Originally posted by Hugestballs
This kind of raises an interesting point. Size of the roster being 20 is fine, and really kind of makes sense especially if we're looking at a 15 man "team". Rather than looking at limiting the roster itself below 20, maybe it would be easier to set it up so that only 15 of the people are actually able to pick up plays in any given game? Frankly I wouldn't care if people had 50 people on their roster if there was a way to make it so no more than 15 players are actually able to have plays in the game...
But, if I'm understanding Bort correctly, this is exactly the problem. The min of 20 isn't just for the roster size. The game itself can't sim without 20 active players. So we have a Catch-22 ... we can't add roster spots without compromising the entire idea and we can't remove them because of how the game is coded. So we're stuck at 20 players, min and max. And this creates potentially huge problems with the player pool, with teams' abilities to sign and release players and with free agents who are built to be Iron Man players but have nowhere to play because teams have no wiggle room roster-wise.
Unless there is some solution that allows teams to play with fewer than 20 players, I think this idea is, unfortunately, dead in the water. If there was only some way to make a couple of those roster spots (ideally 5) non-active spots, then we'd have a perfect solution. But from what I'm hearing, even though it hasn't been addressed directly, that's not possible.