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Savitar
Ghost Recon
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Originally posted by Timetoshine-Metta
i think they wanna kill networks


It would appear so. If not, they sure aren't making it easy.
 
Time Trial
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Originally posted by Corndog
People were making all superstar teams way before your "gotcha", and way before I even touched the traits.


Yeah, but they were doing it before Bort cut the salary cap down. No one had even close to 15 Superstars after the salary cap was reduced and the low contract value was raised.

What I did was prove through math that:

1 SS C > 2 Cs, and for only .8 of the cost of 2 Cs.

I was winning with my old Egotist/Juggernaut trait team with only 5-6 Superstars (and only 3 Superstars in the first season because we were still locked to a maximum of 3 per agent).
 
bhall43
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Originally posted by Corndog
Bhall had a team with no superstars that did alright, iirc.


repeatedly beat my team of superstars... >_<
 
Corndog
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Originally posted by Monty Burns
assume 43 player roster and team owner spends all $ on salaries....what are some possible realistic "mixes" of salary allocation?

for example:
43 high salary no SS?
35 high salary, 5 medium salary, 3 SS?

just looking for a few rough ballpark estimations if possible as I realize the potential combos are infinite....


43 players with medium salaries and a couple superstars is about where we were aiming.

Since the test server launched, the trend has been 14 superstars and 20 normal players though, which is long overdue for being adjusted.
 
Savitar
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Originally posted by Corndog
Nobody has to build bad players.

That's just "the sky is falling" arguments and isn't even close to being true.


Ok, so what's the percentage between a super star, and a low contract bot?
 
Time Trial
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Originally posted by BadBuc99
It would appear so. If not, they sure aren't making it easy.


Networks will be the only way to get a high number of superstars.

The only way to unlock 3 superstars quick is by playing a large number of bots of each type (150,100,50). Each agent is therefore limited in the number of superstars they can produce alone.
 
Time Trial
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Originally posted by bhall43
Really depends on what kind of superstars he throws in.


Yeah, you will note that the roster I posted had no Superstar QB. You can afford a lot more SS O-line dots that way. Like say a SS QB is 10 million and a SS C is 2 million.
 
bhall43
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Originally posted by BadBuc99
I want to win a championship, not just do alright every season.


Nobody is gonna have superstars for awhile. And early on it will be slim regardless because people will only be getting one here and there. By that time there should be things in place to deal better with SS's than I had on the server but my team of no superstars did really well. They split all the time with my SS team that was at or around the top of the league the entire time.
 
Corndog
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Originally posted by BadBuc99
Ok, so what's the percentage between a super star, and a low contract bot?


Superstars aren't normal players.

Each account can only have a maximum of three at any time, and that's after they make numerous players of a similarly priced position.

The difference between normal non-minmaxed players and minmaxed is about 20%. Factoring in sending them low or high contracts pretty much negates the difference.
 
tpaterniti
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Confidence and Stamina seem to matter more than in GLB1, at least to me, and I think that will encourage larger roster sizes.
 
Time Trial
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Originally posted by Corndog
Nobody has to build bad players.

That's just "the sky is falling" arguments and isn't even close to being true.


Let's wait and see how many people build bots that are going to cost in the range of 20% over base salary compared to the number who cost 0-8% over base salary.
 
Time Trial
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Originally posted by tpaterniti
Confidence and Stamina seem to matter more than in GLB1, at least to me, and I think that will encourage larger roster sizes.


There are a number of abilities you can use to exploit this, but you need to get a significant number of players that are built to take this into consideration.
 
Monty Burns
Crusty Old Fart
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Is the team salary cap $ amount finalized? If so what are the salary ranges (if finalized) for SS/high/medium/low cost players....
 
Savitar
Ghost Recon
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Originally posted by Time Trial
Networks will be the only way to get a high number of superstars.

The only way to unlock 3 superstars quick is by playing a large number of bots of each type (150,100,50). Each agent is therefore limited in the number of superstars they can produce alone.


My head is spinning. The thought of paying Buying flex to basically dump into a wildly different game, not knowing what the hell is going on is dumb.

Therefore....whose writing the GLB2 "How To" guide, and when will it be out?

Surely, there will be a guide written before the launch?
 
Corndog
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Originally posted by Time Trial
Let's wait and see how many people build bots that are going to cost in the range of 20% over base salary compared to the number who cost 0-8% over base salary.


I would guess probably about 70-80% of people.

But that was intended.
 
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