GLB1 is pretty much sorted out. there's build guides for everything. now it's basically just having the patience and OCD to see a build through to the end. as far as a shot at a trophy goes, there's an incredibly small number of good coordinators relative to the size of GLB as a whole--that's why WL is so inbred right now. After you clear those 2 hurdles, it basically comes down to luck, or RNG, or rock-paper-scissors, or whatever other label you want to put on it.
GLB2 is at least fairly uncharted territory for a while. I think the long term health of GLB1 is riding on GLB2. There really needs to be an influx of new agent.
I kind of think the same..........GLB 1 is finally where it is a workable game.......WL is like you said inbred..lol......
Many like me are still trying to win trophies in Pro.......... and that is fine with me..... Still got hopes of doing it.
I will stay and I hope that many will keep their dots going.............
MY FEAR is that too many accounts will be "baby sat" by other agents.
Originally posted by Time Trial Since your flex will pool, I don't think I would trust too many people to watch my account on GLB1 while I was playing GLB2.
I'm thinking "neither". To launch GLB2 so soon after GLB1 was out of beta is an error that will cannibalize the already limited playerbase they have. I do not have a tendency to encourage mediocrity with my money, and as such, the best course of action is to stop p(l)aying.
Originally posted by Hagalaz I'm thinking "neither". To launch GLB2 so soon after GLB1 was out of beta is an error that will cannibalize the already limited playerbase they have. I do not have a tendency to encourage mediocrity with my money, and as such, the best course of action is to stop p(l)aying.
Originally posted by Hagalaz I'm thinking "neither". To launch GLB2 so soon after GLB1 was out of beta is an error that will cannibalize the already limited playerbase they have. I do not have a tendency to encourage mediocrity with my money, and as such, the best course of action is to stop p(l)aying.