I think that people try to hard for the perfect piece. Take the +3 and save 40 BTs, or the 5% and save 50, and then just enhance it.
Forum > Goal Line Blitz > typical "AEQ shop" sucks thread
jdbolick
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Originally posted by SciFi not Syfy
I think that people try to hard for the perfect piece. Take the +3 and save 40 BTs, or the 5% and save 50, and then just enhance it.
Me too, but the problem is when you have only one attribute and only one type of % that you're looking for. Occasionally you'll have a player with incredibly shitty luck, such as my HB that got ruined by rolling ~100 times.
I think that people try to hard for the perfect piece. Take the +3 and save 40 BTs, or the 5% and save 50, and then just enhance it.
Me too, but the problem is when you have only one attribute and only one type of % that you're looking for. Occasionally you'll have a player with incredibly shitty luck, such as my HB that got ruined by rolling ~100 times.
Time Trial
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Originally posted by jdbolick
Me too, but the problem is when you have only one attribute and only one type of % that you're looking for. Occasionally you'll have a player with incredibly shitty luck, such as my HB that got ruined by rolling ~100 times.
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
Me too, but the problem is when you have only one attribute and only one type of % that you're looking for. Occasionally you'll have a player with incredibly shitty luck, such as my HB that got ruined by rolling ~100 times.
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
Edited by Time Trial on Aug 27, 2013 15:35:32
aaasahi
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Originally posted by Time Trial
Originally posted by jdbolick
Me too, but the problem is when you have only one attribute and only one type of % that you're looking for. Occasionally you'll have a player with incredibly shitty luck, such as my HB that got ruined by rolling ~100 times.
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
I guess I will do the same thing.....
Originally posted by jdbolick
Me too, but the problem is when you have only one attribute and only one type of % that you're looking for. Occasionally you'll have a player with incredibly shitty luck, such as my HB that got ruined by rolling ~100 times.
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
I guess I will do the same thing.....

Thundercat_12
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Originally posted by Time Trial
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
u wanna go halfsies ill build half
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
u wanna go halfsies ill build half
Originally posted by Time Trial
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
Gotta agree with this.
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
Gotta agree with this.
Yawl cry too much about this sh*t. Just had 12 dots hit level 31 recently. Sat down one evening and started rolling. Never rolled more than 4 times for any dot. Got the following:Pass Block Guard got +3 str and +1 foundation sa
Run block guard got nothing this time.
Run Block Center got +3 strength and 5% hold block
CB got +3 speed and 5% deflect ball
STOP center got +3 strength and +1 quick cut sa
STOP center got +3 strength and +1 big hit sa
STOP center got +3 strength and +1 monster hit sa
STOP center got +3 strength and 5% hold block
Elusive back returner got nothing this time through.
Scat back got nothing this time through.
Run Block Guard got nothing this time through.
Pass Block center got +3 strength and 5% hold block.
2 of these AEQ I nailed with the first roll. One other one took 2 rolls.
Tonight I rolled for the 4 dots missing AEQ so far. Got the following;
Run Block guard got +3 strength and +1 get low SA
Elusive back returner got nothing at this time. Will roll once more then build AEQ if unsuccessful.
Scat back got +3 speed and 5% fake chance.
Run Block guard got +3 blocking and 5% hold block on his first roll.
That leaves me with only 1 out of 12 dots left to get AEQ for. Yawl wanna say the system is broken... maybe it's your systems that are broken cuz it's workin just fine for me.

Originally posted by Time Trial
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
You want an OC?
With my next batch of 55 players I'm planning on making 10 "reserve" players that aren't on the roster. If the builds or the rolls of one beats the other, I will retire one and keep the other.
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
You want an OC?
Originally posted by Time Trial
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
"No - no words decribe it. Poetry! They should've sent a poet. So Beautiful. So Beautiful... I had no idea."
Government rule of spending from the movie "Contact":
"Why build one [dot] when you can build two for twice the price?"
"No - no words decribe it. Poetry! They should've sent a poet. So Beautiful. So Beautiful... I had no idea."
ryan_grant-25
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Originally posted by SciFi not Syfy
I think that people try to hard for the perfect piece. Take the +3 and save 40 BTs, or the 5% and save 50, and then just enhance it.
no, I dont get +3 pieces unless it is blocking or carrying for my WR
I think that people try to hard for the perfect piece. Take the +3 and save 40 BTs, or the 5% and save 50, and then just enhance it.
no, I dont get +3 pieces unless it is blocking or carrying for my WR
Originally posted by ryan_grant-25
no, I dont get +3 pieces unless it is blocking or carrying for my WR
Or punting for anyone other than a punter
no, I dont get +3 pieces unless it is blocking or carrying for my WR
Or punting for anyone other than a punter
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