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Forum > Position Talk > FB Club > Warlock's guide to Fullbacking...
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Warlock
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Originally posted by Kramer
Is 92 Strength on an Rushing FB overkill?


No. I prefer at least 100 because it helps power thru fire.
 
Warlock
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Originally posted by PackMan97
Warlock - working out a long term build for my new FB....76 str, 106 speed...or 82 str, 100 speed if you are looking at him once he gets to the Pro/WL level. Assuming all other offensive stuff is taken care of. Just trying to balance speed and strength for a pass catching/outside running type FB.


I would go 82/100... speed is nice, but how often do you really hit top speed? That extra strength will help power thru fire more often and help you break a few more tackles. Personally, I'd rather have 80-85 agility and 90 speed over 75ish agility and 100-105 speed, acceleration is more important for a FB IMHO.
 
Warlock
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Originally posted by Eagles1
A season 2 FB,I just boost this guy by my FP since season 10. He spent most of his time on the bench. But he will play USAP this season.

Strength:73.15 (+7)
Blocking:34.6
Speed:89.07 (+21)
Agility:80.63 (+9)
Jumping:42
Catching:51.77 (+2)
Stamina:40.47
Carrying:61.74
Vision:56.42
Confidence:50.97

Offensive Abilities 4-5-12-7-5
Veteran Abilities
15 Bruiser
5 Scatback
15 SYM
15 Tenacious

An offensive FB should pass Dive 4 Yds,no use,VA Shed Weight and Tenacious could do better.


Not horrible.

I would dump tenacious and get 15 scat back. Other than that, keep working on carrying with SP and keep training stamina and confidence. If you have the resources, I would rearrange all of your EQ... you need more strength to really get the benefit out of all your power thru. Agility would be fine at 71 (i.e no EQ), speed could also survive being a bit lower (like 80-85, MAK has ~80 and does fine). I would try and get strength to 90+ at a minimum.

There's two schools of thought when building an offensive FB... the "jack of all trades" and the "specialist". MAK is a "jack of all trades" build... he can run or catch (his specialty is breaking tackles and out-muscling defenders, just like a FB should IMHO). The "specialists" are niche players, going away from what makes a FB a FB (strength and power thru). They attempt to catch teams off-guard through surprise... who expects a 100/100 speed/agility receiving FB after all (or 120/80 speed/agility)? The problem is that a smart DC can neutralize these niche players (by tagging the WR in FB clothing and playing a nickel back to cover him). Against bad players/DCs, these "specialists" will be very impressive, not so much against good players/DCs though. Then there are the hybrid FBs, the technique blockers with decent receiving abilities or the powerful blockers with decent rushing ability, these are harder to deal with for opposing DCs as it more of a guessing game.

Overall, it really comes down to what role you want to play... then understanding enough about the sim to build towards achieving it.
 
Ontilt1377
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Just thought I'd get an opinion on where to go next

right now training vis/con to cap vision. offensive focus (vs blocking)

Still have my 3 boosts left for this season.

Have AEQ
1. upgraded with 5speed 13% break tackle
2. +3 con, +4 speed, +3 PT (2 BT aways from fully upgrading)

thanks

Benny "The Bull" Hornsby (Lv. 35 FB)
Ht/Wt: 5'11", 243lbs

Experience, Skill Points, and Cash
Money: $224165
Daily Salary: $4100
Skill Points: 1
Training Points: 1
Bonus Tokens: 6
Veteran Points: 2
Next Level: 562/1000

Attributes
Physical Attributes
Strength: 80.71 (+6)
Speed: 80 (+19)
Agility: 72.71
Jumping: 8
Stamina: 28.86
Vision: 30.86
Confidence: 31.86 (+3)

Football Skills
Blocking: 31.71
Catching: 19.86
Tackling: 15.86
Throwing: 8
Carrying: 63.71
Kicking: 8
Punting: 8

Special Abilities
Blocking Abilities
Hands: 0
Lead Block: 0
Spot Blitz: 0
Strong Arm: 0
Pancake: 0

Offensive Abilities
Cover Up: 1
Sticky Hands: 1
Power Through: 4
Quick Cut: 1
Dive for Yardage: 1

Veteran Abilities
Bruiser: 10
 
Warlock
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More carrying, I would keep looking to replace the power thru with more +% break tackle chance as well. Other than that, eventually once speed gets up a little more, I would move some EQ off of it to strength.
 
Ontilt1377
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Originally posted by Warlock
More carrying, I would keep looking to replace the power thru with more +% break tackle chance as well. Other than that, eventually once speed gets up a little more, I would move some EQ off of it to strength.


you find the Break Tackle % more effective than the power thru?
 
Warlock
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Originally posted by Ontilt1377
you find the Break Tackle % more effective than the power thru?


Yes and no. Power thru activates successfully for my FB about 25% of the time... that is at 9 power thru, 250lbs and 100 strength... the other 75% of successful broken tackles are due to +44% break tackle chance AEQ and break tackle boosting VAs.

Both are needed to consistently break tackles and neither are very good without the proper supporting attributes. Although, you can spend SP to get power thru, you cannot spend SP to get +% break tackle chance. That's why I think +% break tackle chance is more effective in terms of AEQ, but overall both are effective with the right build.
 
AC
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I'm a little late to the party, but thanks for the writeup. Very interesting read.

I think you are undervaluing speed just because you don't get natural gains for it. Nothing bothers me more than a speed HB running past the FB without him picking up a block or his block being insignificant. Also FB sweeps with a speed FB can keep defenses honest when the power back is in the game.
 
Warlock
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Originally posted by AC_31
I'm a little late to the party, but thanks for the writeup. Very interesting read.

I think you are undervaluing speed just because you don't get natural gains for it. Nothing bothers me more than a speed HB running past the FB without him picking up a block or his block being insignificant. Also FB sweeps with a speed FB can keep defenses honest when the power back is in the game.


I'm only undervaluing it if you're overvaluing it... building has always been a balancing act... you have to weigh the pros and cons of each decision. I think speed has a specific value, unfortunately it ranks 4th on my list of offensive attributes and tied for 3rd on my list of blocking attributes.

The truth of the matter is that by going speed sooner, you sacrifice end build success for early build success. Which is your option, but that doesn't mean that I undervalue the attribute... at worst I'm undervaluing a player's early career.
Edited by Warlock on Jan 20, 2010 22:04:35
 
AC
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I'm all about ALG's. I slow build all of my players, with the exception of FB. IMO, speed is the catalyst that makes all the other attributes work for a FB. Therefore I sacrifice a few natural gains in SP's so that I can enjoy my player from the start of his career. I didn't have to SSB my guy so that 5 months from now I can enjoy a season like this...
http://goallineblitz.com/game/player.pl?player_id=1857476&playoffs=0

I'm not trying to get in a pissing contest here, I respect your opinion... I just disagree with the overall impact of taking the first season off of ALG's to build speed.

Edit:
Also take into account that pouring all of your skill points into speed allows you to take full advantage of training your "main" attributes much like a SSB player. But unlike a SSB player, you don't sacrifice two seasons of the players career.
Edited by AC_31 on Jan 20, 2010 23:19:33
 
Warlock
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Originally posted by AC_31
I'm all about ALG's. I slow build all of my players, with the exception of FB. IMO, speed is the catalyst that makes all the other attributes work for a FB. Therefore I sacrifice a few natural gains in SP's so that I can enjoy my player from the start of his career. I didn't have to SSB my guy so that 5 months from now I can enjoy a season like this...
http://goallineblitz.com/game/player.pl?player_id=1857476&playoffs=0

I'm not trying to get in a pissing contest here, I respect your opinion... I just disagree with the overall impact of taking the first season off of ALG's to build speed.


If I came off as defensive, trust me it wasn't intentional, I just blunt and state things matter of factly.

It's not just a few natural gains either, it's many levels worth of SP when all is said and done. A 0.5 ALG over say 14 levels is 7 attribute points... at the end of your career those 5 attributes points are probably at the 8:1 or higher value, that's a ton of SP in efficiency. The first season of ALGs is by far the most important as well.

Look, there's nothing wrong with taking the approach you do, but you will more than likely not make the pros or higher as anything but a back-up or special teamer (with that level of inefficiency anyways). Personally, I would rather have those types of seasons at the higher levels of GLB. Partially because no one really cares if you have 2k rushing yards in pee wee or the minors and partially because I want to compete against the best of the best (which is the pro level or higher).

Overall, I don't particularly like the current system of building, but it is what it is... I would much rather suck for 3-4 seasons early in my career than suck for 3-4 seasons at the end of my career, that is basically the trade off of going speed early in a FB's career.

Don't be fooled either, against a player who maximized ALGs, you'll basically be playing with level 48 EQ on (if not level 40) and they'll be playing with level 64 EQ on. That's a considerable disadvantage, even if it doesn't sound like much. Don't under-estimate how important each attribute point is worth in a game that uses a ton of multiplicative bonuses... for example, if 1 strength gives you a 0.1% increase to your base break tackle chance, it also increases the value of all your tackle breaking VAs/AEQ/SAs as well... when you're talking about a +100% bonus in break tackle chance, that 1 strength is now effectively worth double to your player.

Anyways, just saying.
 
AC
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OK, you've had your FB for 3 season's. And he has had 356.5 yards rushing in his career. Now your going off about how good he's going to be when in the PRO's. But your player will have to retire after his first couple of seasons in the PRO's because of SSB'ing.

Just saying...

Originally posted by AC_31

Edit:
Also take into account that pouring all of your skill points into speed allows you to take full advantage of training your "main" attributes much like a SSB player. But unlike a SSB player, you don't sacrifice two seasons of the players career.
Edited by AC_31 on Jan 21, 2010 00:03:33
 
Warlock
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Originally posted by AC_31
OK, you've had your FB for 3 season's. And he has had 356.5 yards rushing in his career. Now your going off about how good he's going to be when in the PRO's. But your player will have to retire after his first couple of seasons in the PRO's because of SSB'ing.

Just saying...

Originally posted by AC_31


Edit:
Also take into account that pouring all of your skill points into speed allows you to take full advantage of training your "main" attributes much like a SSB player. But unlike a SSB player, you don't sacrifice two seasons of the players career.


SSB? I didn't SSB him (3 seasons at 40 days a pop is 120 days old... he is 127 days old). And no, he'll be at the pro level for at least 5 seasons, his daddy played 3 seasons in the pros and 2 in AAA, but if I knew then what I know now, he'd have been in the pros for 4-5 seasons.

My little FB will actually start to hit his stride in S15, but he won't be completely useless in S14 either (for a level 31 with 82 str, 76 car, 58 spd, 58 agi, +16% break tackle AEQ and a fair amount of bruiser). That's 3 worthless seasons to start his career for what will probably be a dominant pro career for his final 4-5 seasons. And yes, it will be dominant, his daddy had 60-70% of his career stats at the AAA/pro level with a vastly infeior build.
Edited by Warlock on Jan 21, 2010 00:27:21
Edited by Warlock on Jan 21, 2010 00:24:32
 
AC
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My bad, for some reason when I noticed he didn't have any stats his first 2 seasons I thought you were SSB'ing him.

 
AC
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I guess I will be stuck with an inferior FB in the PRO's. Oh well, life goes on.
 
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