Ill put it like this, lets say the scripters stop working and the game is now complete and this is all figuratively speaking and I know a lot more goes into what I am going to say but for the sake of a quick 10min write up
For physical and mental attributes
Dots accelerate at 1.345 ticks a second till they reach max speed with 80 agility
In the new sport this can be the same or just toned down by a percentage if abuse occurs
Dots move at 6 ticks a second at 120 speed
Again the same for basketball
If their vision is 60 they have a 65% chance of getting a vision check correctly
Again, same
So basically Attributes like speed, agility, jumping, strength, confidence, stamina,vision etc still works the same as GLB on a football field except now it’s a basketball version (with little tweaks to accomadate the smaller court and other basketball related things), this is what I was referring to when I said “pyshics” engine even though its not a true physics engine by many standards especially with things like stamina and vision
For Skills:
Chances of catching a ball is 80% at 80 catching minus the defenders swat/KL probability and ticks away from receiver
This one just change catching to shooting, obviously more catches are caught then shots made so just get a rough ratio of how it is in real life and tweak the formula
Chances of a fumble is (Str lvl(.6) + tackling(.4)-(ball carrier str(.6)+ball carrier carrying(.4) and if the result is >10 then a fumble occurs(I know a lot more goes into that like confidence, morale, stamina, VP,SAs)
For this just change strength to agility, tackling into stealing, carrying into ball handling and fumble to steal, again I know in basketball steal happen a lot more than fumbles so maybe make that >2 instead for steals
And so on and so forth for holding/breaking blocks, fakes, and good passes
So basically if they moved all those formulas to a basketball court with switching some attributes for others which would depend of archtypes of positions, Then change skills like throwing into shooting, carrying into ball handling, kicking into free throws, tackling into stealing, catching into passing, and so on and so forth. Could also just replace the football VAs, SAs, AEQ pieces into basketball ones
Bonus Tokens, Training Points, VP, Soft Caps can all work the same as before with some tweaks if there are more/less attributes than football
Playbooks, substitutes, recruiting, league organization, stadium, concessions, endorsements and etc can also be implemented---stuff like this would be a breeze to put into another game since GLB already owns the applications
Figure that’s a year of testing and tweaking?
If I sound stupid I'll shutup.