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Forum > Goal Line Blitz > So does anyone have teams already dying because of the GLB2/GLB1 thing?
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TruthHammer
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Originally posted by bhall43
For 2 weeks you went from rookie to pro and never really faced anyone trying to defeat you. So I mean...I dunno...


Yeah, I'm not bashing it, man. It just isn't for me. At least not now. Maybe as it matures.... I've always been mainly a DC on classic, and the defensive side of the AI on GLB2 is too restrictive for me.
 
DeeVee8
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Originally posted by TruthHammer
Yeah, I'm not bashing it, man. It just isn't for me. At least not now. Maybe as it matures.... I've always been mainly a DC on classic, and the defensive side of the AI on GLB2 is too restrictive for me.


But you get custom depth charts for each formation......I wish the offense did too.

I know the reason for it but it sucks. I have spent 95% of my GLB time on 2 since Saturday...I wasn't sure about it at first but it has plenty of upside.
 
tpaterniti
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Originally posted by bhall43
Insta 79's would just be a last ditch effort to keep this game alive a little longer. The much larger picture is that the game is stagnant and isn't going anywhere that is going to appeal to a very large amount of people beyond the first couple run throughs of different builds they always wanted to see immediately.


I think you could compromise. Maybe have dots start at 40 and pick up from there. Variations of this have been suggested. My team is in National Minor Elite right now and the experience is very good (started the season around level 52). Dots are not fully developed, but they can do things, scouting and gameplanning work just like they do at higher levels and it is competitive. Level 50 is about where the GLB experience levels off (in a good way) and you start getting a "pro" experience until the end of your builds. Last time I went through this cycle Regional Minor Elite and all of those elites on the way to Pro were comparable in difficulty and competitiveness with SEA Pro when we got there and I would say that so far it has been true again.
 
drake262
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Originally posted by crazy454
making the whole career full of good competitive games could save GLB


sounds like what GLB2 is right now
 
Raiders12
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I think they went to far on the differences between the two games.

I love the changes to the player building and player graphics on 2, but they shouldn't have changed any of the football side of the original game.
 
Guppy, Inc
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i have zero interest in 1970s style graphics. dotball used to have a simplistic appeal to it
 
Homage
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Do you guys really want to make a ton of 79's? I mean fuck.

I've done that for years. I do this shit in my sleep. I know how fun it was to fuck around with the VPB years ago... but that ship has sailed. The competition in the WL is weaker than ever and it's not like 79's aren't around.

I think anyone acting like this shit is complicated is just fooling themselves into thinking they're the hottest/smartest shit around.

In many ways, building is exactly the same... it just doesn't have these silly constraints that y'all seem to think make it more difficult than it really is.

Keep living in your illusion. The only people that have any legit gripes with this iteration are the top tier coordinators who are massively handcuffed now. All of you builders/team builder types are just being silly.
 
ManOgwaR
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Originally posted by tpaterniti
I think you could compromise. Maybe have dots start at 40 and pick up from there. Variations of this have been suggested. My team is in National Minor Elite right now and the experience is very good (started the season around level 52). Dots are not fully developed, but they can do things, scouting and gameplanning work just like they do at higher levels and it is competitive. Level 50 is about where the GLB experience levels off (in a good way) and you start getting a "pro" experience until the end of your builds. Last time I went through this cycle Regional Minor Elite and all of those elites on the way to Pro were comparable in difficulty and competitiveness with SEA Pro when we got there and I would say that so far it has been true again.


thank you for not being as closed minded as the majority of the GLB advocates
Edited by ManOgwaR on Dec 13, 2013 04:20:59
 
-MITH- ~Cult~
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Originally posted by jdbolick

I couldn't even if I wanted to because I'm not waiting 10 minutes for a replay to load.


Exactly

AND NO SHEEP, COWS, STADIUMS, ETC

I cant figure out tactics and its completely retarded that when you click a teams page you dont see the schedule like you do in glb1.

At this point both games are boring me to hell seriously.
 
jtrav21
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Originally posted by crazy454
Run the insta 79's through a player maker, it would probably cause people to just randomly create dots.


This. it would also help new folks out, the few that come around, in that you wouldn't have to wait over a year to find out you did it wrong and no team wants your dot. It would shrink the learning curve for new people and add fun for those of us who are still around.
 
zz man
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i I like the idea of insta 79s - I also think there are/were some oppourtunities missed by the game designers/planners - Somehow the idea of a draft should have been incorporated - How many of you guys played in a League where no fresh players came in ? Make 10% of every team CPUs ( ones that once drafted could be "bought" by an agent in that team - Allow a max 10% retirement each season for shite or unwanted dots and keep the team fresh and maybe add some interest Weaker teams could get slightly better starting points of rookie dots) If agents drop out let their dots be picked up by others Eventually rivalries develop and each season means something more than lolgold
Have to disagree with the post about building - its the part of the game that gives GLB its character and user base - and if its that easy then why are there so many shit dots around ? The team building and development part of the game isnt just about having great dots.....There are also a thousand ways to make the building process more user friendly and raise the standards of dot building You could have cheaper shittier dots for Casual and better dots for Regular - In GLB2 just the look of TecmoBowl makes me wanna hurl !! Im spending £40 a month to watch something my Spectrum did in the 80s ?? Jog on !!
 
Pwned
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Originally posted by Homage
Do you guys really want to make a ton of 79's? I mean fuck.

I've done that for years. I do this shit in my sleep. I know how fun it was to fuck around with the VPB years ago... but that ship has sailed. The competition in the WL is weaker than ever and it's not like 79's aren't around.

I think anyone acting like this shit is complicated is just fooling themselves into thinking they're the hottest/smartest shit around.

In many ways, building is exactly the same... it just doesn't have these silly constraints that y'all seem to think make it more difficult than it really is.

Keep living in your illusion. The only people that have any legit gripes with this iteration are the top tier coordinators who are massively handcuffed now. All of you builders/team builder types are just being silly.


Best in thread nominee.

GLB2 is going to be better than GLB1. But they left out a bunch of the GLB1 random things that made GLB1 better than what it was at launch. Regardless GLB2 at it's launch is better than GLB1 at it's launch I think.
 
bhall43
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Originally posted by -MITH- ~Cult~
Exactly

AND NO SHEEP, COWS, STADIUMS, ETC

I cant figure out tactics and its completely retarded that when you click a teams page you dont see the schedule like you do in glb1.

At this point both games are boring me to hell seriously.


Edited by bhall43 on Dec 13, 2013 13:50:34
 
Saris
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Originally posted by Homage

In many ways, building is exactly the same... it just doesn't have these silly constraints that y'all seem to think make it more difficult than it really is.

Keep living in your illusion. The only people that have any legit gripes with this iteration are the top tier coordinators who are massively handcuffed now. All of you builders/team builder types are just being silly.


Wat? It takes about 30 minutes to master GLB2 player building. You might as well be saying Hungry Hungry Hippos is just like Chess without all of the silly constraints.

I'm not criticizing the people leaving for GLB2, to each their own. I'll probably quit or scale my interest way back until their next game is released. GLB1 was a great product and I'd gladly play another WG game with similar depth, hopefully the GLB2 approach doesn't become their model for future games.
 
Plankton
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Originally posted by Pwned
... Regardless GLB2 at it's launch is better than GLB1 at it's launch I think.


This is not saying much tho. It would be supremely sad if Bort did not learn anything in 5 years of GLB1 and GLB 2 was worse at launch than GLB1 was.
 
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