User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
Page:
 
footballisgod
offline
Link
 
Originally posted by Catch22
Because they can still play other positions? (even with crappy attributes that don't match their position)

A suggestion to have a new position "STOP" and have that player be 100 flex wouldn't be a terrible suggestion.


I think this might be the best solution. They might need changed experience like kickers, but I think it'd be well worth it. I'd make STOP for teams other than my own, and just to go from team to team.
 
Guppy, Inc
offline
Link
 
Originally posted by Catch22
I think Guppy is asking why FB's can't have the returner archetype.

I tell you what, if you can name 5 fullbacks that have returned kicks on a consistent basis in the the NFL in the last 20 years, I'll let them choose the archetype.


not the dreaded NFL comparisons what if we can find 5 in college or HS? dont hate us just because i'm trying to revolutionize the position...
 
thunderdoozer
offline
Link
 
Overall, I really like this change.

I think it would be better if:

1. ALL players had an equal number of majors and minors.
2. Agents get to choose their own combination of majors and minors out of the "pool" for that position, even if limits need to be placed on physical attributes, for example.
3. this change was accompanied by a shorter (and maybe faster) growth period, with a longer plateau.

Also, I think whatever is done here needs to be the final major change to player building. Too much change like this really does make this game take up way too much time. The sim also needs to stabilize now that there are specializations. During the past 13 seasons, I've seen too many instances of new sims rendering build types completely useless or completely overpowered. The sim needs to find a balance and change only gradually, or this change will likely destroy the game.
 
Deathblade
offline
Link
 
Originally posted by vike fan 4 life
not sure were you're going with this


What is a man? A miserable little pile of secrets
 
Titan103
offline
Link
 
Originally posted by cubsluver22
Couldn't have been said better.


+1

This would be a serious blow to many teams. I'd really test it first while making it clear what each archetype will encompass. Then, 5 seasons from now, when the players created now are half the number of 400 days old (most likely), you could implement it along with other major game-changing updates. That way we can somewhat all agree. I really don't know how this situation will work, but I would really put this situation in a survey among your actual game players and not just the high elite/admins and everything. With all due respect,

Titan103
 
Deathblade
offline
Link
 
Originally posted by Guppy, Inc
not the dreaded NFL comparisons what if we can find 5 in college or HS? dont hate us just because i'm trying to revolutionize the position...


not as revolutionizing as Warlock
 
FBGProfessor
offline
Link
 
Originally posted by crd521
1)Where you been price2010? Maybe you never got the word but Catch22 IS our representative, as I understand it was an extensive player/GM/owner who spent his cash on the game just like you and I (and many others) do, so tbh, I trust his line of reasoning here more than the naysayers at this point. For those arguing the "cookie cutter" debate, since there are thousands of players on here it isnt realistic to think that any one build will ever be totally unique, however by adding other options for us to choose from the chances of 2,000 other players having the same build as my player is reduced significantly than under the current system.

2) If everyone would've read the OP, this thread could've been reduced by about 1/3 instead of asking stuff that was clearly stated in the OP.

3) Will this work? Hell I won't pretend to know, however, I am glad to know that changes like this are being discussed by some group of people, at least one of whom comes from a players perspective. Even if this idea ends up being a bust (I don't believe it will though), I say keep trying to do things such as this that might improve the game, and despite some of the tired old repetitive "chicken little" responses you get from some of us, thanks for continuing to ask for our input on this stuff ahead of time.


When it comes to spending my money, I don't trust other people--I trust myself. No offense to you or to Catch22--who is probably a great guy as you say--but how do you know who he is? How do we know he isn't DD in disguise? It isn't like we see him or DD in person. So, telling me to "trust" really is not very persuasive. Persuade me showing how this is such a great idea and how it will make the game more fun for me.

Why not discuss a change like this with the players before it is set in stone? There was discussion we are told--but no one I knew participated in it. To me this change is like every other change in GLB--it is top down.

Maybe it will be good; maybe it will be bad. I am still trying to figure that out. But the implementation is no different. A group of insiders talked about. Then we were told about it. There is a forum where we can supposedly help to shape the plan, but in reality, the essentials are decided already. Those of us who have concerns are "haters' and "whiners."
 
Link
 
anybody think they need a balanced WR archetype?
Edited by lucky_eagle_13 on Feb 8, 2010 23:05:55
 
Saris
offline
Link
 
Also any thoughts on Archetype specific VA's? This might fix some issues such as the previously mentioned combo HB's being better at power than Power HB's are.
 
Anarcho
offline
Link
 
Originally posted by footballisgod
I think this might be the best solution. They might need changed experience like kickers, but I think it'd be well worth it. I'd make STOP for teams other than my own, and just to go from team to team.


This.

Also, maybe add archetypes to STOPs. Since a lot of STOPs play both ways you can have some that specialize in power blocking, hard hitting, etc.
 
Link
 
Originally posted by drake262 DTD
The running FB gets a major in strength, as the returner archetypes only get that as a minor. Maybe teams want their KR to break more tackles, so they would put the FB as KR, no?


you clearly overestimate the majority of owners understanding of this game. I've always been in favor of the idea FB returners which is why I dont think their should be a returner archetype, because this is just one more reason for dotscrimination against them
 
Link
 
Originally posted by Deathblade
What is a man? A miserable little pile of secrets


well thats slightly depressing
 
vincent_hsu5
offline
Link
 
Originally posted by vincent_hsu5
I've a question with the Power back as below:

HB Power
5'11" - 6'4", 210-260 Lbs
Major Agility Carrying Confidence Strength (+.5)
Minor Catching Speed Stamina Vision (+.25)
Bonus SA's - Lower Shoulder, Power Thru
Penalty SA's - First Step, Spin

I had a HB who weights 180 Lbs,Can this guy became a Power HB once you deceided to implement the Archetypes concept next season?

Thanks a lot!!!


Can anyone answer this?
 
Guppy, Inc
offline
Link
 
Originally posted by Catch22

A suggestion to have a new position "STOP" and have that player be 100 flex wouldn't be a terrible suggestion.


this would cause me to swim in happy circles for days and days
 
Catch22
offline
Link
 
Originally posted by Saris
Also any thoughts on Archetype specific VA's? This might fix some issues such as the previously mentioned combo HB's being better at power than Power HB's are.


There will be an archetype specific SA (see OP). Going to start discussion on that tomorrow in Suggestions.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.