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jdbolick
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Dec 22, 2011
- Added o-line blocking slide logic to better block inside gaps on overload blitzes vs pass blocking
- Fixed bad route causing an incorrect lead on Singleback WR Screen play
- Reduced pump fake chance by a little in general, and catch fake chance specifically vs zone defenders (mid day patch)
- Added some "slowdown through the line effect" for blitzers similar to running back, but based on blocking of nearby blockers and shed block skill of blitzer. Addresses some insta-sack type nano blitzes. (mid day patch)
- Updated blocking decision order of operations for run blocking to fix some wrong decisions vs certain blitzes (mid day patch)
- Increased deflection/int chance in general by a little bit, especially for double+ coverage (mid day patch)
- Updated zone coverage logic to better cover and hand off players coming into and out of zone, and give zone defenders a small natural bonus to interceptions and deflections (mid day patch)
 
sehorn31
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About all you can do is put them in the Flat and lose Player's cause they don't get to Rush the Passer.
 
Thundercat_12
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Originally posted by sehorn31
About all you can do is put them in the Flat and lose Player's cause they don't get to Rush the Passer.


not really a 3 3 5 nickel seems to be working well for me with the d line spread

the issue for most though is my cbs have very high strength i ignored the algs
Edited by Thundercat_12 on Aug 13, 2013 20:17:52
 
sehorn31
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Thx for the Input Thunder.
 
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