Originally posted by AC_31
I'm all about ALG's. I slow build all of my players, with the exception of FB. IMO, speed is the catalyst that makes all the other attributes work for a FB. Therefore I sacrifice a few natural gains in SP's so that I can enjoy my player from the start of his career. I didn't have to SSB my guy so that 5 months from now I can enjoy a season like this...
http://goallineblitz.com/game/player.pl?player_id=1857476&playoffs=0
I'm not trying to get in a pissing contest here, I respect your opinion... I just disagree with the overall impact of taking the first season off of ALG's to build speed.If I came off as defensive, trust me it wasn't intentional, I just blunt and state things matter of factly.
It's not just a few natural gains either, it's many levels worth of SP when all is said and done. A 0.5 ALG over say 14 levels is 7 attribute points... at the end of your career those 5 attributes points are probably at the 8:1 or higher value, that's a ton of SP in efficiency. The first season of ALGs is by far the most important as well.
Look, there's nothing wrong with taking the approach you do, but you will more than likely not make the pros or higher as anything but a back-up or special teamer (with that level of inefficiency anyways). Personally, I would rather have those types of seasons at the higher levels of GLB. Partially because no one really cares if you have 2k rushing yards in pee wee or the minors and partially because I want to compete against the best of the best (which is the pro level or higher).
Overall, I don't particularly like the current system of building, but it is what it is... I would much rather suck for 3-4 seasons early in my career than suck for 3-4 seasons at the end of my career, that is basically the trade off of going speed early in a FB's career.
Don't be fooled either, against a player who maximized ALGs, you'll basically be playing with level 48 EQ on (if not level 40) and they'll be playing with level 64 EQ on. That's a considerable disadvantage, even if it doesn't sound like much. Don't under-estimate how important each attribute point is worth in a game that uses a ton of multiplicative bonuses... for example, if 1 strength gives you a 0.1% increase to your base break tackle chance, it also increases the value of all your tackle breaking VAs/AEQ/SAs as well... when you're talking about a +100% bonus in break tackle chance, that 1 strength is now effectively worth double to your player.
Anyways, just saying.