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Forum > European Pro League > Western Europe Conference > Fat Daddy Ca$h's Zeta Breakdowns: WEEK 3
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PFDS
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maybe the AI hates us, good game Rotterdam but thats a new franchise high in points given up by us.
 
tonato
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We kept the input output pretty conservative, basically just added 2-3 very "logic" one, but not much.

Against Rotterdam we played with the old system, today against Bari first time with the new one in offense, not much difference, but like i said, we didn't add a lot.
 
Joebarber
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we use both AIs
 
jprietman
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The Rohrheim Stampede is going to have a LOOONG season.

As soon as our offense shows up, our defense crumbles. The common theme on our forum is, "What the heck is going on?!"
 
Zickzack
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Originally posted by PFDS
maybe the AI hates us, good game Rotterdam but thats a new franchise high in points given up by us.


You think the AI hates you? We have outgained all three oponents so far, but when they drop the ball they recover, and when we drop the ball they recover it as well. Or in case we do recover we lose it again at least two play later

I just hope that these things average out over the season, at the moment it is very frustrating to see us outgain good teams but lose in the end regardless.
 
helluin
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Originally posted by coreyls18
Is everyone using both Off and Def AI? We have only been using Def and basic on off. Except today used both basic..
How many output and inputs do u have?


The Vikings use the new AI, I've got about 15 inputs for the offense, with 3-4 different outputs each. That number will get MUCH larger once they allow us to choose formations, ect.

 
coreyls18
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on defense we have 22 outputs and 54 inputs. On offense we have 0 and 0 lol
 
Florida Tider
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Originally posted by coreyls18
on defense we have 22 outputs and 54 inputs. On offense we have 0 and 0 lol


Damn, that's a lot.
 
coreyls18
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yeah it is... Hampe went off! Its pretty well done though, i have to give him that. Makes tweaks here and there between each game. Hopefully by playoffs(if we make it) it is perfect
 
boomer82
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36 custom defensive Inputs, approximately 90 custom outputs.

It's really not that complicated, just some basic inputs with different outputs that get switched up based off the style of play of the team we're facing.

Though it didn't do so hot today, maybe partially due to the WR/CB changes.
 
CapnCrunch
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Originally posted by Florida Tider
Originally posted by coreyls18

on defense we have 22 outputs and 54 inputs. On offense we have 0 and 0 lol


Damn, that's a lot.


for the first game, we had over 100 categoryies and 3-4 options for each. it worked so well that we ripped them all out and now have about 5.
 
jprietman
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Defense: 14 user-created inputs, 40 user-created outputs
 
maizenhops
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the pimps have 100 inputs on each....everyone start spending time making inputs and don't pay attention to us now!
 
coreyls18
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Originally posted by kalkmanc
the pimps have 100 inputs on each....everyone start spending time making inputs and don't pay attention to us now!


that a way to be serious
 
Hampe
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Originally posted by coreyls18
yeah it is... Hampe went off! Its pretty well done though, i have to give him that. Makes tweaks here and there between each game. Hopefully by playoffs(if we make it) it is perfect
Yea, it's a work in progress. I just hope Bort doesn't change too much this season.....as soon as formations are added to the Off. AI, then I'm going to have to change almost everything.

 
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