User Pass
Home Sign Up Contact Log In
Forum > North American Pro League > USA Conference > Things you want fixed/addressed
Page:
 
datongw
offline
Link
 
Originally posted by coachviking
1. Back off some of the overpowered VA's-Freaking big heart is just crazy. 30% increase to ALL SKILLS if you have it at 15. That's out of hand. Even better Lose the VA's entirely


Most of the +30% are pretty crazy since they add to the primary attribute most of the time. There are simply no counter for a lot of the offensive VAs. My OLB and S can't have break outside blocks to counter outside blockers. No body has anything to counter quick feet, it's retarded how 70 vision and 5 SV will still make your dot shrink like crazy.
 
Eli Blanton
offline
Link
 
First: I like the VAs. I like that they add characteristics to your player that give them a little personality.

It's just some are just too powerful and unrealistic. I don't think +5% maximum increase to one Attribute or Ability is too much. I don't think +10% to either is too much if it only occurs in certain circumstances. If you want a VA to effect multiple attributes, then the percentage increase should be less. Say maximum +2.5% to attributes or +5% if it only occurs when certain criteria are met.

When you start adding 15%, 20% or 30% to all attributes, well that's just asinine. Players can go from being good to being 25% better than the next best player on the field.

Second: A salary cap and roster limit should be implemented. As it stands now, the rich will just get richer and the poor teams fold and gut. A salary cap and roster limit will balance the playing field. This will only work if...

Third: Money has to mean something; Both to the players and the team owners. I'm not talking about adding houses or bling (items that players agents have the option of caring about or not), but rather something that is important for the players development. Right now, money is only important to the players for training and equipment upgrades. Minimum contracts cover maximum training and equipment is usually paid for by the team. I suggest making minimum contracts not enough money to pay for maximum training. Also, make the league's salary cap equal to an average level team to be able to train on "intense". If you want a higher than average level player, either someone won't train on you'll have to hire a lower than average player at another position. There are other options out there as well (tying fame into salary requirements, players having to purchase VAs with no funding from the team), but you get the idea.

I'm not sure what incentive you could give to the team owners to want to accumulate money. Perhaps an option of being able to use money to renew the team instead of flex?

OK....Flame away.
 
Link
 
How about a VA path that you can move in lots of directions, kind of like the grid of licenses in one of the Final Fantasy games....

http://faqs.ign.com/articles/746/746429p1.html

Should be simple enough to implement by tomorrow!

But for real, this is an example of a FUN idea. You can't just pluck away and spend on something like this, because there are sooo many routes to go, and you have to think many, many moves ahead and really understand where everything is on the board to figure out a path to get all the stuff you want. And across countless players of the game, there are slightly different ideas and thoughts and combos of where people take it. Then when you have different categories, it could get interesting, cause some stuff affects attributes, or game events, or specialized situations, or equipment situations, you could get extremely creative with something like this.

Bottom line, is that VAs suck, nothing that Bort has added since Season 1 has really made the game any better, the game has gotten progressively worse each and every season, and it's time for him to start thinking outside the box and come up with something good that makes the game interesting and entertaining before everybody leaves.
Last edited Apr 30, 2009 23:39:54
 
StinkCheese
offline
Link
 
facepalm
 
cowtesticles2001
udder pressure
offline
Link
 
lol stink testicles ftw
 
Luzod
offline
Link
 
Originally posted by The Strategy Expert
How about a VA path that you can move in lots of directions, kind of like the grid of licenses in one of the Final Fantasy games....

http://faqs.ign.com/articles/746/746429p1.html

Should be simple enough to implement by tomorrow!

But for real, this is an example of a FUN idea. You can't just pluck away and spend on something like this, because there are sooo many routes to go, and you have to think many, many moves ahead and really understand where everything is on the board to figure out a path to get all the stuff you want. And across countless players of the game, there are slightly different ideas and thoughts and combos of where people take it. Then when you have different categories, it could get interesting, cause some stuff affects attributes, or game events, or specialized situations, or equipment situations, you could get extremely creative with something like this.

Bottom line, is that VAs suck, nothing that Bort has added since Season 1 has really made the game any better, the game has gotten progressively worse each and every season, and it's time for him to start thinking outside the box and come up with something good that makes the game interesting and entertaining before everybody leaves.


Interesting. I like the idea tbh. However, the VAs table should be kinda random, or people would just start making guides for 'finding the super VA'
 
datongw
offline
Link
 
Originally posted by Luzod
Originally posted by The Strategy Expert

How about a VA path that you can move in lots of directions, kind of like the grid of licenses in one of the Final Fantasy games....

http://faqs.ign.com/articles/746/746429p1.html

Should be simple enough to implement by tomorrow!

But for real, this is an example of a FUN idea. You can't just pluck away and spend on something like this, because there are sooo many routes to go, and you have to think many, many moves ahead and really understand where everything is on the board to figure out a path to get all the stuff you want. And across countless players of the game, there are slightly different ideas and thoughts and combos of where people take it. Then when you have different categories, it could get interesting, cause some stuff affects attributes, or game events, or specialized situations, or equipment situations, you could get extremely creative with something like this.

Bottom line, is that VAs suck, nothing that Bort has added since Season 1 has really made the game any better, the game has gotten progressively worse each and every season, and it's time for him to start thinking outside the box and come up with something good that makes the game interesting and entertaining before everybody leaves.


Interesting. I like the idea tbh. However, the VAs table should be kinda random, or people would just start making guides for 'finding the super VA'


If he can't even get the VA to work right now, how is he going to make a more complex version work?
 
Link
 
Originally posted by Luzod


Interesting. I like the idea tbh. However, the VAs table should be kinda random, or people would just start making guides for 'finding the super VA'


Those squares don't have to be all VAs, maybe some are equipment enhancements, or other ideas. You could design this in so many different ways against so many different ideas.
 
Chop_Lobster
offline
Link
 
Originally posted by datongw
Originally posted by Luzod

Originally posted by The Strategy Expert


How about a VA path that you can move in lots of directions, kind of like the grid of licenses in one of the Final Fantasy games....

http://faqs.ign.com/articles/746/746429p1.html

Should be simple enough to implement by tomorrow!

But for real, this is an example of a FUN idea. You can't just pluck away and spend on something like this, because there are sooo many routes to go, and you have to think many, many moves ahead and really understand where everything is on the board to figure out a path to get all the stuff you want. And across countless players of the game, there are slightly different ideas and thoughts and combos of where people take it. Then when you have different categories, it could get interesting, cause some stuff affects attributes, or game events, or specialized situations, or equipment situations, you could get extremely creative with something like this.

Bottom line, is that VAs suck, nothing that Bort has added since Season 1 has really made the game any better, the game has gotten progressively worse each and every season, and it's time for him to start thinking outside the box and come up with something good that makes the game interesting and entertaining before everybody leaves.


Interesting. I like the idea tbh. However, the VAs table should be kinda random, or people would just start making guides for 'finding the super VA'


If he can't even get the VA to work right now, how is he going to make a more complex version work?


I really think simplifying VAs into one customizable SA would help. As it is giving older/higher level players the amount of VAs they have now is making them far too much better than lower level players, SP differences aside.
 
Luzod
offline
Link
 
Originally posted by datongw
Originally posted by Luzod

Originally posted by The Strategy Expert


How about a VA path that you can move in lots of directions, kind of like the grid of licenses in one of the Final Fantasy games....

http://faqs.ign.com/articles/746/746429p1.html

Should be simple enough to implement by tomorrow!

But for real, this is an example of a FUN idea. You can't just pluck away and spend on something like this, because there are sooo many routes to go, and you have to think many, many moves ahead and really understand where everything is on the board to figure out a path to get all the stuff you want. And across countless players of the game, there are slightly different ideas and thoughts and combos of where people take it. Then when you have different categories, it could get interesting, cause some stuff affects attributes, or game events, or specialized situations, or equipment situations, you could get extremely creative with something like this.

Bottom line, is that VAs suck, nothing that Bort has added since Season 1 has really made the game any better, the game has gotten progressively worse each and every season, and it's time for him to start thinking outside the box and come up with something good that makes the game interesting and entertaining before everybody leaves.


Interesting. I like the idea tbh. However, the VAs table should be kinda random, or people would just start making guides for 'finding the super VA'


If he can't even get the VA to work right now, how is he going to make a more complex version work?


Oh well... Hazy was talking about 2 years projects... I think he could make all those stuffs in 2 years... we already pointed the major issues for now, so I thought it'd be interesting to agree with some other long term interesting projects.
 
Link
 
Originally posted by datongw


If he can't even get the VA to work right now, how is he going to make a more complex version work?


It can be done. I could build this entire license board with a large number of unique and innovative ideas within one day's turnaround time. It's not hard, it's simple stuff, you just need a high degree of creativity and strategic thought. The coding part for Bort would be pretty simple once it was all laid out.

And then there wouldn't be a one answer simple answer to what is best, because the combos would involve many different inter-relating components, making it impossible for any 1 exact path to be clearly posted about and copied. You could even have it set up where the boards are somewhat random for certain parts and such. It would be a fantastic way to accomplish fixing the VAs, adding fun, adding something interesting, adding something that would take people a lot of time to think about and plan for that would be quite fun if you wanted to. But it wouldn't kill your player if you just chose quickly if you didn't want to spend time on it. You could figure out in 30 seconds a decent path to take, but for the more serious player you might want to spend hours on it figuring out all of the angles and combos of what you could do.

And I'm not saying this exact License Board has to be the format, but it could be, and it would work well. I can come up ideas like this License Board and have 10 different ideas of things like this that are all completely different that would accomplish the same objectives of not having a static one-size-fits-all correct answer like everything else is in this game. It all comes down to the key point, is make this a GAME and a FUN and INTERESTING GAME. Right now GLB is just such a boring chore.
Last edited May 1, 2009 00:22:29
 
Chop_Lobster
offline
Link
 
Originally posted by The Strategy Expert
Originally posted by datongw



If he can't even get the VA to work right now, how is he going to make a more complex version work?


It can be done. I could build this entire license board with a large number of unique and innovative ideas within one day's turnaround time. It's not hard, it's simple stuff, you just need a high degree of creativity and strategic thought. The coding part for Bort would be pretty simple once it was all laid out.

And then there wouldn't be a one answer simple answer to what is best, because the combos would involve many different inter-relating components, making it impossible for any 1 exact path to be clearly posted about and copied. You could even have it set up where the boards are somewhat random for certain parts and such. It would be a fantastic way to accomplish fixing the VAs, adding fun, adding something interesting, adding something that would take people a lot of time to think about and plan for that would be quite fun if you wanted to. But it wouldn't kill your player if you just chose quickly if you didn't want to spend time on it. You could figure out in 30 seconds a decent path to take, but for the more serious player you might want to spend hours on it figuring out all of the angles and combos of what you could do.

And I'm not saying this exact License Board has to be the format, but it could be, and it would work well. I can come up ideas like this License Board and have 10 different ideas of things like this that are all completely different that would accomplish the same objectives of not having a static one-size-fits-all correct answer like everything else is in this game. It all comes down to the key point, is make this a GAME and a FUN and INTERESTING GAME. Right now GLB is just such a boring chore.


If anything this game needs to be simplified for the time being. The foundation is obviously flawed, putting more weight on it is not the thing to do right now.
 
Link
 
Originally posted by Chop_Lobster


If anything this game needs to be simplified for the time being. The foundation is obviously flawed, putting more weight on it is not the thing to do right now.


Putting more weight? This is removing weight, cause in this method VAs would be gone. And the NEW VAs or other stuff that showed up on these squares would not draw the same type of complaints that CURRENTLY exist, that would be part of the strategic design of this new method, along with the other ideas of stuff you could add like this license board that aren't this license board. You just have to open up your mind to see the big picture of the possibilities.

The overall premise is that the end result of something like this added in would be GREAT, because it would be designed GREAT in the first place. Of course if you didn't design something like this to be GREAT then yeah it would make the game a mess, but there's no reason to assume as such, cause I already have a mental picture in my head of how it could be done and all of the things it could incorporate, along with other completely different ideas like this one.
Last edited May 1, 2009 00:39:00
 
Chop_Lobster
offline
Link
 
Originally posted by The Strategy Expert
Originally posted by Chop_Lobster



If anything this game needs to be simplified for the time being. The foundation is obviously flawed, putting more weight on it is not the thing to do right now.


the NEW VAs or other stuff that showed up on these squares would not draw the same type of complaints that CURRENTLY exist,


You're making a huge assumption here. Even if they weren't the same type of complaints I can almost promise you some sort of complaints would arise. Not flaming you're idea, in fact I like it. I just think the game needs to regress for a moment so that it progress with a stronger base.

BTW, you do TRULY love RPGs, huh?
 
da raiders
offline
Link
 
Originally posted by Drago
Originally posted by Luzod

Originally posted by Drago


Originally posted by Luzod



I think possession receiver SAs are just crap. Seriously, why would I want "one handed catch" SA? It does NOTHING! I mean, possession receiver SAs should give him bonus to catch the ball on normal circunstances as well and it clearly doesn't. I know some people don't think speedster tree are worth SPs and blah blah blah, but they do give you a clear bonus on route running and when carrying the ball whenever they activate, while it seems to me that possession SAs activate only when the QB makes a bad throw, so what now? Should we get a worse QB to make them worth something?


You don't think there has ever been a one-handed catch SA activate?


I've never seen it. Did you?

Even if you did, how often do First Step, Juke, Quick Cut, etc etc etc activate and how often does it activate?


Yea, I think I've seen it activate a few times. I'll keep my eyes peeled for the guy I know who has it at a decent enough level.

The difference between the SA's is that the ones you mention activate all the time/more of the time whereas the 1h catch does take a considerable amount of "situations" to have activated. But to counter that point "the entire offense receives a boost of morale when (the 1h catch) activates."

I'm not saying you're wrong with your OP, I was curious if you really thought it never activated.


i've never seen it in the "text" of the play by play.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.