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.spider.
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Originally posted by Robbnva
checks for creation date and if it falls into that day 31 to 40 range, this player is too old to sign to pee wee


Good God I'm a moron.
 
Robbnva
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Originally posted by jbleich
Originally posted by Robbnva

checks for creation date and if it falls into that day 31 to 40 range, this player is too old to sign to pee wee


Good God I'm a moron.


better a moron than a mormon
 
enasty19
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Originally posted by Robbnva
better a moron than a mormon


mormon?
 
Robbnva
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http://en.wikipedia.org/wiki/Mormon

banning paligomy was the worst thing they ever did, no point to that religion now

screw having so many kids if you can't have 12 wifes to deal with them
Edited by Robbnva on Oct 30, 2009 13:51:02
 
Thunder66
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Originally posted by jbleich
Good God I'm a moron.


QF....nah too easy
 
pweezy
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jxgator imo!
 
shadowmane
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Well, we're all already recruiting for the next season. I guess we're all going to have to go change our recruiting threads now.

LE, Robvna and Thunder66 for Mod.
 
SmoothCaramel
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+1 for Pee Wee mods and Pruning Copper leagues (8 Copper leagues makes sense)
+1 for some minor improvements to Pee Wee passing, enough to create a threat to defences.

I'm not convinced about removing day 31 builds though, anyone who doesn't know about day 31 builds will be agents/ owners new to Pee Wee who are most likely to be in Copper leagues, which aren't highly competitive anyway. Copper is more about learning Off and Def tactics and player builds, etc. I doubt that there are many teams in Gold or Silver who don't have at least half their roster sorted before the playoffs.

Day 31 builds allow a longer period to create players which would surely lessen loads on servers (rather than 95% of players being created on day 41). There is not much difference to players being created on day 31, 32 or 33. It also means that if you want to keep any players you a week or so to identify them.

The major problem I see is players who commit to a team and then don't sign, but that is a different issue.
 
Robbnva
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I like getting rid of day 31 but doubt bort will do it.

although he hates slow building and most slow builders create early also
 
Lost My Halo
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Originally posted by Robbnva
I like getting rid of day 31 but doubt bort will do it.

although he hates slow building and most slow builders create early also


Its going to hurt slowbuilders amount of boosts, so I would think they would wait until the first negative day.
 
D~Town
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Before I go, I say Nominate deezz Hairy Nuts for Mod! http://i297.photobucket.com/albums/mm216/dtownokie/th801627-1.gif
 
jxgator33
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Originally posted by Robbnva
I like getting rid of day 31 but doubt bort will do it.

although he hates slow building and most slow builders create early also


I hope he does, then I would only have to buy flex for boosting my slowbuilds
 
Axabad1967
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Originally posted by SmoothCaramel
+1 for Pee Wee mods and Pruning Copper leagues (8 Copper leagues makes sense)
+1 for some minor improvements to Pee Wee passing, enough to create a threat to defences.

I'm not convinced about removing day 31 builds though, anyone who doesn't know about day 31 builds will be agents/ owners new to Pee Wee who are most likely to be in Copper leagues, which aren't highly competitive anyway. Copper is more about learning Off and Def tactics and player builds, etc. I doubt that there are many teams in Gold or Silver who don't have at least half their roster sorted before the playoffs.

Day 31 builds allow a longer period to create players which would surely lessen loads on servers (rather than 95% of players being created on day 41). There is not much difference to players being created on day 31, 32 or 33. It also means that if you want to keep any players you a week or so to identify them.

The major problem I see is players who commit to a team and then don't sign, but that is a different issue.


+1
 
GosuPho
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Not really, a team in my copper league last season had day 31 builds, went 16-0, my team also built some day 31's. it depends if the agents have played peewee before
 
muddygrimes
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Originally posted by Robbnva
checks for creation date and if it falls into that day 31 to 40 range, this player is too old to sign to pee wee


Don't you think this will impact recruiting though? If you can't recruit players created in the large span of time it will seriously dry up the amount of players available to pee wee.


I think an option would be to RESET all Pee Wee Players to 0 XP on Day 1

Day 31 builds still have a training bonus but no XP bonus.

 
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