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Forum > Position Talk > CB Club > Catching > Jumping
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TJ Spikes
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$0.02 incoming...

A missed catch for a WR is a drop. A missed catch for a CB is still a deflection.

Not entirely sure the point of this argument. Both are important in relatively small doses... as in you probably don't want to double cap them early on. They can be trained together, or seperatly with vision.

Stats aren't necessailry the best way to judge a CB. If he's playing true shut down coverage, the QB should be passing up his WR in his vision check down. Lot's of times it's the other DBs on a team that end up getting the stats because having 1 WR eliminated from the game means the ball goes in their direction more often.

In the end though, all that really matters for a CB is how many yards and TDs they give up.

 
Viscount
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Originally posted by Bukowski
Hey Viscount -

You would have loved to roll the piece of AEQ that I found with my lvl 47 CB - +3 Vision +1 Sticky Hands

It's been upgraded a few times by now, and is +2 Speed +4 Vision +2 Sticky Hands, and will be +3 Sticky with the next upgrade.

I do agree with your theory about Catching, but there is one problem with it. I'm pretty sure that when the QB is looking for a WR to throw the ball to, he tends to shy away from the CBs with higher catching/jumping/sticky hands, because he deems them a higher risk than the other CBs. I'm pretty sure that this is the case, as my team in SA Pro has something like that going on.


But imagine a team with 4 shutdown CBs and high vision, superior vision and catching safeties. The shutdown CBs would force the QB to take longer to make a throw, so the WRs will get further downfield giving the safeties more time to get in position.
 
Joe Buck
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Safeties with maxed out Zone Specialist and Ball Hawk......oh my! <faints>
 
Massaro
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what script are you using that gives the percentage of complete passes on your CB?
 
Granted86
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jumping is still more important than catching imo

career stats of approx 350 tackles vs 300 PD is my 'proof'
Last edited Mar 13, 2009 16:49:04
 
Granted86
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Originally posted by Massaro
what script are you using that gives the percentage of complete passes on your CB?


i would love to use that script for jamaal !!!
 
Underdawg08
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Originally posted by Granted86
jumping is still more important than catching imo

career stats of approx 350 tackles vs 300 PD is my 'proof'


Wow that's really neat you use that as proof. 2 of my level 27 corners almost have 200 tackles each, and 100 p.d's each. jumping just got trained to 30 on each one. Capped catching instead. The other one has capped jumping and 30 catching, he is actually doing worse at this point in their careers.

I don't know how much proof that could be. I am pretty sure when my corners reach level 43 they will certainly have 300 each, if not more.
 
Granted86
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im more concerned about the ration of tackles vs. pd's rather than the actual numbers since teams throw at my CB less this season

88 career games 358 tackles vs. 308 PD's ... within 50 of a 1:1 ratio, not to many CB's over level 40 are that close to that


Interesting results tho, all the other CB's on my team have capped catching .... doesnt do much for them so i guess its different from player to player

logically thinking tho ... if 2 players are going for the ball if one player cant reach the ball at the highest point, and the other can, the player who can reach the ball has the initial advantage.

catching comes into play after that, reason why ive always ignored catching. im not worried about ints, and since jumping helps reach the ball at a higher point and allows tackles to be made from a further distance its more valuable to me.

Originally posted by UnderDogs


I don't know how much proof that could be. I am pretty sure when my corners reach level 43 they will certainly have 300 each, if not more.


i guess we will wait and see, it will be interesting what their tackle vs. pd ratio ends up at too right now they are both at about 2:1
Last edited Mar 14, 2009 13:40:38
 
Meatdawg
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You should be able to get some good data just by looking at our team Viscount.

http://goallineblitz.com/game/player.pl?player_id=594952

High Catching db on the team. 346 tackles, 282 PD, 13 career ints.



http://goallineblitz.com/game/player.pl?player_id=660394

Highest pass def bar db on the team. low catching, 24. 190 tackles, 172 PD, 10 career ints.



http://goallineblitz.com/game/player.pl?player_id=218036

Highest Catching db on the team. 376 tackles, 221 PD, 36 career ints.




The two higher catching db's do have more Ints, but the higher def pass bar db never gets thrown at. I may cap catching just to see the effects.
 
Cadillac2106
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This is definitely an interesting argument, but to make it easy, I like to have both jumping and catching capped. You guys are all right that jumping affects your vertical "aura" of being able to knock down passes and that catching affects your overall "aura." But you're forgetting that jumping also affects your horizontal movement. DD even said in his post telling which skills do what way back in the day. When laying out for a pass the jumping skill is used.

IMO it's important to soft cap both attributes, neither need to be pushed any farther than that, afterall all CB's have the Swat Ball and Sticky Hands SA's that you can pop 4-5 points in a piece that would be a lot cheaper than getting both attributes to the 2nd cap.That would also allow you to take Super Vision all the way to 10 if you can't find a piece of AE.
 
ThePeter
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Hard to honestly compare tackles and P.D.'s, my CB has gotten a lot of his career tackles from special teams play.

I'm wondering if there is a different level of jumping "required" for CBs of certain heights.
 
mmuhr
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your avatars fucked up. hahahaha
 
mmuhr
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this thread is amazing. Jus re read some of the shit in here. Really interesting.
 
mmuhr
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Originally posted by UnderDogs
All three have 89 speed 63 agility and 50 vision. 2 have 49 catching 30 jumping. one has 49 jumping and 30 catching.
they all play on the same team.seems to me viscount is dead on with his Theory.


Er Ok Im guessing this is 89 speed with EQ? 68 base about? I guess 67 to be exact.
 
Underdawg08
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Originally posted by mmuhr
Originally posted by UnderDogs

All three have 89 speed 63 agility and 50 vision. 2 have 49 catching 30 jumping. one has 49 jumping and 30 catching.
they all play on the same team.seems to me viscount is dead on with his Theory.


Er Ok Im guessing this is 89 speed with EQ? 68 base about? I guess 67 to be exact.


yeah 68 base for now. They vary because they all have A.E. and some only have two upgrades, where others have 4. They vary between 91 and 88 speed. the lowest one right now is 88 he just now found the A.E. I was looking for so he only has two upgrades +2 speed ATM. One guy actually has a 69 base speed atm. Now it's just training for b.t's

 
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