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Forum > Goal Line Blitz > Player Population, Decreasing Demand and the Future of GLB
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fumblestruck
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Originally posted by bhall43
Ya but 2 years later you aren't going to return that console game for 75% value.


That assumes I no longer play the console game. To make a correct logical equivalent - if I no longer wish to play GLB what do I get back? Big fat nothing....because my only option is to not login and walk away.

If I continue to play the console game, I don't have to continue to pay. In GLB even if I recycle I have to kick in an extra $20 each time I recycle.

Originally posted by bhall43
Not to mention the game was vastly better when there weren't a bunch of teams running around with 55 one agent players.


Network teams are what really wrecked GLB. If you don't hang out here all the time and recruit/make connections, you will never be able to compete. If you can't compete - what's the point?

The first few seasons were fun because it was competitive and Networks hadn't destroyed the competition yet.
 
Catch22
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Some responses to some of the concerns posted in this thread:

1. We have more active users that have logged in the last 3 days than we did 6 months ago. Approximately 500. So saying the GLB player population is declining is inaccurate.

2. We're not going to change the pricing structure.

3. I'm fairly confident I won't lock threads that contain legitimate discussion of GLB. What I will lock are threads that contain trolling or violate our forum rules. As long as this thread continues with discussion in a level-headed manner, it will remain open.

4. Building and running a team is clearly NOT the main draw of GLB. When we ran a survey 2-3 years ago, player building was the far away winner of the question "What aspect of GLB do you enjoy most?" - it wasn't even close.

5. Saying that we do nothing to improve this game, even post-Beta, is somewhat ridiculous. All one needs to do is look at the change log to see we make changes/improvements on a continual basis. If you think something is broken and has not been addressed either by Support or Bugs, by all means please send me a private message and we can discuss it.

6. The level of communication to GLB users has not fallen off considerably. When a game is running somewhat smoothly (and we believe that GLB is), then there is not much to communicate. But just in the past month Admins or myself have made the following posts addressing some concerns/questions/issues users have had (not to mention this response):

http://goallineblitz.com/game/forum_thread.pl?thread_id=5049668&page=1#46982307

http://goallineblitz.com/game/forum_thread.pl?thread_id=5044153&page=3#46965456

http://goallineblitz.com/game/forum_thread.pl?thread_id=5047430&page=2#46964428

http://goallineblitz.com/game/forum_thread.pl?thread_id=5047672&page=6#46958607

http://goallineblitz.com/game/forum_thread.pl?thread_id=5046544&page=6#46956253

http://goallineblitz.com/game/forum_thread.pl?thread_id=5046918&page=2#46948767

http://goallineblitz.com/game/forum_thread.pl?thread_id=5046465&page=5#46942536

7. We agree that game complexity and the learning curve for newcomers to the game is an issue. It's something we're evaluating and will be working on improving.

8. People still buy flex. GLB still operates profitably. Bottom line, this game, or Warrior General Games is not going anywhere. People have been saying that we're dying for years now (I remember people saying this even before I was an Admin), yet we're still here.

9. My pm inbox is always open and I am always willing to listen to what users have to say. I've always used user feedback in reporting to Bort and DigitalDaggers what the userbase is thinking. If you have something you want to discuss and feel it has not been responded to appropriately in the forums (I read the forums often but I don't read every thread nor do I respond to every complaint), please send me a message and I will be happy to have a conversation with you about your concern.

10. Good luck in the playoffs and WE do appreciate you playing GLB and being loyal customers/players of the game for such a long time.
 
Soulcrates
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Originally posted by QB Eater
You get five seasons at full build out. That's pretty good.


Originally posted by gbororats
but it takes 7 seasons to get there, flip it

not to mention that you get stuck at level 73 for an entire season... what a waste, while the rest of the pro rejects sit at level 79.


5 seasons before declining stats, and rapidly declining stats at that. I've seen NFL players dominate the game after 5 seasons, and continue to play at very high levels beyond 10 seasons. There seems to be a very high amount of mathematics behind the the player stats and degeneration, but at a constant level, instead of a realistic increasing decline. Slow at first, then faster the older the player gets would be more accurate.

I just got tired of constantly making new players because I like playing with the ones I made the way I made them, so it became more of a chore than a pass-time. Perhaps the game makers want a smaller group of players, then so be it. I'm sure there will always be a micro group of people willing to pour large amounts of money and time into a game like this, instead of a wider array of people willing to spend smaller amounts of money and time into a game and get satisfaction as well. Just seems like a lost market.

Originally posted by Catch22
7. We agree that game complexity and the learning curve for newcomers to the game is an issue. It's something we're evaluating and will be working on improving.

I think this is a great idea! Developing it into a functional act is another story. Keeping it simple is always the best way.
Edited by Soulcrates on Mar 9, 2013 16:35:47
Edited by Soulcrates on Mar 9, 2013 16:35:29
 
Deathblade
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Natural attrition.

It happens to every game eventually.
 
Deathblade
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Originally posted by Catch22
4. Building and running a team is clearly NOT the main draw of GLB. When we ran a survey 2-3 years ago, player building was the far away winner of the question "What aspect of GLB do you enjoy most?" - it wasn't even close.


Coordination helps amplify the enjoyment of dot building.

For example, blitzing CBs or slow runstopping LBs aren't really viable without a DC using them properly.
 
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Originally posted by evileyez
the game is too complicated and too difficult for new users to grasp before frustration sets in. it's not a money thing


less math, more football---that's the ticket
 
Deathblade
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Originally posted by
7. We agree that game complexity and the learning curve for newcomers to the game is an issue. It's something we're evaluating and will be working on improving.


Complexity isn't bad.

Obtusiveness is.

Pokemon is one of the most complex RPGs in the market, but 8 year olds play it.
Edited by Deathblade on Mar 9, 2013 16:47:31
 
Catch22
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Originally posted by Deathblade
Coordination helps amplify the enjoyment of dot building.

For example, blitzing CBs or slow runstopping LBs aren't really viable without a DC using them properly.


Originally posted by Deathblade
Complexity isn't bad.

Obtrusiveness is.

Pokemon is one of the most complex RPGs in the market, but 8 year olds play it.


Not disagreeing with you on either of these.
 
Deathblade
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Also just realized chrome auto corrected obtusiveness with obtrusiveness

lol
 
yello1
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Originally posted by Catch22
... We have more active users that have logged in the last 3 days than we did 6 months ago. Approximately 500. So saying the GLB player population is declining is inaccurate. .....


500 active users is nice.

But you have 37 leagues in this game @ 32 teams @ 55 dots each = 65120 dots needed to fully staff the teams in the game to maximize competition and player enjoyment (not counting the D Leagues). At 500 active players that means each would have to own 130 dots.

Even if we suppose that only 20% of the active user base logged in during the last 3 days that still requires each player to own 26 dots.

That seems unlikely to me, even on average.

So it would seem to me that there is indeed a need for more players - or more boosted dots per player.



 
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thats a lot of dots, i better buy some more flex
 
InRomoWeTrust
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Originally posted by yello1
500 active users is nice.

But you have 37 leagues in this game @ 32 teams @ 55 dots each = 65120 dots needed to fully staff the teams in the game to maximize competition and player enjoyment (not counting the D Leagues). At 500 active players that means each would have to own 130 dots.

Even if we suppose that only 20% of the active user base logged in during the last 3 days that still requires each player to own 26 dots.

That seems unlikely to me, even on average.

So it would seem to me that there is indeed a need for more players - or more boosted dots per player.





uhhhh, I think he meant 500 more, not 500 total. Like the community was at 10,000 and now it's at 10,500.
Edited by InRomoWeTrust on Mar 9, 2013 18:19:25
 
AirMcMVP
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Originally posted by Phantom Of The Opera
I was just talking to another agent about how much we enjoy playing the game, but how admins are far to lazy to tap into the real potential of this game and make it truly amazing. Clearly there are many things that need improving that they just flat out ignore, and the marketing is non-existent.


I suspect the patched-together design of this game makes it hard to add more patches. That's part of the reason I think GLB 2.0 is a project that has to be in the works someplace. Could it be the "new game"? It could, but probably won't be. I suspect we'll see the "new game" followed by baseball followed by GLB 2.0. Total speculation.
 
BadgerPhil
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Originally posted by yello1
500 active users is nice.

But you have 37 leagues in this game @ 32 teams @ 55 dots each = 65120 dots needed to fully staff the teams in the game to maximize competition and player enjoyment (not counting the D Leagues). At 500 active players that means each would have to own 130 dots.

Even if we suppose that only 20% of the active user base logged in during the last 3 days that still requires each player to own 26 dots.

That seems unlikely to me, even on average.

So it would seem to me that there is indeed a need for more players - or more boosted dots per player.





- Lots of wasted math, should probably reread his post a couple more times.
 
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Originally posted by fogie55
100% agreement with this. end goal (WL) very difficult to reach for most and the road to get there (because long term builds are unbalanced and because the sim is coded around WL play) is not enjoyable enough.

AIs need an overhaul/update. They still look and function like something from 1995.


This guy totally gets it. The questions are remaining though, what to do with the dead time waiting for a sim. Guess I'll go play the meta games on the forums and find some great conversations or maybe make a suggestion that would make my expensive players more interesting and fun.
 
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