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El Retré
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Why would I not want to enhance training for a dot in pee wee? Anything that makes him better is a good thing, no? Why would you not train the main attribute? Is this due to retiring them after one season? Because I planned on trying to keep them just to keep them. I am aware they won't be quite as good as other dots, but I'm not overly concerned about that right now.
 
whodey08
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Originally posted by El Retré
Why would I not want to enhance training for a dot in pee wee? Anything that makes him better is a good thing, no? Why would you not train the main attribute? Is this due to retiring them after one season? Because I planned on trying to keep them just to keep them. I am aware they won't be quite as good as other dots, but I'm not overly concerned about that right now.


If your keeping your dot beyond pee wee than you want to follow the advice laid out previously. My advice is based on a pee wee dot retiring after 1 season.

There is a HUGE difference in the way you build if you plan on retiring after 1 season versus keeping your dot around. If your keeping your dot around than you have time to focus on your most important attributes. If your doing 1 season run than you have limited time to get your build the way you want it so you build completely differently.

Edited by whodey08 on May 17, 2013 16:36:13
 
ProfessionalKop
Gangstalicious
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Originally posted by lexden11
fyp


lol for saying your cuz id still be referencing you.
 
Theo Wizzago
Coyote
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Originally posted by whodey08
This is horrible advice man. Sorry....but it is.

You don't want to enhance anything to 30% for a pee wee dot. I don't enhance any attribute at all but if you insist on enhancing than I wouldn't do more than 10% (1 star). 4 way multi training is not the best idea either for pee wee dots either. Maybe...and I emphasize MAYBE a few positions could benefit from it but I never 4 way multi train my pee wee dots. There are a lot of dots where I don't train the main attribute all.


Cool. Like I said... things change... new ways and new ideas come along better than the old ways... and we change with it. This is good to know. I'll share it with my buds who own PeeWee teams. Danka.
 
frankiebee
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what if I don't hit 32.9 by day 48?
 
ProfessionalKop
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Originally posted by frankiebee
what if I don't hit 32.9 by day 48?


i hit 33 about to rollover to 34 on day 48. pretty sure you should be at that spot too.
 
whodey08
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Originally posted by frankiebee
what if I don't hit 32.9 by day 48?


You will hit 33 if you enhanced and trained properly from the day you created your dot.
 
PeeJJK
SM4LL
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Originally posted by whodey08
You will hit 33 if you enhanced and trained properly from the day you created your dot.


32.9 is what people hit when they pick one pound above minimum for their weight.
Edited by B1G on May 19, 2013 10:22:17
 
frankiebee
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Originally posted by ProfessionalKop
i hit 33 about to rollover to 34 on day 48. pretty sure you should be at that spot too.


im 86% of the way through 31. Im going to intense train tonight one more time at 55%. Im at the 2x multiplier now for training. Just seems like im going to fall just slightly short
 
frankiebee
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Originally posted by B1G
32.9 is what people hit when they pick one pound above minimum for their weight.


Well there's my answer. I went with a mid weight. I didn't want a 260 pound power back. I wanted a 235 pound power back. will this hurt much?

 
Novus
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Originally posted by frankiebee


Well there's my answer. I went with a mid weight. I didn't want a 260 pound power back. I wanted a 235 pound power back. will this hurt much?



It'll hurt a little... what you might have to do is boost ONCE, then take your first attribute over the first soft-cap (over 48.07), then use your second and third boosts.

Not ideal, but you can still get a decent build out of this, I think. I'd have to run it through the VPB all the way to the end, though, and I could be very, very wrong on that.
 
Hagalaz
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As long as you have 32.08 on day 48, you can cap before boosting.
 
frankiebee
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Originally posted by Novus
It'll hurt a little... what you might have to do is boost ONCE, then take your first attribute over the first soft-cap (over 48.07), then use your second and third boosts.

Not ideal, but you can still get a decent build out of this, I think. I'd have to run it through the VPB all the way to the end, though, and I could be very, very wrong on that.


I guess Ill wait til after rollover to see where it ends up. Looks like he is going to fall just short. The once boost you mentioned is for the ALG?

 
Elessil
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On some builds if you are 1 point short you can purchase a skill point using bonus tokens and then boost to get the same benefits. That is if your build gives ya the 15 bonus tokens needed to purchase a skill point.
Edited by Elessil on May 19, 2013 16:15:00
 
Novus
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Originally posted by frankiebee
I guess Ill wait til after rollover to see where it ends up. Looks like he is going to fall just short. The once boost you mentioned is for the ALG?



No, boosting once would be to get you enough Skill Points so that you can take your first attribute over the cap. But you want as many boosts as possible to happen after you cap your first attribute, so that your ALGs are move valuable. One boost should give you enough SPs to get over the cap. So that's why you would...

1.) boost once
2.) take your attribute over the first cap
3.) boost two more times

Make sense?
 
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