Originally posted by FBGProfessor
Ok, I just don't see what the objective is. The OP did say it would lead to more diversity but Catch22 never explained how and to my knowledge no one in this thread has. The only advantage I have heard is that it is easier for GMs to "tag." Not really sure what that means or how much of an improvement this will be. But as a player, I don't see how this will make the game more fun because there already is very little to do. Will this give us more to do other than pick our original archetype? Once we have picked an archetype how will this give us more to do or how will it make the game more fun?
Aside from adding an additional SA that you get to choose, here's the best way I can describe it:
The current system looks like this -
Player A has automatic level gains of x points in attributes 1, 2, and 3. Player A also gets automatic level gains of y in attributes 4, 5, and 6.
Player B at the same position gets the exact same automatic level gains.
Player C at the same position gets the exact same automatic level gains.
Let's say all three of those players want to do something different with their builds. Player A wants to focus on Strength. Player B Speed. Player C Agility. And what if they want to focus on attributes 7, 8, and 9? Well they get no gains at all and will have less point value in their build if they focus on those attributes first.
At the end of the day, the game is dictating how they build. If they want to build the best player they can, they have to follow the auto level gains by pumping the attributes that get the most gains early.
With the new system it will look like this:
Player A picks the archetype with x gains in attributes 1, 2, 3, 4. They also get y gains in attributes 5, 6, 7, and 8.
Player B picks the archetype with x gains in attributes 2, 4, 7, 8. They also get y gains in attributes 1, 9, 3, 5.
Player C so on and so forth.
At the end of the day, the players under the new system are not FORCED to build that one set way. Sure they have auto level gains that will influence how they build, but they choose which ones they want. AND they make more sense to their position now regardless of what they are building.
The difference is basically that under the old system ALL players of the same position are forced to develop the same way. Players can go against it, but it hurts their overall build value if they deviate too much. Now instead of deviating from the set path, they can pick their own path.
It isn't full customization nor is it going to be some mind blowing new way to make and develop players, but it will be at least 3 or 4 paths of build possibilities compared to the 1 that we have now.