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Forum > North American Pro League > Canada Conference > Please hurry up and sim the KCG vs at Saskatoon Silverbacks game
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thelanger
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I dunno - sometimes in a close game against a team one turnover can have a savage difference on the rest of the game [for example it could mean one team goes 14+ point lead which might cause situational ai inputs for either team to trigger?]



Edited by thelanger on Mar 1, 2010 18:56:05
 
rellascout
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I am with eastcoastbrian and Curtis. If I were in their shoes I would be pissed. It makes no sense.

I can say 100% that I did nothing to the AI.

I also agree that this shows just how inconsistent and variable the sim is. This should not have come out in such a different fashion. Unless you are allowing the sim to auto adjustment at a high rate like 70+ the sim with the exact same players with the exact same AI should not yield such varied results.

All I can do is say I feel your pain.
 
curtishall06
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Thanks Rellas. Its nothing to do with anyone on the Silverbacks, everyone from there has been great, i cant blame them, id take it if i was on their team. Today they benifted from the mess up with the server and it gave them a second crack at us. Unfortunate for us, with our brutal schedule to end the year, it could cost us a home playoff game, it sucks but can soak for long, Queens is right behind them. Good game and its over as far as im concerned
 
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And I'm not pissed at all, at least not at the loss. As I mentioned as an OC on 4 teams, DC on 3 teams and owner of a team I just don't like seeing such a widely variable outcome with everything being exactly the same. When you lose to someone by 1 you don't want to think that you could just as easily lose by 30 the next time unless someone came up with great tactics against you. the afct that there is just that much variability in DOT performance....ugh.

Oh well...time to go less time for some other team.
 
rellascout
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I here you... It is depressing to think that the AI you work so hard on really means so little in the outcome and that the Sim is the biggest variable. It should not be all about the sim but the builds and then the AI. The sim should be transparent. IMHO
 
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I think the variance in scores is completely acceptable.
Your AI does not pre-determine every play... there are SO many variables on the field that any game could go either way.

Every team in this league has had games that were close that shouldn't have been, and games that weren't that should have.
There's no telling any time we take the field, all we can do as coaches is get our team in the best position to make the play, and leave it to the players.

Sim has everything to do with everything, but that's life.
That's REAL life.
Anyone can win any game... usually the big time favorites win, but upsets do happen.
It's March Madness baby, what a way to start it off!
http://rivals.yahoo.com/ncaa/basketball/blog/the_dagger/post/The-10-biggest-NCAA-tournament-upsets-of-the-dec?urn=ncaab,205760
 
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that Northwestern State highlight is amazing btw
 
curtishall06
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Originally posted by stromstarhammer DTD
I think the variance in scores is completely acceptable.
Your AI does not pre-determine every play... there are SO many variables on the field that any game could go either way.

Every team in this league has had games that were close that shouldn't have been, and games that weren't that should have.
There's no telling any time we take the field, all we can do as coaches is get our team in the best position to make the play, and leave it to the players.

Sim has everything to do with everything, but that's life.
That's REAL life.
Anyone can win any game... usually the big time favorites win, but upsets do happen.
It's March Madness baby, what a way to start it off!
http://rivals.yahoo.com/ncaa/basketball/blog/the_dagger/post/The-10-biggest-NCAA-tournament-upsets-of-the-dec?urn=ncaab,205760


I hear you bro, it happens, but still sucks we had it won and it had to re sim cause GLB server went down
 
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I don't think it's fair that you had to see the score of the screw-up sim. I think GLB should do something about that, because now it's creating doubt.

I would feel cheated if that happened to me, but catch has already been up in meow and said what's done is done, so it's moot from this point.

This unfortunate mishap looks like its been fixed. Let's hope it doesn't happen again in playoffs, or we'll all be flooding support.
 
drake262
loldrake
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Well fuck me sideways.
 
redrayder28
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This and...

Originally posted by stromstarhammer DTD
I think the variance in scores is completely acceptable.
Your AI does not pre-determine every play... there are SO many variables on the field that any game could go either way.

Every team in this league has had games that were close that shouldn't have been, and games that weren't that should have.
There's no telling any time we take the field, all we can do as coaches is get our team in the best position to make the play, and leave it to the players.


This.

Originally posted by thelanger
I dunno - sometimes in a close game against a team one turnover can have a savage difference on the rest of the game [for example it could mean one team goes 14+ point lead which might cause situational ai inputs for either team to trigger?]



The situations and circumstances surrounding this suck, even for us. No way we want any wins that come w/ an asterisk attached to them.

But the variations in sim do not alarm me at all. Just like in real life a great game plan does not guarantee great results. Obviously the sim isn't perfect but it's not as flawed as many are making it out to be either. If it was, I wouldn't keep seeing the same teams compete at the top of their leagues. Great preparation & player builds will make you a consistent winner but outcomes of individual games can and should IMO vary greatly w/ the ebb and flow of that particular game. As Langer pointed out, different situations trigger different AI inputs and can drastically alter the look and feel of the game...not to mention the snowball effect that can turn good players into bad ones when their confidence tanks.

 
redrayder28
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Originally posted by Mob-6
Just to satisfy my own personal curiosity, was the original losing team able to make adjustments before the re-sim based on the outcome of the first game? If so, hands down, you have to give both teams a re-match as that wouldn't be fair.


Personally, I hope someone from ADMIN answers this question so we can put this piece to rest.

 
evileyez
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I'm a bit in shock but perhaps i shouldn't be. As someone that likes to believe their hardwork in game planning pays off ... to see 2 radically different sims is tough to swallow. This looks more than just some bad RNG.

Did KCG temp boost and perhaps the first sim "used it up"?
 
drake262
loldrake
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Originally posted by evileyez
I'm a bit in shock but perhaps i shouldn't be. As someone that likes to believe their hardwork in game planning pays off ... to see 2 radically different sims is tough to swallow. This looks more than just some bad RNG.

Did KCG temp boost and perhaps the first sim "used it up"?


Nope, no post was made in the team forum about temp boosting.
 
Deathblade
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Originally posted by eastcoastbrian
If we could score 50+ in the first game and then score no more than 22 in the second game...again, everything else exactly the same....just shows WAY too much variability in the SIM itself.


It's cool that the "new-CPL" is coming to the realization that the game is lol.
 
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