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Forum > Goal Line Blitz > My GLB Classic end is near
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RiverRat2
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Originally posted by bhall43
Still can't understand why it takes you so long to load them....


It is all those high end graphics!

 
jdbolick
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Originally posted by bhall43
Still can't understand why it takes you so long to load them....

No idea. It takes longer and times out more often than my huge DAI. Or at least it did months ago when I stopped trying. Now add in that GLB2 attributes appear to have no effect whatsoever on performance and I don't get why anyone would bother playing it. As I've said before, I sunk 5k+ points in tackling attributes only to watch my missed tackles go up.
 
Sik Wit It
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I dunno I'm having fun with GLB2. I don't really see what's so bad about it. Were you guys expecting PS3 graphics or something? The models look pretty cool and you can actually tell what they're doing more than you could with dots.

It also doesn't require strict training and skill point allocation. I do enjoy the build strategy with GLB1 dots, but GLB2 is great if you don't have a lot of time to spend or if you don't want to have to sign in every day to set training and cap skills at the perfect time.
 
SteveMax58
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I don't think (most) people that dislike the graphics think they are bad because they aren't 3d models that look like Madden or something. I find the toon graphics difficult & distracting to tell whats going on schematically. If I follow just 1 single player, then yeah its easy enough. Same with just watching the play itself, you can follow along like you're watching a game on TV.

But for somebody that likes to coordinate (defense in my case) trying to understand the play itself, how the lines interact, how the coverage held up (even aside from the target receiver), I find I have to watch the replay at least twice for most plays. And many times, its 3-4 times whereas most GLB dot replays are a single shot, or maybe twice for a convoluted play (sometimes more than that but very rarely).

There's just a ton of info you can glean from the dots & their labelled positions that just take more glancing up & down, rewind/restart, etc. with the toons. At least that was my experience a few months back as I honestly havent tried it since.
 
bhall43
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Watching dots is certainly cleaner, but at the same time it also is sort of vague as well. I dunno there are certainly positives and negatives to each one.

At this point I just can't even bother to stand watching a game in GLB1 unless it is playoffs. The game has become unbearably stale.
 
Savitar
Ghost Recon
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Originally posted by bry2k
See you are missing the point....That is the draw to GLB classic, there is always something to learn. This is a cerebral game, and each round of dots I have built, i always find something I could do to improve. I could follow build plans that the network i belong to, but that is the fun of this game, challenge yourself to keep improving your dot projects. I don't want to win every game, if I did, I would get bored and quit. The people who make this game challenging are the ones that make it fun. Who wants to go over to GLB2 and just place skill points. The dynamic of the building process here leads to the making dots that stand out and an individual. Not that GLB2 doesn't do the same, I really don't know. But any monkey can just place points, its just a matter of putting it in right spot. And just don't get the graphics, dots over techmo bowl figures. That may have been impressive in 1992, not now. Oh well, it really doesn't matter anymore. Will play it out til the end.


Well said.

Personally, I'd rather have dots in GLB2 than Techmo toons.

I own teams here and there...and Classic is more fun for me, especially the coordinating aspect. If by chance GLB 2 stepped it up a notch, and added a hardcore aspect to it, I'd probably go full blown GLB 2. Casual anything is kinda boring IMO.
 
SteveMax58
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Originally posted by bhall43
Watching dots is certainly cleaner, but at the same time it also is sort of vague as well. I dunno there are certainly positives and negatives to each one.

At this point I just can't even bother to stand watching a game in GLB1 unless it is playoffs. The game has become unbearably stale.


Yeah, but most things that are less obvious with dots can be made better with additional animations (like jumping with a shadow below, diving catches or tackles by flattening a bit). But there are limitations, sure. The issues with the toons is whether you can add their position because after they all start to sweep right, its hard to tell a FB from a C from a QB.

But yeah the game is getting stale and not likely to see any improvements. I'm still playing but find myself skipping over games i would have watched not too long ago.
 
bhall43
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Originally posted by SteveMax58
Yeah, but most things that are less obvious with dots can be made better with additional animations (like jumping with a shadow below, diving catches or tackles by flattening a bit). But there are limitations, sure. The issues with the toons is whether you can add their position because after they all start to sweep right, its hard to tell a FB from a C from a QB.

But yeah the game is getting stale and not likely to see any improvements. I'm still playing but find myself skipping over games i would have watched not too long ago.


I dunno maybe I have just gotten used to the toons well enough that its pretty easy to distinguish between who is who and what they are doing. The unfortunate part currently however is that knowing what they are doing pisses a guy off just that much more. Like the way receivers are just making easy catches all day long and your watching your defenders all stand around and watch without jumping or putting a hand up or anything. And that is if they are even staring in the right direction.

Pretty frustrated with both game fronts at the moment. One game I want to be shook up a bit and one game I want to be more playable. And neither are hitting the mark at this point. But with shit tons of flex and no other games peaking my interest...here I sit...
 
bhall43
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Originally posted by jdbolick
Now add in that GLB2 attributes appear to have no effect whatsoever on performance and I don't get why anyone would bother playing it. As I've said before, I sunk 5k+ points in tackling attributes only to watch my missed tackles go up.


I dunno you signed elsewhere so I never got to really see your LB do anything. The attributes most definitely effect your performance though as people are beginning to see.
 
jdbolick
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Originally posted by bhall43
I dunno you signed elsewhere so I never got to really see your LB do anything. The attributes most definitely effect your performance though as people are beginning to see.

Well yeah, investing in tackling technique did affect my dot's performance since it caused his tackling to get substantially worse.
 
aaasahi
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Originally posted by bhall43
I dunno you signed elsewhere so I never got to really see your LB do anything. The attributes most definitely effect your performance though as people are beginning to see.


As far as I know putting sp into deflecting doesn't help your PD performance.......
Like this one : http://glb2.warriorgeneral.com/game/player/8084
65 deflecting, 0 PD.
 
bhall43
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Originally posted by jdbolick

Well yeah, investing in tackling technique did affect my dot's performance since it caused his tackling to get substantially worse.


Tackling Technique is more for elusives than Power Backs and most of the builds in GLB2 went power right away.

Originally posted by aaasahi
As far as I know putting sp into deflecting doesn't help your PD performance.......
Like this one : http://glb2.warriorgeneral.com/game/player/8084
65 deflecting, 0 PD.


That largely has more to do with all the skills currently needed to hang with whoever you are covering than anything (and theres still some buggy shit with coverage as a whole). Deflecting only helps your player raise a hand when in position to deflect. Intercepting only helps your play make the interception when in position to do so.
 
Bane
Baconologist
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Originally posted by jdbolick

Well yeah, investing in tackling technique did affect my dot's performance since it caused his tackling to get substantially worse.


Originally posted by bhall43


Tackling Technique is more for elusives than Power Backs and most of the builds in GLB2 went power right away.


wat?
 
ProfessionalKop
Gangstalicious
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Originally posted by Bane
wat?


i dont get it either.

game is all sorts of fucked up. so thankful i didnt decide to just go over to glb2.
 
aaasahi
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Originally posted by bhall43
That largely has more to do with all the skills currently needed to hang with whoever you are covering than anything (and theres still some buggy shit with coverage as a whole). Deflecting only helps your player raise a hand when in position to deflect. Intercepting only helps your play make the interception when in position to do so.


So in GLB1 you don't have deflecting attribute but you can get pd.
In GLB2 you have deflecting attribute but you can't get pd.
I don't know this is cool or shit.
 
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