Originally posted by bhall43 If you devalue speed something else becomes valuable. The cycle either never ends or you are stuck with a bunch of attributes at mediocre places. Regardless that doesn't make players more unique.
There are plenty of unique builds all over GLB. People just don't want to see it. Every league I've been apart of since the early days it has been "Pump speed" from day one. If you look at pretty much any building guide, it's "speed, speed, speed" first. While they are SOME unique builds, there is a template that pretty much everyone uses and follows. Read any of the build forums and position talk threads. If a player's speed/agility aren't high and the primary emphasis, they're pretty much told to retire and try again.
There needs to be some normalization/caps of the numbers relative to position and player size. I think that was the original idea behind archetypes, but it is still too one dimensional. For example, a 360lb DT shouldn't be able to have the same speed numbers and chase down a 180lb wideout from behind. Likewise, a power back shouldn't truck an entire defensive line and linebacking unit on a single play because they have the same strength numbers.
Originally posted by jdbolick Originally posted by Svoboda De-emphasis of speed is where I'd start. It's already not nearly as important as people think. Power backs are dominating, not extremely speedy ones. Fake WRs are dominating, not extremely speedy ones. Meanwhile slightly lower speed can actually help defenders in man coverage on mostly vertical routes because being in a trailing position gives you a chance to interact with the pass unobstructed instead of having to win a fight roll with the receiver. The two places where speed rule this sim are at DE when rushing the passer and for receiving TEs.
Originally posted by BadgerPhil Never dealt with that, but if the AI is still there can't the owner of the AI empty it? If so, no point making it stay. If not, than an argument could be made for why it should if the OC/DC removed themselves.
An agent has to go to his home page, and click on the grey tactics bar above his avatar. Then click on the team sharing tab, and remove a team from access. Unfortunately it can only be done in the off season.
Every league I've been apart of since the early days it has been "Pump speed" from day one. If you look at pretty much any building guide, it's "speed, speed, speed" first. While they are SOME unique builds, there is a template that pretty much everyone uses and follows. Read any of the build forums and position talk threads. If a player's speed/agility aren't high and the primary emphasis, they're pretty much told to retire and try again.
There needs to be some normalization/caps of the numbers relative to position and player size. I think that was the original idea behind archetypes, but it is still too one dimensional. For example, a 360lb DT shouldn't be able to have the same speed numbers and chase down a 180lb wideout from behind. Likewise, a power back shouldn't truck an entire defensive line and linebacking unit on a single play because they have the same strength numbers.
You are wrong about just about all of this. But ok.
Every league I've been apart of since the early days it has been "Pump speed" from day one. If you look at pretty much any building guide, it's "speed, speed, speed" first. While they are SOME unique builds, there is a template that pretty much everyone uses and follows. Read any of the build forums and position talk threads. If a player's speed/agility aren't high and the primary emphasis, they're pretty much told to retire and try again.
There needs to be some normalization/caps of the numbers relative to position and player size. I think that was the original idea behind archetypes, but it is still too one dimensional. For example, a 360lb DT shouldn't be able to have the same speed numbers and chase down a 180lb wideout from behind. Likewise, a power back shouldn't truck an entire defensive line and linebacking unit on a single play because they have the same strength numbers.
Vince Wilfork is faster than Tom Brady. True story.
Every league I've been apart of since the early days it has been "Pump speed" from day one. If you look at pretty much any building guide, it's "speed, speed, speed" first. While they are SOME unique builds, there is a template that pretty much everyone uses and follows. Read any of the build forums and position talk threads. If a player's speed/agility aren't high and the primary emphasis, they're pretty much told to retire and try again.
There needs to be some normalization/caps of the numbers relative to position and player size. I think that was the original idea behind archetypes, but it is still too one dimensional. For example, a 360lb DT shouldn't be able to have the same speed numbers and chase down a 180lb wideout from behind. Likewise, a power back shouldn't truck an entire defensive line and linebacking unit on a single play because they have the same strength numbers.
Guessing someone that's furious that their 80 speed LB wasn't signed to a WL team.