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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Originally posted by drake262 DTD
Then they can split time. If they have similar builds, I don't see why they wouldn't split time, unless one of them doesn't want to be the KR/PR.


well then your not thinking from the majority of owners in GLB's perspective
 
Daudy
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Originally posted by FBGProfessor
Ok, I just don't see what the objective is. The OP did say it would lead to more diversity but Catch22 never explained how and to my knowledge no one in this thread has. The only advantage I have heard is that it is easier for GMs to "tag." Not really sure what that means or how much of an improvement this will be. But as a player, I don't see how this will make the game more fun because there already is very little to do. Will this give us more to do other than pick our original archetype? Once we have picked an archetype how will this give us more to do or how will it make the game more fun?


It gives us more diversity than the current system because we're able to modify how each position now levels up naturally. So, instead of ALL HBs majoring in a certain skill (say speed), you now have the option to choose something else - as long as it fits within one of the Archetypes available.

For example, if I build a HB now, each level up between level 1-21 would give me 0.33 each in Agility, Speed, Strength, vision, confidence and carrying and also 0.20 in blocking, catching, jumping, stamina and THROWING.

So in essence, EVERYBODY who builds a HB would level up the same at the moment.

With this new system, you get the choice between Agility Carrying Confidence Strength (+.5) and Catching Speed Stamina Vision (+.25) or Agility Carrying Speed Vision (+.5) and Catching Confidence Jumping Stamina (+.25) or Agility Catching Speed Vision (+.5) and Carrying Confidence Jumping Stamina (+.25) or Carrying Speed Strength Vision (+.5) and Agility Catching Confidence Stamina (+.25)

Thus, with this new system, you should theoretically be able to build players more specifically tailored towards your intended role for them. AND, you no longer have the same level gains as EVERYBODY ELSE IN THAT ENTIRE POSITION.

See where it's a bit more flexible now?
 
Catch22
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Originally posted by beenlurken
Why not make them 100 FP?


Because they can still play other positions? (even with crappy attributes that don't match their position)

A suggestion to have a new position "STOP" and have that player be 100 flex wouldn't be a terrible suggestion.
 
Ryiotgear
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Again, great change for GLB - I'm pumped for some new player building

Just curious what are the thoughts on the anticipated impact to the minor leagues? Are we expecting a majority, half, 25% of players under level 30 to be retired? Under level 20?

We'll definitely have a huge influx of new level 1s and teams restarting next season, but it will be tough treading for those low to mid level minors with no player base to choose from.
Edited by Ryiotgear on Feb 8, 2010 23:03:08
 
WiSeIVIaN
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Originally posted by THE PWNER
Do you realize that most people who have been around GLB and spent a TON of money on it that leave, are doing so because it changes constantly? This is only going to increase that, as everything that we've been studying and learning over the past 2 years is now crap... AGAIN.


This isn't true. Older players are still better than younger players. DUCY?
 
beenlurken
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Originally posted by Mat McBriar
Originally posted by beenlurken

Originally posted by Catch22


I have no problem removing the STOP archetype. It wasn't there on the initial list but was added after discussion. That would be the one suggestion I'm more than happy to live with.


Why not make them 100 FP?


Because then you'd build all STOP archetype players to save flexies?


Yea and lose to every team that didnt... -rollseyes-
 
Shalubis
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Originally posted by chefsjg71
Just sounds like brainstorming and implementing. Not organized, thought out and implemented for the betterment of all..


It's season 14. How much longer should we wait to fix the core balance of the game - the ALGs? This has been needed for a long time and I applaud the effort to getting it down now, sooner rather than later. This is not 'lipstick on a pig'. This is a core structural change that is foundational to cleaning up every part of the sim.
 
Occido
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I think this is a great idea, but I think it could be greatly improved upon by adding custom positions to the depth chart. For instance DE; It would be very helpful to be able to use your run stuffing DE's in base formations and be able to bring in the pass rush specialists on passing downs. If you are going to guide players into specialized builds, it stands to reason that every depth chart position should allow for specialized packages. Why only have this for some positions (NT, LB's) and not others (DE, CB S's)?
 
Deathblade
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Originally posted by vike fan 4 life
well then your not thinking from the majority of owners in GLB's perspective


Perhaps the same could be said of all religions
 
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Originally posted by Catch22
Because they can still play other positions? (even with crappy attributes that don't match their position)

A suggestion to have a new position "STOP" and have that player be 100 flex wouldn't be a terrible suggestion.


I think this is a great suggestion, alot of teams are just doing this with centers now
 
Saris
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The archetypes could definitely use some balancing.

The combo HB is a better power HB than the "Power" is, and what's with the .67 Vision ALG's on some D-line archetypes? Really?
 
beenlurken
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Originally posted by Catch22
Originally posted by beenlurken

Why not make them 100 FP?


Because they can still play other positions? (even with crappy attributes that don't match their position)

A suggestion to have a new position "STOP" and have that player be 100 flex wouldn't be a terrible suggestion.


Sounds good to me!!
 
drake262
loldrake
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Originally posted by vike fan 4 life
well then your not thinking from the majority of owners in GLB's perspective


The running FB gets a major in strength, as the returner archetypes only get that as a minor. Maybe teams want their KR to break more tackles, so they would put the FB as KR, no?
 
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Originally posted by Deathblade
Perhaps the same could be said of all religions


not sure were you're going with this
 
Catch22
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Originally posted by B-T-A
What about the Safety Position having the Returner Archetype, I could easily name 5 FS's that have returned kicks on a consistent basis in the NFL in the last 5 years.


I could agree with that one (not sure why we didn't include them tbh, brain dump I guess)
 
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