User Pass
Home Sign Up Contact Log In
Page:
 
jtserb
offline
Link
 
Originally posted by refguru
The Pro leagues are too watered down anymore. Hate to say it but I think it will change to the proposed idea.


Something def needs to change. There should be no reason why you should only have to scout/plan/tag a handful of games all year
 
yello1
Preacher
offline
Link
 
Originally posted by jtserb
Originally posted by refguru

The Pro leagues are too watered down anymore. Hate to say it but I think it will change to the proposed idea.


Something def needs to change. There should be no reason why you should only have to scout/plan/tag a handful of games all year


I would still rather see them make games more competitive by reducing the distance between a decent build and the perfect build. The best NFL player still gets beat by the worst from time to time, after all.

And in a game where getting to the top tier is kinda the point, you need that top tier to be wide enough to fit alot of players, otherwise people get disenchanted and leave.
 
Ruger7mmmag
offline
Link
 
Agree with you yello. Because right now the difference in builds of the same age is the equivalent of high school players trying to take on an NFL all pro apparently by the looks of most of these results.
 
bug03
offline
Link
 
Originally posted by yello1
I would still rather see them make games more competitive by reducing the distance between a decent build and the perfect build. The best NFL player still gets beat by the worst from time to time, after all.

And in a game where getting to the top tier is kinda the point, you need that top tier to be wide enough to fit alot of players, otherwise people get disenchanted and leave.


If your builds were to somehow become as good as my builds yello - I would quit the game immediately. There is a reason why I teach people how to build dots my way and why people in and around my organization build nasty dots. I want to win, and if you want to win, join up with somebody who can teach you how to win.

"The best NFL player still gets beat by the worst from time to time, after all. "
There are 32 teams and 53 players per team - this is the best in the world.
WL has 32 teams and 55 players, and yes sometimes the worst nfl players beat the best nfl players, but the worst college players don't have a chance against the nfl players. You're making the wrong comparison. The best PRO teams should be able to compete with the worst WL teams. The best Regional pro teams should be able to compete with the worst national pro teams... That's just how it works.


Originally posted by Ruger7mmmag
Agree with you yello. Because right now the difference in builds of the same age is the equivalent of high school players trying to take on an NFL all pro apparently by the looks of most of these results.

That is exactly how it should be. Why should somebody who has spent HOURS and HOURS of time getting their team the way they want it be just a little bit better than somebody who spent maybe an hour a day?
 
Frozen Heat
offline
Link
 
This argument is why we have casual guys. I need to see some more of yello's builds to really speak on the matter but the ones I have seen seem solid and I hope the younger ones are better than the older generation ones. I know bug's are getting better so you know attention to detail works

-WJ
 
yello1
Preacher
offline
Link
 
Originally posted by bug03
Originally posted by yello1

I would still rather see them make games more competitive by reducing the distance between a decent build and the perfect build. The best NFL player still gets beat by the worst from time to time, after all.

And in a game where getting to the top tier is kinda the point, you need that top tier to be wide enough to fit alot of players, otherwise people get disenchanted and leave.


If your builds were to somehow become as good as my builds yello - I would quit the game immediately. There is a reason why I teach people how to build dots my way and why people in and around my organization build nasty dots. I want to win, and if you want to win, join up with somebody who can teach you how to win.

"The best NFL player still gets beat by the worst from time to time, after all. "
There are 32 teams and 53 players per team - this is the best in the world.
WL has 32 teams and 55 players, and yes sometimes the worst nfl players beat the best nfl players, but the worst college players don't have a chance against the nfl players. You're making the wrong comparison. The best PRO teams should be able to compete with the worst WL teams. The best Regional pro teams should be able to compete with the worst national pro teams... That's just how it works.


Originally posted by Ruger7mmmag

Agree with you yello. Because right now the difference in builds of the same age is the equivalent of high school players trying to take on an NFL all pro apparently by the looks of most of these results.

That is exactly how it should be. Why should somebody who has spent HOURS and HOURS of time getting their team the way they want it be just a little bit better than somebody who spent maybe an hour a day?


Bug there is a difference between being 10 points or 20 points better and 255 points better. Such that if your game plan is not as good as theirs, or your Streaky misfires and his fires, etc maybe they can steal a game.

The nature of this game is a business. Its not the NFL's 32 cities entertaining the viewing nation, its GLB trying to entertain the participants, presumably tens of thousands of them. It needs to give the greatest percentage possible the chance to compete in the top tiers and to be competitive there. The entire GLB universe can not revolve around the top 1800 builds, or even 5400 builds. You need to have all players builds be relevant if they put the time in. Even if they may make a mistake here and there. That means you need to have your top 14,000 players relevant and competitive.

If I spend two years crafting my dot just so, I expect to be good. Competitive. I do not expect to dominate. I would rather not. Id rather be in a close playoff hunt than coasting from game 5. So would you, you have said as much.

Making the increments in performance narrower, throwing in more choices/events that effects that performance, that makes the game more interesting. Not so much that your team of awesome builds is only going to win half the time. But enough that you should win most of the time but if misplayed or miscoached you may not.

 
snakes22
offline
Link
 
I think the problem with a lot of teams is not builds but more so owner/coordinators. You have to get everyone on the same page, have team wide VA's and make smart choices. And have an AI that uses all these players in the best possible situations. It takes a few hours in the offseason to really go over your roster and setup a plan of attack for the season, and have players willing to listen to your crazy ideas.. but once everything is in place not a whole lot of effort is needed.

Recruiting takes by far the most effort in the game and the best way to avoid this is by winning consistently. Roster turnover will happen always but learn how to build (its not very difficult), read a little in the forums to find out the latest trends, check out your opponents before the season starts and see what your team may need to work on and finally setup a plan of attack. Guys who will listen to my ideas are much more valuable than some guy who thinks his dot is a god.
 
bug03
offline
Link
 
Originally posted by yello1
Bug there is a difference between being 10 points or 20 points better and 255 points better. Such that if your game plan is not as good as theirs, or your Streaky misfires and his fires, etc maybe they can steal a game.

The nature of this game is a business. Its not the NFL's 32 cities entertaining the viewing nation, its GLB trying to entertain the participants, presumably tens of thousands of them. It needs to give the greatest percentage possible the chance to compete in the top tiers and to be competitive there. The entire GLB universe can not revolve around the top 1800 builds, or even 5400 builds. You need to have all players builds be relevant if they put the time in. Even if they may make a mistake here and there. That means you need to have your top 14,000 players relevant and competitive.

If I spend two years crafting my dot just so, I expect to be good. Competitive. I do not expect to dominate. I would rather not. Id rather be in a close playoff hunt than coasting from game 5. So would you, you have said as much.

Making the increments in performance narrower, throwing in more choices/events that effects that performance, that makes the game more interesting. Not so much that your team of awesome builds is only going to win half the time. But enough that you should win most of the time but if misplayed or miscoached you may not.



Do all your dots have streaky (+5%) Slow Starter (+6% second half)?
Mine do - so that means in the second half, even if our dots were built equally - 8 of 10 games, my dots will be 11% better in every single attribute for the entire second half.

If you had this va setup and I did not - that would be a way to narrow performance in your favor. Do your dots have 15 big heart so when my team gets ahead by 2td's you can compete at a 30% advantage? Probably not, mine do- these things help level the playing field.

There are DEFINITELY things in the game to help narrow the gap, whether you take advantage of them or not is your job.

edit: btw yello, this has nothing to do with how much I like you, its our own opinions which we are entitled to.
Edited by bug03 on Mar 24, 2011 15:08:57
 
Ruger7mmmag
offline
Link
 
I agree with you bug that knowledge learning the system should be rewarded and I see Yellos point bc more often than not, I'll be in his position than yours as an independent team that reloads every season. We're lucky to sign a full roster, let alone be picky enough to line up the proper builds that don't even exist on the FA market.

I think the main idea here is for the build gurus and networks who have the system 100% down pat, they should win against teams that don't. But they shouldn't be winning by 60-100+ points. If they can do that, then they shouldn't be playing those teams to begin with and the "sorting" mechanism needs to be fixed to address this which is what I was getting at in another thread.

Like I've said before, we've been on the side where we've won every game and the side where we are now where we're losing most, but the gap between everyone is just so large it's going to kill the game. The bigger the gap, the less of a chance people stick with it long enough to beat the learning curve to give guys like you a good run in the future.
 
bug03
offline
Link
 
Originally posted by Ruger7mmmag
I agree with you bug that knowledge learning the system should be rewarded and I see Yellos point bc more often than not, I'll be in his position than yours as an independent team that reloads every season. We're lucky to sign a full roster, let alone be picky enough to line up the proper builds that don't even exist on the FA market.

I think the main idea here is for the build gurus and networks who have the system 100% down pat, they should win against teams that don't. But they shouldn't be winning by 60-100+ points. If they can do that, then they shouldn't be playing those teams to begin with and the "sorting" mechanism needs to be fixed to address this which is what I was getting at in another thread.

Like I've said before, we've been on the side where we've won every game and the side where we are now where we're losing most, but the gap between everyone is just so large it's going to kill the game. The bigger the gap, the less of a chance people stick with it long enough to beat the learning curve to give guys like you a good run in the future.


which is why adding a hemisphere and contracting pro leagues is a GOOD thing. It puts guys like you and yello on a similar playing field with the others who are at the same spot. This game is hard, and it's meant to be. There is NO shame in it.
 
yello1
Preacher
offline
Link
 
Originally posted by bug03
Originally posted by yello1

Bug there is a difference between being 10 points or 20 points better and 255 points better. Such that if your game plan is not as good as theirs, or your Streaky misfires and his fires, etc maybe they can steal a game.

The nature of this game is a business. Its not the NFL's 32 cities entertaining the viewing nation, its GLB trying to entertain the participants, presumably tens of thousands of them. It needs to give the greatest percentage possible the chance to compete in the top tiers and to be competitive there. The entire GLB universe can not revolve around the top 1800 builds, or even 5400 builds. You need to have all players builds be relevant if they put the time in. Even if they may make a mistake here and there. That means you need to have your top 14,000 players relevant and competitive.

If I spend two years crafting my dot just so, I expect to be good. Competitive. I do not expect to dominate. I would rather not. Id rather be in a close playoff hunt than coasting from game 5. So would you, you have said as much.

Making the increments in performance narrower, throwing in more choices/events that effects that performance, that makes the game more interesting. Not so much that your team of awesome builds is only going to win half the time. But enough that you should win most of the time but if misplayed or miscoached you may not.



Do all your dots have streaky (+5%) Slow Starter (+6% second half)?
Mine do - so that means in the second half, even if our dots were built equally - 8 of 10 games, my dots will be 11% better in every single attribute for the entire second half.

If you had this va setup and I did not - that would be a way to narrow performance in your favor. Do your dots have 15 big heart so when my team gets ahead by 2td's you can compete at a 30% advantage? Probably not, mine do- these things help level the playing field.

There are DEFINITELY things in the game to help narrow the gap, whether you take advantage of them or not is your job.

edit: btw yello, this has nothing to do with how much I like you, its our own opinions which we are entitled to.


LOL I know

Yes thats true to some extent but the base line difference should still not be that bad.

Look at the slowest and fastest wide outs and corners in the NFL and its not as wide a difference as it is with Pro League players in GLB. Its too much, not fun.
 
Ruger7mmmag
offline
Link
 
If re "doing" the leagues is the answer I'm all for it. The problem is I don't see anything in place to group the teams in such a way that it will fix this problem in the future.
 
Link
 
F OPL
 
Frozen Heat
offline
Link
 
Originally posted by ImTheScientist
F OPL


You tell 'em son.

GO GCMM!!!

-WJ
 
SLZmonster
offline
Link
 
it's definitely more about coordinators/AE/VA's then it is builds. You can make a ok build GOOD with the right setup. And a great build godly with the right set up. or vice versa, make a great build just average with the wrong AE/VA setup and a coordinator that sucks at using him.

Moose Jaw is a good example, when we first made the jump to WL we did not have supreme builds, or the BEST in the game. But october and dimmy know their shit, and our VA's and AE were all set up as a team and we won a bunch of games at the WL level.

So ya in summary, the more time you spend trying to learn everything about this game and "networking" the better your chances of competing with the best will be. Moose jaw's forum/gm list used to consist of about 5 agents....look at it now. we've learned/discussed a lot of stuff, with a lot of great/top agents in glb. and we have a WL conference championship to show for it!

http://goallineblitz.com/game/team.pl?team_id=5692
Edited by SLZmonster on Mar 24, 2011 19:58:09
Edited by SLZmonster on Mar 24, 2011 19:56:37
 
Page:
 


You are not logged in. Please log in if you want to post a reply.