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TehKyou
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Originally posted by Coutinho
Just seems like implementing reduced flex prices for a period would be at worst a temporary failed experiment, and at best a fairly easy way to get people building dots again in bigger numbers, rejuvenating the game, at least for a while.


This is how I'm thinking of it. Paying for 10-20 dots at a time adds up extremely fast at the moment. I can only really do that every 8 or so GLB seasons, then the ones inbetween are maybe 2-3 new dots every other season or so.
 
bhall43
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Originally posted by Team Nucleus
This sucks for the customers that like to create multiple players....
This new setup decreases the amount of players those customers are able to have.


Not sure I follow....
 
Coutinho
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Originally posted by bhall43
Lowering the prices isn't going to make people spend more. They spend what they do because that is what they spend. Sure it will equate to a couple more dots out of their spending but that is about it. It isn't the same amount of profit for them. It actually is a lower profit for them.


You're missing the point here. A couple of extra dots per user means a lot more dots overall. Fuller rosters. More competition. More reason to log in. People who only spend enough to maintain a couple of boosting dots now have four or five, and there's more "action" for a user with more dots. More interest. More reason to keep playing, keep spending, because the game/forums are more entertaining.

Perhaps. None of this would be guaranteed. But it's a decent bet, and something they could have tried.
Edited by Coutinho on Oct 27, 2013 13:55:30
 
bhall43
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Originally posted by Coutinho
You're missing the point here. A couple of extra dots per user means a lot more dots overall. Fuller rosters. More competition. More reason to log in. People who only spend enough to maintain a couple of boosting dots now have four or five, and there's more "action" for a user with more dots. More interest.

Perhaps. None of this would be guaranteed. But it's a decent bet, and something they could have tried.


I am not missing the point at all. Them lowering the flex return doesn't change what you are saying. But it does keep the profit for GLB similar. The customer just doesn't get the same long term investment over a 3 year period.
 
Team Nucleus
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Originally posted by bhall43
Not sure I follow....


If I have a budget on GLB1 to create say 20 players....under the new GLB2 flex price structure I wouldn't be able to afford 20 players...
 
bhall43
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Originally posted by Team Nucleus
If I have a budget on GLB1 to create say 20 players....under the new GLB2 flex price structure I wouldn't be able to afford 20 players...


umm...you are right. You would be able to afford more.

The only reason GLB2 sounds like it costs more is shorter careers and less flex return.
 
Coutinho
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It doesn't keep profit at similar levels if fewer people invest anything at all, does it though? It keeps profit at similar levels per dot. But if less people buy in, their profits fall. And as I said, a dwindling userbase is a spiral of decline that fuels growing disinterest, less competition, and further falls in profits.

Do flex sales work (the ones where you actually got more flex for your money, not some reward points bundled in for free)? Do sales go up, and by enough to make the sale worth it for the company?

If they do, that might be some (limited) evidence that reducing the cost of flex points in $ terms would be a decent thing to try for a longer period.
 
yello1
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Where is this price structure set forth?
 
Team Nucleus
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Originally posted by bhall43
umm...you are right. You would be able to afford more.

The only reason GLB2 sounds like it costs more is shorter careers and less flex return.


Huh? Not sure I follow....
Edited by Team Nucleus on Oct 27, 2013 14:03:00
 
CornBlade
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Oh deer, that's a lot of doe
 
Team Nucleus
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Originally posted by CornBlade
Oh deer, that's a lot of doe


WTF?
 
Greywolfmeb
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Originally posted by CornBlade
Oh deer, that's a lot of doe


Oh look... a new multi
 
TehKyou
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Yeah, it was already 50/50 I was going to replenish my flex (actually like 40/60) but since ben halls arguement that reduced flex cost per boost would not net in more dots, more revenue and more unrefunded CEQ upgrades I no longer have any interest in purchasing that MVP package. You can chalk this one up as bhall losing the company a small amount of money.
 
CornBlade
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Originally posted by Greywolfmeb
Oh look... a new multi


No, multis are illegal on this website
 
bhall43
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Originally posted by Team Nucleus
Huh? Not sure I follow....


The highest flex position in GLB2 is 150 flex.

There are 12 SP boosts at 200 flex per boost regardless of player.
There are 3 AP boosts at 250 flex per boost regardless of player.
There are also 4 career extension boosts available at 150 flex per player if you choose to use them.

That is 3750 for the highest rated player that I can tell. That is about half the investment of the current highest leveled player in GLB1.

Plus your player never really "retires". He joins a legend league that you can watch him essentially forever.
 
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