Originally posted by OMGWTF
I'm curious. Although the OP is talking about building all of your base attributes up properly, he makes no mention of SA's. I've got a level 29 LB with great base attributes and haven't put a single point into any SA's but am considering investing in break tackle and swat ball sometime in the future. Currently I'd like to cap jumping, but otherwise he's a pretty solid LOLB.
So is there a "point of no return" where it's not worth it to invest in SA's since they're viewed as underpowered, or is it the perfect time in the upper levels since your base stats should be pretty high?My original intent with this thread was for the new agents coming into the game to have some base template to start from and then specialize later on. This is really just a basic opening guide to protect them from 'screwing up' their player completely and giving them the best chance to feel competitive.
Also, after witnessing crap after crap posts by NEW players giving advice to even NEWER players, this spawned as almost a public service announcement. Just trying to insulate them from the forum drivel that gets posted by people who just read other forum diarrhea and wash, rinse, and repeat it as actual DECENT advice.
Granted this thread has evolved beyond just an introductory way "To Not Screw Up Your Linebacker" . . .
To answer your post finally and specifically: I wouldn't ever advocate a newer player dropping more than a couple points into SA's. Since the focus is building an efficient linebacker with thrifty use of skill points, I wouldn't really advocate investing points in SA's. So Yes, it does make sense to put points into SA's later once you have your core stats up. Is Monster Hit of 3 really going to do much damage with a linebacker having 25 speed. . . not so much.
You must have lucked out because none of my linebackers have the 'break tackle' SA

My linebackers aren't SA heavy. The only one that has more than a 3 in any spot is my MLB and he has a 4 in D-Gen. Underwhelming . . .yes. . . expensive. . .not too bad. Try it out, go crazy, report back, let us know.
I'm not too keen on throwing that many points into jumping. You can train it to 35 easily, but as you get higher and higher level the skill points come less frequently, so I'd rather throw 2 for 1s into speed, agility or vision rather than taking jumping from 30 to 48. But thats just me.