My VA Ideas for Season 15.
I originally looked at these as new SA’s for the archtypes but think most of them are better functioning as VA’s since they can apply to multiple builds.
Offense(General)
PATIENT PASSER – When being hurried(and about be sacked), if this QB has not found an “open” receiver he may put the ball “where only his guy can catch it” this will cause a throw that is more difficult for the receiver to catch but nearly impossible for the defense to intercept. The receiver will have to successfully execute a jumping, diving, or one-handed catch to make the grab but the defender is several penalized while attempting to intercept it.
CUT BACK – This runner back is adept at recognizing when a running play is going nowhere fast. On a run to the right, if the right side has more defenders than blockers (vision check must be passed) this runningback will slowdown and “cutback” to the left side attempting to avoid the overload.
Note: Can cause a slightly increased chance of fumbling if the player is hit at the exact moment he decelerates to “cut back”
Offense(HB or FB)
LEAK OUT. This back is particularly adept at recognizing when there is no one for him to block after all, and “leaking out” and running a route after a second or two. As the defenders are already in coverage on other players this can provide the QB a good safety valve option in the passing game.
Offense (WR or TE)
SHIELD THE BALL. This receiver is adept at keeping defenders behind him when the pass is coming his way; when being covered by a player smaller and weaker (STR) than he is; and running a route combing back to the quarterback or lateral of the line of scrimmage this WR will be able to use his body to shield the defender away from deflecting the ball. At this point he need only make a successful catch roll and avoid having the ball “knocked loose” by the defender hitting him from behind; however no “in air” deflection will occur, no matter how tight the coverage.
Offense (T)
REDIRECT. This tackle is particularly adept at using his balance and strength against high speed, low strength rushers and “redirecting” their initial speed burst (i.e. their speed/combined with first step). If this is done from one of the tackle positions the defender will find themselves 1-4 yards behind the QB (slight chance they lose their balance and fall down-agility check).
Defense(General)
FAKE BLITZ. (Works when playing LB or defensive back) This player, is adept at making the QB , offensive lineman and blocking backs believe he intends to blitz. The QB may audible for more protection or the lineman may account for this LB as if he is going to blitz. The QB, lineman, and blocking backs (if any) will have to roll a successful post-snap vision check in order to realize this LB is in fact, not blitzing.
DISGUISE BLITZ. (Works when playing LB or defensive back) This player is adept at waiting a half second before engaging his blitz move, when successfully executed this will confuse the QB, offensive line, and blocking backs into not recognizing a blitz is coming. All of these offensive players will have to roll a successful post-snap vision check to pick this LB back up.
(Middle/Inside Linebacker)
SCAN THE OFFENSE. This player studies hard on game film during the week and when playing Middle or Inside Linebacker is cleary the defensive captain. On passing plays this LB has a chance to “read” which receivers will be going out for a pass and then relaying that information to his defensive teammates.
For Example – This player reads that the TE will be staying in to pass block, the LOLB is set as first option to man cover the TE, now the LOLB needs make no vision check and will instantly go to his second option (i.e. double covering another player, zone, or blitz, whatever the DC has set in the play progression).
(When playing FS or SS)
TATTOO. This SA will not effect the current play however the thundering-rib cracking hit this defender puts on a WR or receiving TE, catching a pass between the hash marks, can have a lasting effect on their ability to perform for subsequent plays. On a “Tattoo” hit if the receiver fails a confidence check some subsequent plays he will “hear footsteps” and suffer a penalty to his catching and carrying score making it more likely he will drop the pass or have it knocked loose.