many that the game is still deemed to be in Beta?
Yes the game IS what it is.
I am merely suggesting it could be something better.
Originally posted by
Only an insane person would keep plugging in something that is not working, not experiment with ideas that might work, and then have the audacity to complain that it doesnt work.Yeah, um, you do realize that its possible to both ask for change AND try to deal with the system as it is at the same time right?
Not that I can do much about the current crop with plateau. But I am most assuredly going to change the DC whenever I get a straight answer from someone on specifcially what stats are off and whats needed to improve it (as in a speed number and what range of block and strength they need to have - or is that irrelevant?). Assuming I have enough burners on the roster. May not.
Originally posted by
At this point, I hope you never end up understanding what it is that EVERYONE is trying to explain to you... otherwise you would be so embarrassed at how foolish you have looked during this entire discussion that you would never come back. I have pointed out over and over how slow your dots are... is it really that hard for you to figure out how to make them faster so that they may actually be effective on your punt squad? Seriously, I would love to think this is just an elaborate troll attempt on your part (if so well played... you might want to take this route... its really the only way for you to save face) but you just cant make up the idiocy of your posts.Okay let me try to sum it up.
I tried to put dots that were as fast as possible on ST, but ALSO while keeping strength and blocking and agility in mind as well.
If speed is the only factor, or if some silly high cut off is what matters most, I need to know that fact with specificity because merely asking for faster isnt enough.
I mean JUST saying fast means I could put my Free Safety or Wideouts in at the DL on a PR DC and that would make it all better???? Somehow i suspect thats not the case since they have no blocking skills to speak of. But maybe I am wrong? Only way I can think of to even have a shot of putting something faster than 120 on the line.
See what I mean? Really does require more information to make informed changes.
Originally posted by
You have been playing this game for over three years... how do you not know the progression of punts. Of course it is ridiculous, granted it would be even more ridiculous and unrealistic looking to let the return team hold their blocks at the line. Regardless, it has been this way for almost 22 seasons now.. it is not going to change.. stop blaming the game because it doesnt work like you envision it should... take some responsibility and ADAPT.Adapt has nothing to do with the main point that the results are too extreme. Thats still the games fault.
Trying to put a better DC on the field that matches the games foibles in its currently broken sim state is, however, what I am trying to do by asking what is sooo wrong with my ST DC chart.
As to why I didnt have this conversation three years ago - suffice it to say that I dont have the spare time to do an indepth research assignment for every aspect of the game. I have been trying to figure out the offense for three seasons and still havent gotten it down (like why other players wideouts catch in double coverage and mine dont, or other QBs pump fake and ruin secondaries with it while my pump fake mostly collects dust and even when it fires has little effect etc). The only reason I was able to devote as much time to ST as I am currently (or was till suddenly replying on the forum became a full time job) is because I finally have an OC to do that job. Only then did I fully notice just how screwed up ST results were.
Originally posted by
There are 10 blockers on your punt teams... 4 of them have 120-130 speed (probably means only one of them is close to 130... regardless 120-130 speed would have been fast in like season 12 but this is season 22 and I am telling you yet again that is NOT fast... it is just average speed)... 1 player is 110 (not fast all... 30 on the speed script is slow)... and 5 OL players that mostly have 60-70 speed as they hit 22-23 on the speed script (these players have NO... I repeat... NO business being on the punt return team... how hard is that for you to understand... how many times do I have to tell you that... yet they are still on your punt return team). So you really only have 4 dots out of 10 blockers that actually have any business on the punt return team... if that isnt bad enough you put those dots in the worst possible spots for them to have any relevant effect.Thanks thats informative. Now try to understand as I pick that apart and ask for more detail that this is not the first or second time I have asked people for advice on ST DCs, and they pointed me at the DC I use now and you loathe. So I am just trying to make sure I have it right.
I think its more than 4, SEs ERs PPs all are 120+ cept the one 110. And they are all getting blown away too at least on that play and couple others in the last game.
Anyway, I was told to put O Line on the DL slots (and I think to get any blocking talent its what I am reduced to anyway). That I take it is utterly wrong. Or are people building Gs and OTs (non stop) with speeds of 130???
Does blocking not matter? Seems to me it does as I had inadvertently put a FS in on returning and he was swept aside as he should be. Or was that something else?
And wrong place? I put the speediest ones where it seemed logical and that jived with what I was later told. Where SHOULD they be placed?
And where does one get this info from? Because asking around for it on private forums and such got me the DCs I am using now.
Originally posted by
I know its hard for you to understand... I know you think the return should slide when 10 attackers are coming at them unblocked... but he doesnt, never has. Your other option is position your blockers such that they can block these coverage players so at least they arent hitting your returner at full speed (eliminating the use of Head Hunter... one factor gone from the ff equation) and at the very least figuring out a way to block the other teams best FF'ers (if you are going to give up big hits dont let it be by the players that are most likely to cause a fumble).Okay thats informative as well. But what players are these FFers? And what blockers? I have STOP players with high strength speed and blocking in the PP slots, my best blocking backs and TEs in the SE and ER spots (and who are also my fastest non STOP blockers). I guess I could put more starters in and have more of the same on the DL. But is there some key point where you have to have X speed? Is no other stat key?
And how do you put starters on the ST and still compete in regular downs? Is everyone tossing 15 of the ST Stamina VA on all their dots????
Originally posted by
yello... that is basic, simple, common sense stuff. What is so damn hard about that for you... other than you dont give a shit about ST's and want the game to change so that you continue to ignore them without being penalized.You arent getting it. The changes I asked for are not to make my ST win. I would still expect them to not get good field position and occasionally fumble the ball. I am just asking the Pro Football Simulator to generate Pro Football Results so I do not lose interest in playing it.
Either way, I do want to improve my understanding of the game and all BS aside this is informative if not quite helpful yet. Still need to know more as noted above. Hate to rush off and put the entire receiving corps on ST play and then - lol oh thats right, we cant make a first down anyway. LOL dam, maybe I should put all my eggs into ST and do what I can to exploit the KR TD silliness while it lasts.
Originally posted by
Instead of focusing on putting governors in the game they need to put their effort into finding a league structure system that doesnt allow for terrible matchups at the end game level (impossible to do this throughout all the levels but who really cares about the minors.. balancing the end-game/pro levels should always be the priority and I think you would agree with that)... a good example would be creating the hemisphere league that would prevent teams like So Cal, Buda and Dev from having to waste their time with teams that just dont get it, like the Miracle, on their schedule.
I do agree with that but not Instead of but in addition to.
Really truly, the game needs to allow players to compete at the top tiers - OR it needs to seriousl change its marketing. Because no one walking into this game is going to be expecting that he needs to spend two years building a dot and then will have only a small chance of playing in the top tier league. Let alone being blown out 255-0 etc while trying to get there.
What would be ideal, from a not losing customers perspective, would be to toss the entire "building from pop warner up" concept out the window. You build a Pro Dot, and he is either good or bad as you build him but he is in the pros.
And then have ONE tier of teams across the board - with the NFL like range of play so that the results are not the silly blow outs they are now but just regular ole Sunday NFL blow outs.
That way everyone gets to play whats on the package.
You would just have to have a 64 March Madness like playoff tourney of the league winners AFTER the league seasons to have a single World League champ, this being accelerated (game a day, 64-32-16-8-4-2) on days 41-46 during everyone elses post season.
That way everyone is in the big leagues and not feeling so far away from the main point of the game.
And maybe with accelerated builds Bort will be leaning that way to some extent. Would be nice. The minors are a waste of time, in every sense of the word.
But I digress.
Originally posted by
How many times do people have to tell you that the sim is not and will not ever be built to produce "realistic" results? If you dont like that then do us all a favor and just quit already. Trust me, no one will miss you. You obviously have no valuable insight in this game... playing your team is an obvious waste of time for any of the teams in OPL that are contenders... you are shitting up the best forum in the game with this garbage... what the fuck are you still doing here?LOL I think Bort would miss my millions for one.
And the whole point is that it SHOULD be about realism, thats what sims are for.
As for the hate, sorry dude.
And its only in this forum because they locked the other thread and I wanted to reply to that interesting point. Really did not want to get all into it again. If you like, I would be very happy to let it drop - we both at this point have said our pieces ten times plus and are never going to agree - and just discuss what does and doesnt work in GLB ST in your opinion.
Originally posted by
Regarding the bold.. please define said crummy/baseline players (I want builds) for several positions. I want another good laugh!! 
Well havent anything prepared on the point, and am not going to take the time to fake build one, but the idea is that if someone walks into the game and builds a player at a position and puts his SPs into the primary and secondary attributes and trains them as well (aka hes not spending SPs on throwing for a linebacker), then when that guy wanders on to the field he should be respectable - he shouldnt miss every tackle or be pancaked 30 times or give up ten fumbles or do any of the things the current Super Bowl versus Girl Scouts system generates. He doesnt have to be a winner, if he doesnt do the fine tuning of training just right and all that jazz to make a top build he shouldnt be. But he should not generate results that make the game a joke.
And a team of them should lose by 30 or 40 points, not 200.
I can't see why you or any of you have such rabidly silly reactions to that. You cant possibly be happy with a sim that has such ludicrous crap in the game results as GLB tends to have? Do you enjoy watching a game replay thats 100 to 0? I should think this is an obvious problem that we should all wish to see fixed.
I certainly shouldnt think it would result in the childish personal attacks that it instead garnered.
I know its the internet and no one can MAKE you be polite. But we should all try all the same. And I know I have gotten heated in the face of such attacks as well. But lets cut it the feck - excuse me - the fuck out, shall we?