Originally posted by jdbolick
I tend to agree with those who think instant 79s only makes sense as the last grab at flex sales before closing the site, but when that time comes it does make sense. My proposal was:
Originally posted by jdbolick
Current GLB1 model after 70% return:
300 flex: 2700 cost from boosts
200 flex: 1800 cost from boosts
100 flex: 900 cost from boosts
300 flex: 225 cost per season
200 flex: 150 cost per season
100 flex: 75 cost per season
Instant level 73 players, can boost to 79, no flex returned:
300 flex: 1800 cost from boosts
200 flex: 1200 cost from boosts
100 flex: 600 cost from boosts
300 flex: 360 cost per season
200 flex: 240 cost per season
100 flex: 120 cost per season
So it satisfies everyone. Veterans can instantly get to plateau but technically you burn through the flex faster, and that's without even considering that you're getting less seasons for your custom equipment costs.
i agree, increase the flex cost for instant 79 and id be more than willing to spend money on flex for the instant gratification knowing that if i buy flex i can still use it before the ship sinks or teams gut or whatever.
allow people to create instant players to whatever tier they want... if they want to play rookie ball, let them create dots at that level, national minors, pro whatever level you want, itll allow the people who dont have all the flex to get to pro to play in the mid range levels.
i dunno, its a shot in the dark but it seems like the only hope for such a long build process with a seemingly diminished agent/dotbuilder pool.