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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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GosuPho
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Awesome!

Free flex right now?

Just checked, no archetypes yet, lol
Edited by Zel3ra on Feb 8, 2010 23:12:18
Edited by Zel3ra on Feb 8, 2010 23:10:17
 
Boogie21
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Originally posted by Daudy
Originally posted by FBGProfessor

Ok, I just don't see what the objective is. The OP did say it would lead to more diversity but Catch22 never explained how and to my knowledge no one in this thread has. The only advantage I have heard is that it is easier for GMs to "tag." Not really sure what that means or how much of an improvement this will be. But as a player, I don't see how this will make the game more fun because there already is very little to do. Will this give us more to do other than pick our original archetype? Once we have picked an archetype how will this give us more to do or how will it make the game more fun?


It gives us more diversity than the current system because we're able to modify how each position now levels up naturally. So, instead of ALL HBs majoring in a certain skill (say speed), you now have the option to choose something else - as long as it fits within one of the Archetypes available.

For example, if I build a HB now, each level up between level 1-21 would give me 0.33 each in Agility, Speed, Strength, vision, confidence and carrying and also 0.20 in blocking, catching, jumping, stamina and THROWING.

So in essence, EVERYBODY who builds a HB would level up the same at the moment.

With this new system, you get the choice between Agility Carrying Confidence Strength (+.5) and Catching Speed Stamina Vision (+.25) or Agility Carrying Speed Vision (+.5) and Catching Confidence Jumping Stamina (+.25) or Agility Catching Speed Vision (+.5) and Carrying Confidence Jumping Stamina (+.25) or Carrying Speed Strength Vision (+.5) and Agility Catching Confidence Stamina (+.25)

Thus, with this new system, you should theoretically be able to build players more specifically tailored towards your intended role for them. AND, you no longer have the same level gains as EVERYBODY ELSE IN THAT ENTIRE POSITION.

See where it's a bit more flexible now?


good explaination, thanks
 
InRomoWeTrust
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Originally posted by Octowned
Also, me = scared at how good the d-line will be able to build. They already had ALG advantages over the o-line - and they certainly kept them.


To me, this actually reflects realism.

D-Line is generally in the power position when it comes to fear.
 
jdros13
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Originally posted by ljsefton
Ok, someone define what a penalty SA is


bonus SA - you have 8 in it, but it has a hidden bonus that makes it like you have 10

penalty SA - you have 10 in it, but it has a hidden penalty that makes it like you have 8

edit: I don't know if that is what is actually is, but that's the idea.
Edited by jdros13 on Feb 8, 2010 23:11:23
 
cubsluver22
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Catch22:

This whole idea is gonna further split the gap between the good and the bad. Sure I can plan this whole deal out to a tee and have my team ready. What's gonna happen though is the competition is gonna get even worse than it already is. This whole idea sounds good upfront but the underlying fact is its gonna involve team staff to work/plan that much harder. The game is turning into a job for players like me who enjoy owning a team. Great Staff is already hard to find for most and I'm sure this will further worsen that.

The exploits of this new system will be sought after and found. Then support will spend all their time on nerfing them instead of working on things that truly need to be fixed with the sim.

Sorry guys but it just seems to me that were getting to a point where 1 little problem is being turned into an over-compensated bigger problem every time we turn around. I spend close to 20k flex a season and its getting to where I don't wanna spend any!
 
Octowned
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Originally posted by Octowned
Also, me = scared at how good the d-line will be able to build. They already had ALG advantages over the o-line - and they certainly kept them.


Except when the DC lines them up against


TE Blocker
6'2" - 6'8", 250-280 Lbs
Major Agility Blocking Strength Vision (+.5)
Minor Catching Confidence Speed Stamina (+.25)
Bonus SA's - Get Low, Pancake
Penalty SA's - Route Run, Quick Cut


what an insane set. That catching will gain +10 over career, and just a little bit of training with vision in the build plan will make the build somewhat un-taggable in the sense that they'd be able to run honest routes and at least catch a ball in blown over committed coverage.

This may have become the easiest position to build and dominate at.
 
chefs
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Originally posted by Shalubis
It's season 14. How much longer should we wait to fix the core balance of the game - the ALGs? This has been needed for a long time and I applaud the effort to getting it down now, sooner rather than later. This is not 'lipstick on a pig'. This is a core structural change that is foundational to cleaning up every part of the sim.


Understood and yes its been a long time coming. But its been that way for like 14 seasons and its been the same and fair for all. My frustration is the time invested in my team and the fact we should in fact start over. Six seasons wasted. All I'm really saying is that making changes every season isn't what great companies do, they implement all changes rarely and all at once because change isn't something most people take lightly.. Making a suggestion about how to make the impact not so hard for those of us that want to compete and put a great product on the field.
Edited by chefsjg71 on Feb 8, 2010 23:13:18
 
FBGProfessor
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Originally posted by Boogie21
good explaination, thanks



That IS a good explanation. Thank you. I suggest adding this to the OP.
 
B-T-A
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I'd just like to put out a quick appreciate to you Catch22, for the hardwork and long hours you have been putting in these past few weeks. Especially tonight, when everyone it asking questions and your trying your best to get everyone answered. Marvelous job.
 
Catch22
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Originally posted by Boogie21
good explaination, thanks


So good I put it in the OP.
 
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catch22 is the power WR the balanced WR archetype?
 
Catch22
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Originally posted by jdros13
bonus SA - you have 8 in it, but it has a hidden bonus that makes it like you have 10

penalty SA - you have 10 in it, but it has a hidden penalty that makes it like you have 8

edit: I don't know if that is what is actually is, but that's the idea.


That's the general premise behind it, yes.
 
norse79
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Originally posted by lucky_eagle_13
anybody think they need a balanced WR archetype?


I always thought the "possession" receivers were "balanced". Do you want a receiver that is faster than a possession receiver, but with less catching ability? Then put more SPs into speed for your possession receiver...
 
rjdriver
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Originally posted by Catch22

Defensive Line

Strength DL
(DE) 6'2" - 6'8", 275-330 Lbs
(DT) 6'0" - 6'8", 300-360 Lbs
Major Agility Strength Tackling (+.67)
Minor Vision Speed Stamina (+.33)
Bonus SA's (DE) - Wall, Strong Base
Bonus SA's (DT) - Wall, Break Thru
Penalty SA's (DE) - First Step, Tunnel Vision
Penalty SA's (DT) - Shed Block, Swat Ball

Speed DL
(DE) 5'11" - 6'4", 240-280 Lbs
(DT) 6'0" - 6'5", 250-300 Lbs
Major Agility Speed Vision (+.67)
Minor Stamina Strength Tackling (+.33)
Bonus SA's (DE) - First Step, Tunnel Vision
Bonus SA's (DT) - Shed Block, Swat Ball
Penalty SA's (DE) - Wall, Strong Base
Penalty SA's (DT) - Wall, Break Thru

Combo DL
(DE) 6'2" - 6'6", 260-300 Lbs
(DT) 6'0" - 6'8", 280-330 Lbs
Major Speed Strength Vision (+.67)
Minor Agility Stamina Tackling (+.33)
Bonus SA's - None
Penalty SA's - None

[
See where it's a bit more flexible now?



The problem I have is for the players that are say 250-300 days old and just now hitting their build tiers, they will be penalized by body type which has never been an issue. E.g. I have a lvl 53 DT who is 6'6 308, and I have built him as a pass rushing DT so now he will be lumped with the Strength DTs and punished for his build??? How is that a good idea or what am I missing?
 
InRomoWeTrust
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Originally posted by lucky_eagle_13
catch22 is the power WR the balanced WR archetype?


the power WR is the power WR archetype. There is no balanced archetype. If you want to build a 'balanced' WR, just do it through one of the archetypes.
 
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