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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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StinkCheese
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Originally posted by Boogie21
Hater


 
Husker2
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Originally posted by Catch22
Bort had very little to do with this plan other than signing off on final approval. The only 200 flex point player for STOP was my idea. I'm salaried, I don't get any money from flex sales. There were other reasons for that choice.


explain?
 
THE PWNER
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Do you realize that most people who have been around GLB and spent a TON of money on it that leave, are doing so because it changes constantly? This is only going to increase that, as everything that we've been studying and learning over the past 2 years is now crap... AGAIN.
 
WiSeIVIaN
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Tbh, couldn't we have used a less "prissy" word for this than archtype?
 
vincent_hsu5
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I've a question with the Power back as below:

HB Power
5'11" - 6'4", 210-260 Lbs
Major Agility Carrying Confidence Strength (+.5)
Minor Catching Speed Stamina Vision (+.25)
Bonus SA's - Lower Shoulder, Power Thru
Penalty SA's - First Step, Spin

I had a HB who weights 180 Lbs,Can this guy became a Power HB once you deceided to implement the Archetypes concept next season?

Thanks a lot!!!

Edited by vincent_hsu5 on Feb 8, 2010 23:06:02
Edited by vincent_hsu5 on Feb 8, 2010 23:00:54
 
InRomoWeTrust
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Originally posted by beenlurken
Originally posted by Catch22

I have no problem removing the STOP archetype. It wasn't there on the initial list but was added after discussion. That would be the one suggestion I'm more than happy to live with.


Why not make them 100 FP?


Because then you'd build all STOP archetype players to save flexies?
 
Deathblade
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Originally posted by Catch22
I'm salaried


sounds kinky
 
Anarcho
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Originally posted by FBGProfessor
Ok, I just don't see what the objective is. The OP did say it would lead to more diversity but Catch22 never explained how and to my knowledge no one in this thread has. The only advantage I have heard is that it is easier for GMs to "tag." Not really sure what that means or how much of an improvement this will be. But as a player, I don't see how this will make the game more fun because there already is very little to do. Will this give us more to do other than pick our original archetype? Once we have picked an archetype how will this give us more to do or how will it make the game more fun?


Aside from adding an additional SA that you get to choose, here's the best way I can describe it:

The current system looks like this -

Player A has automatic level gains of x points in attributes 1, 2, and 3. Player A also gets automatic level gains of y in attributes 4, 5, and 6.

Player B at the same position gets the exact same automatic level gains.

Player C at the same position gets the exact same automatic level gains.

Let's say all three of those players want to do something different with their builds. Player A wants to focus on Strength. Player B Speed. Player C Agility. And what if they want to focus on attributes 7, 8, and 9? Well they get no gains at all and will have less point value in their build if they focus on those attributes first.

At the end of the day, the game is dictating how they build. If they want to build the best player they can, they have to follow the auto level gains by pumping the attributes that get the most gains early.

With the new system it will look like this:

Player A picks the archetype with x gains in attributes 1, 2, 3, 4. They also get y gains in attributes 5, 6, 7, and 8.

Player B picks the archetype with x gains in attributes 2, 4, 7, 8. They also get y gains in attributes 1, 9, 3, 5.

Player C so on and so forth.

At the end of the day, the players under the new system are not FORCED to build that one set way. Sure they have auto level gains that will influence how they build, but they choose which ones they want. AND they make more sense to their position now regardless of what they are building.

The difference is basically that under the old system ALL players of the same position are forced to develop the same way. Players can go against it, but it hurts their overall build value if they deviate too much. Now instead of deviating from the set path, they can pick their own path.

It isn't full customization nor is it going to be some mind blowing new way to make and develop players, but it will be at least 3 or 4 paths of build possibilities compared to the 1 that we have now.
 
drake262
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Originally posted by vike fan 4 life
ok assume their built the same


Then they can split time. If they have similar builds, I don't see why they wouldn't split time, unless one of them doesn't want to be the KR/PR.
 
Deathblade
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Originally posted by WiSeIVIaN
Tbh, couldn't we have used a less "prissy" word for this than archtype?


lawlchetype
 
B-T-A
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Originally posted by Catch22
I think Guppy is asking why FB's can't have the returner archetype.

I tell you what, if you can name 5 fullbacks that have returned kicks on a consistent basis in the the NFL in the last 20 years, I'll let them choose the archetype.


What about the Safety Position having the Returner Archetype, I could easily name 5 FS's that have returned kicks on a consistent basis in the NFL in the last 5 years.
 
PLAYMAKERS
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i'm not sure why protector is one of +- for OT.
 
footballisgod
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Originally posted by FBGProfessor
Thank you! This helps. I can see what this means, but I don't understand why we don't just let people select their own majors/minors/SAs.


Because while some people might choose more exotic combos, the most successful players would all choose the exact same things. 90% of RBs would have speed, agility, strength, and carrying as majors. And 9% more would be new people who choose a bad combination of skills. And 1%, if that, would try new things. And ultimately not be successful as the vast majority.
 
raylewis22
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Originally posted by B-T-A
What about the Safety Position having the Returner Archetype, I could easily name 5 FS's that have returned kicks on a consistent basis in the NFL in the last 5 years.


Id like to see this added
 
Guppy, Inc
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Originally posted by Kirghiz
The "Returner" archetype is restricted to HB, WR, and CB.


this is what i was referring to. i know FBs can still be returners, but it would be nice to make a dedicated one
 
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