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Forum > Position Talk > CB Club > Is 77 speed and 77 Agility feasible?
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Longhornfan1024
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Originally posted by theinfamous
Originally posted by Darren McFadden

77/77/77/68/68/60/50/50/50
spd/agi/vis/jumping/str/tck/con/sta/cat
+16spd/agi/vis
deflect pass%/SV/SDC/MT%
???


Your saying to split equipment 3 ways? That would be sub 100 speed and agility


No it wouldn't, speed would be in the mid-90s natural at level 72 if he goes 77 speed right off the bat. I do agree on not splitting, it three ways, though; at least not at +16 each. I'd rather aim for 90-95 agility and put the rest in speed. Vision at 86ish base plus Football Genius should be fine. I'd like to know what SAs he plans to have, though. I'd also suggest going 74 jumping/61 strength instead of 68/68 or stopping tackling at 48. If you do plan on getting a MT% piece, going 74 jumping, 61 str, 48 tackling, and using the sps you gain from that route to pump SB and/or SDC would be better so that you can improve your PD score. This is of course assuming that build is even possible.
 
Longhornfan1024
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Originally posted by Rage Kinard
Originally posted by Worker 3

1. last time i saw the builds of some the blaze's CBs (about a season and a half - 2 seasons ago ago... i cant imagine they are too much different, especially with extended plateau, but i will admit there is some room for error since i didnt keep track of the player names... but even beyond the blaze, i know a few builds of other random WL CBs), they had about 120 speed, and as i watched the games against saigon and alpine form last season, i didnt see thier CBs getting burned on streaks. i saw them giving up plays from playing on aggressive (they did lead WL in INTs), but were not getting killed for monstrous TDs or burned for large gains.

2. youre also a liability if you cant tackle.

3. i guess thats another explanation for it... one that i cant argue with too much in the current meta game, but in the future when you see much more build diversity in WRs, i dont think you will be able to skimp on SAs.

4. well i touched on streaks earlier, but the reason crossing routes are (or were so good) is because they eliminated the cushion that CBs have. instead of having to go through the cuhsion to get seperation, they simple cut it out the equation and avoid the CB all together, essentially eliminating any advantage the CB had. now that CBs will play the inside shoulder im hoping this should be fixed for the most part.

5. i dont know how many WRs slow aschit played with, but he was done after the first quarter, and he had close to 60 stamina.... and he cheated lol

and im not saying that fast CBs dont have a place. i think every team should have one or two... im just saying that if your entire CB corps consists of these faster CBs, it is going to bite you (especially since, again imo, i dont see too much need for much more than 120 speed atm)... similar to having all slower CBs. there needs to be a mix, especially in the future with WRs ranging from 90 strength to 100 jumping to 160 speed. you can have all the speed in the world, but if you cant jump or tackle for crap when faced by the other types of WRs (which granted will probably only account for half, if even that) of the WRs you will face), then you are going to have problems.


1. Every CB on the Blaze has over 125 speed now. Some are over 130.
2. (LOL AAA) but my CB had 25 tackling last season and had 53 tackles and 9 missed
3. With 4 pieces of AEQ, higher ALGs, and multi-train, you can easily go 81,77,73,68 (speed, agility, vision, jumping) and still have good secondary attributes and SAs.
4. we will see
5. http://goallineblitz.com/game/game.pl?game_id=1177969&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1178032&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1194553&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1197260&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1198273&mode=pbp - actually he raped CBs in the 3rd quarter


What do you consider good secondaries and SAs? This almost always tends to be the point of disagreement between the two parties. Also, what AEQ do you plan to run?
 
Rage Kinard
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Originally posted by Longhornfan1024
What do you consider good secondaries and SAs? This almost always tends to be the point of disagreement between the two parties. Also, what AEQ do you plan to run?


60 strength
60 stamina
55 confidence
50 tackling

6-3-11-3-11 (5-2-4-2-4)
4-10 (4-4)

For AEQ - SV, SDC, CD, and PD%
 
Longhornfan1024
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Originally posted by Rage Kinard
Originally posted by Longhornfan1024

What do you consider good secondaries and SAs? This almost always tends to be the point of disagreement between the two parties. Also, what AEQ do you plan to run?


60 strength
60 stamina
55 confidence
50 tackling

6-3-11-3-11 (5-2-4-2-4)
4-10 (4-4)

For AEQ - SV, SDC, CD, and PD%


That's certainly the difference right there: AEQ and catcing. For my AEQ, I like 2xPD% and 2xINT% pieces, and I like to aim for 60 catching. That means to get my goal SAs of 8-8-9-x-9/4-8, I need to take a lot more sps from speed and agility. With the new ALGs and AEQ system, it is easy enough to get 145 spd/90 agi/86 vis by going 73/73/77, and that allows you to run those 4 % pieces and still get close to those SAs and still have 60 catching, 55ish str/stm, 40ish tck/con. I do have a CB similar the one you posted (and another planned) that neglected catching, but I still want ot have 2xPD% pieces and higher jumping.
 
Worker 3
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Originally posted by Rage Kinard
1. Every CB on the Blaze has over 125 speed now. Some are over 130.
2. (LOL AAA) but my CB had 25 tackling last season and had 53 tackles and 9 missed
3. With 4 pieces of AEQ, higher ALGs, and multi-train, you can easily go 81,77,73,68 (speed, agility, vision, jumping) and still have good secondary attributes and SAs.
4. we will see
5. http://goallineblitz.com/game/game.pl?game_id=1177969&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1178032&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1194553&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1197260&mode=pbp http://goallineblitz.com/game/game.pl?game_id=1198273&mode=pbp - actually he raped CBs in the 3rd quarter


1. fair enough... but even going from 120-130 is only an 8% increase in speed. hardly something that would be the difference between being burnt every other play or not.

2. as you said. lolAAA. my lvl 63 CB had lots of good stat line sin AAA and below. pro was a whole different story. he was mediocre there.

3. as LH said, thats the difference, i dont consider that rounded out very well. for most builds, i think if you are using more than 1 piece for SAs, you are doing it wrong. % pieces are extremely valuable.

4. N/A

5. fun fact: in s15, slow aschit only had 4 TDs that were on vertical routes (omitting games that the sim counts as blow outs). by my numbers, in games decided by more than 4 scores he had 3 TDs in the first (all had catch fake fire, and the longest one was a crossing route), 1 TD in the 2nd (which was a crossing route), 4 TDs in the 3rd (2 having had catch fake fire [one of which was a streak], 1 from a crossing route, and 1 legit TD on a streak), 3 TDs in the 4th (a 26 yard streak with catch fake, 70 yard legit streak), and a 5 yard catch fake crossing route), 2 INTs thrown to him in the 1st quarter, 1 INT in the 2nd, and 2 in the third.
in games that were close, slow had no TDs from vertical routes, and all but 1 TD was on a crossing route (but catch fake fired). he had 4 TDs in the first (a 25 yarder on a crossing route, and 80 yarder on a catch fake crossing route, a 72 yarder on a catch fake crossing route, and an 8.5 yarder on a crossing route), had 1 TD in the second (a 5.5 yard crossing route), 2 TDs in the 3rd (a 70 yard catch fake crossing route, and 60 yard catch fake) 2 TDs in the 4th (a 79 yard crossing route and a 14 yard crossing route), and 2 INTs thrown to him in the first, 1 INT thrown to him in the second, and 3 INTs thrown to him in the 4th. crossing routes and catch fake counted for 90% of his TDs in no blow out games that season, and neither of the TDs he had that were legit were in close games. and if you look at his close games, he really did not do much in the second or 4th quarters, and his success in the 3rd quarter can be largely contributed to catch fake.
 
whatje
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Originally posted by Longhornfan1024
That's certainly the difference right there: AEQ and catcing. For my AEQ, I like 2xPD% and 2xINT% pieces, and I like to aim for 60 catching. That means to get my goal SAs of 8-8-9-x-9/4-8, I need to take a lot more sps from speed and agility. With the new ALGs and AEQ system, it is easy enough to get 145 spd/90 agi/86 vis by going 73/73/77, and that allows you to run those 4 % pieces and still get close to those SAs and still have 60 catching, 55ish str/stm, 40ish tck/con. I do have a CB similar the one you posted (and another planned) that neglected catching, but I still want ot have 2xPD% pieces and higher jumping.


i tend to agree with LH, but rage's CB would work pretty durn well too imo. i like the stacked PD% and Int %...but you gotta have the catching. i kinda solved that problem on my projected builds by ditching SV and SDC...but who knows if that'll work.
 
whatje
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worker...come on man...stop trying to defend mistakes. just admit it and move on, srzly
Edited by whatje on Sep 15, 2010 15:59:41
 
Worker 3
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mistakes?? i think 5 in my last post pretty much explains everything. streak routes for speed WRs obviously arent all that you crack them up to be... i'lladmit he had a lot more stats past the 2nd quarter than i thought he did... but he also had a lot more of his targets wind up being INTs than i thought.
Edited by Worker 3 on Sep 15, 2010 16:25:41
 
Longhornfan1024
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Originally posted by whatje
i tend to agree with LH, but rage's CB would work pretty durn well too imo. i like the stacked PD% and Int %...but you gotta have the catching. i kinda solved that problem on my projected builds by ditching SV and SDC...but who knows if that'll work.


I've backed off of SV and SDC slightly in order to get SV and SDC, but I still like to aim for 6-7 base in each, minimum. On builds like Rage's I like the idea of going 73/73/77/77 spd/agi/vis/jmp, with 9 base SB, 3 base SDC (with an additional 7 from EQ), and 2xPD% pieces. That would give one hell of a swat roll for a CB and still allow him to run 140+ speed.
 
Longhornfan1024
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Originally posted by whatje
i tend to agree with LH, but rage's CB would work pretty durn well too imo. i like the stacked PD% and Int %...but you gotta have the catching. i kinda solved that problem on my projected builds by ditching SV and SDC...but who knows if that'll work.


Here's a build I ran through the VPB that's similar to what Rage was going for, but that includes the 2xPD% and higher jumping that I like:

PD CB (Lv. 74 CB)

Ht/Wt: 6'3", 170lbs

Attributes
Physical Attributes
Strength: 53
Speed: 143.59 (+52)
Agility: 90.59 (+6)
Jumping: 80.60
Stamina: 51.49
Vision: 84.60
Confidence: 41.49

Football Skills
Blocking: 8
Catching: 21.49
Tackling: 51.49
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 11
Sticky Hands: 2
Superior Vision: 9
Smooth Operator: 3
Shutdown Coverage: 10

Speedster Abilities
First Step: 4
Change Direction: 8
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Zone Focus: 0

Veteran Abilities:
Ball Hawk: 15
Football Genius: 15
Third Down Stopper: 15
Long Reach: 15
High Jumper: 5
OTK: 1

PD Chance +36.5%
 
Rage Kinard
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Originally posted by Worker 3
1. fair enough... but even going from 120-130 is only an 8% increase in speed. hardly something that would be the difference between being burnt every other play or not.
.




by that logic going from 111-120 is only an 8% increase in speed, so that wouldn't be the difference. Then going from 103-111 is only an 8% increase in speed, so that wouldn't be the difference. Then going from 95-103 is only an 8% increase in speed so that wouldn't be the difference.

Let's put it another way. A 4.6 CB is only 8% slower than a 4.4 CB. Who is going to get burnt more by a 4.2 WR?

You have to go with a % of the WRs speed. Right now the faster WRs are typically about 145. You want to shoot for 90% of that or 130. When WRs have 165 speed (without counting track star) you are going to want 148 or 149.
 
whatje
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Originally posted by Worker 3
mistakes?? i think 5 in my last post pretty much explains everything. streak routes for speed WRs obviously arent all that you crack them up to be... i'lladmit he had a lot more stats past the 2nd quarter than i thought he did... but he also had a lot more of his targets wind up being INTs than i thought.


 
whatje
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i like that build LH...would almost drop some vis to be a little faster but its probably not a huge difference. i've been aiming for faster CBs in general but i'm really not sure what a 145-150 speed cb with 90ish agility will look like in play :\
 
Worker 3
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Originally posted by Rage Kinard



You have to go with a % of the WRs speed. Right now the faster WRs are typically about 145. You want to shoot for 90% of that or 130. When WRs have 165 speed (without counting track star) you are going to want 148 or 149.


and i would disagree with that. i would say to aim for your speed, with BH, to be equal to the WRs speed.

again, i have nothing against faster CBs... i think every team should have 1 or 2 of them (the team that im the HC of is going to have 2 of them... as long as they follow the build plans i gave them) my main point is that streaks arent near as good as some people are making them out to be. most of a speed WR's TDs are going to be on slants and crossing routes, and at that point, it almost doesnt matter how much speed you have since they are not going through you to get open... they are going in a completely different direction.
 
whatje
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this is almost as painful as watching lebron during his "decision".
 
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