User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Revisions to Yello's retirement idea thread
Page:
 
PhillyFossil
offline
Link
 
Originally posted by Diamond Spade
it was also stated how the so call "issue" could be solved.

1. stop being careless or lazy. plan shit out.

2. if u gunna retire the player anyway sell the custom equipment if u really need it.

3. ask support to push it back a day

keep making urself look silly ur doing a good job



1) Mere opinion and conjecture. Not a sound argument regardless of relevance.

2) An option easily overlooked when crunch time comes. Most people won't think of it unless suggested to them. Still....a valid point which needed to be raised within these threads.

3) See #2.


That said, there is an awful lot of personal commentary going on here rather than discussion of the actual idea. All the negative campaigning is like watching an ad for Romney or Obama. It really doesn't belong in these forums.

I have had an agent ask for release just 2 days after signing a contract. He said he was retiring the dot for the reason. Two seasons later, the dot is still active and playing for another team. I will never sign or recruit another dot from that agent again. Furthermore, I will warn other owners away from that agent. That simple.

Yello, you do tend to request self-serving changes. And yes, that's why you get trolled. Some of your ideas get squashed too quick. That doesn't mean they should be implemented, just discussed and investigated more deeply. Something else may come from that which actually might be of value. In fairness, selfish motivation is most often the impetus behind any proposal any one of us brings to this forum. It's up to us to demonstrate how our proposal can provide the greatest benefit to either GLB or the customer base.

All of that said...

I think Alky is right. I think this feature would be used much more often than most people realize. There are a lot of agents on GLB who are casual users....who after 4 years on the site still don't have a solid grasp of dot development, who bounce from team to team like orphans and foster homes. We all choose the level of involvement we want within this game. None of us knows what is exactly right for everyone else. We can make all the excuses, point all fingers, and fling all the mud we want. Nothing changes this one simple little fact.

As a business, GLB needs to grow. Growth requires new customers. Generating new customers requires a broad appeal. Diversity typically spurs growth. Specialization typically stifles growth. Part of the "shrinkage" in GLB has been due to the conflict between those who do and do not want change. However, in reading old threads in abandoned forums, I have noticed that GLB has been notoriously slow about bringing change forth. Then when change comes, a bunch of people get upset and leave the game. My observation is the GLB has realized that catering to such people will only kill the game by failing to generate new business....because any loss of customer base would go unreplenished. So, GLB has a progressive plan, but my guess is that GLB purposely chooses to implement this plan slowly to avoid big sudden shifts within the customer base.

The OP fits within the progressive nature of GLB's plan. It probably would be a good move business-wise, not because it directly generates revenue, but because it can indirectly promote increased revenue by encouraging customer loyalty. Just because a handful of vocal users don't think it's necessary or that people should prioritize better does not change the reality of the situation. People make mistakes. People overlook things. People spend money foolishly. That's part of life. Some of those same people may otherwise be practical, responsible, and hard-working. That can't be readily judged from a few lines on a computer screen here and there. Therefore, as a business, GLB needs to take all of this into account. People need flexibility - a margin for error. So does GLB.

Is the OP absolutely necessary? No. Is it worth the time and effort to code it? Absolutely. If it takes one programmer a full week to code, and that programmer is earning $40/hour, that's a one-time cost of $1600 compared to the 1000s of dollars GLB can make in the future due to increased customer retention. Even if they only make $1000 per year off of that one little code, that still could be a 150% profit over the next 4 years just from that one piece of code.

Is the OP going to ruin the game? Not likely. Anyone who chooses to be very serious about the game is rarely going to use this option. However the masses of casual agents that customer growth tends to bring will probably use the option much more often rather than simply abandoning the game. And besides, allowing this option along with a screen informing the agent of alternative options (contacting Support or selling CEQ), will actually allow the customer to make his own decision about how best to proceed given the circumstances. For all you know, he might want that Flex to upgrade his CEQ on a level 56 or level 72 dot....but maybe he hasn't bought CEQ yet on his Rookie dot that he already boosted 3 times.

I personally think the OP would be used by 32% (+/- 2% roughly) of the GLB customer base. A little higher than Alky's estimate, but a lot higher than 1%. A most of those users might only use the OP once or twice over a period of several years, but if it keeps them active within the game so that they continue spending money on the game for years to come, then so be it. That just makes the OP a no-brainer. Like I said, $1600 for the chance to make 1000s of dollars more. It benefits both the customer and the company.


(Edit was just to fix a couple math errors unnoticed while typing.)
Edited by PhillyFossil on Sep 29, 2012 14:14:12
 
Diamond Spade
offline
Link
 
30% really? thats alot of careless owners.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Diamond Spade
30% really? thats alot of careless owners.


Sometimes it's not carelessness... sometimes it's just stuff that gets forgotten or overlooked. And, unless Jesus himself is playing GLB, I expect PEOPLE to make mistakes. Things that help us eliminate that kind of trivial stuff is good for the game.
 
Diamond Spade
offline
Link
 
Originally posted by Theo Wizzago
Sometimes it's not carelessness... sometimes it's just stuff that gets forgotten or overlooked. And, unless Jesus himself is playing GLB, I expect PEOPLE to make mistakes. Things that help us eliminate that kind of trivial stuff is good for the game.


do ppl not set aside flex for renewing teams?
 
onemiln09
offline
Link
 
Originally posted by Diamond Spade
do ppl not set aside flex for renewing teams?


not all.
 
yello1
Preacher
offline
Link
 
Originally posted by Diamond Spade
30% really? thats alot of careless owners.


Its a game. duh.
 
yello1
Preacher
offline
Link
 
Originally posted by Diamond Spade
do ppl not set aside flex for renewing teams?


They do

And then they get distracted by someone asking for a rookie dot. Or over looked a needed CEQ. Or boosted that guy they were not going to boost, or decided not to retire Old Faithful for one more season...etc.

Or they just did the math wrong, or decided not to spend 20 minutes doing the math in the first place.

Remember when plotting out your flex its often done seasons in advance. The clunkiness of the system makes that harder than it should be.
 
yello1
Preacher
offline
Link
 
Originally posted by PhillyFossil
...Yello, you do tend to request self-serving changes. And yes, that's why you get trolled. Some of your ideas get squashed too quick. That doesn't mean they should be implemented, just discussed and investigated more deeply. Something else may come from that which actually might be of value. In fairness, selfish motivation is most often the impetus behind any proposal any one of us brings to this forum. It's up to us to demonstrate how our proposal can provide the greatest benefit to either GLB or the customer base.



I know you mean this post well and I appreciate that. And in that non-argumentative light, let me say

For once and for all

My suggestions are NOT self serving.

Self Serving is when its benefiting you.

Anything we discuss here would not be implemented for several seasons, if ever.

So suggesting the change is NOT self serving. The dots or situation I am in that makes me notice a flaw in the game and conceive a solution is going to be dusty and forgotten by the time any suggestion is implemented.

The suggestion is, therefore, NOT self serving by the very definition of the terms and the context in which they are made.

I make the suggestions I make because I am playing the game I am, which results in me seeing the things in the game that I see.

That is the only context ANY of us can make a suggestion. Unless you are really wandering around the game trying to break it down and look for problems which I do not generally have the time to do.

So to those of you out there who are dismissive of my ideas because some season 1 trolls like Hatch or the greater Luddite community decided to bandy about the Self Serving crapola, please get a clue and wake the samuel L jackson up and realize that its baloney sauce. My suggestions are for the good of GLB and whatever poor slob blunders into these situations in the future. It ain't about me.

Its about the game.
 
greengoose
offline
Link
 
Self-serving is when you objectively stand back and say "just how many people are actually going to benefit from this change (i.e. actually use it)" and the answer is "rut roh".

If you do that with this suggestion, you'd be hard pressed to come up with an answer of "few - if any". Most people do a good job of managing their flex - for that answer to be anything other than "few" would suggest that most people don't or that they simply want the freedom to be careless at the expense of adding GLB code. I'd like to give the GLB user base more credit than that.
 
yello1
Preacher
offline
Link
 
Originally posted by greengoose
Self-serving is when you objectively stand back and say "just how many people are actually going to benefit from this change (i.e. actually use it)" and the answer is "rut roh".

If you do that with this suggestion, you'd be hard pressed to come up with an answer of "few - if any". Most people do a good job of managing their flex - for that answer to be anything other than "few" would suggest that most people don't or that they simply want the freedom to be careless at the expense of adding GLB code. I'd like to give the GLB user base more credit than that.


Entirely untrue.

If there is a problem/sticking point/facet that could be better with the sim for one player then it will apply to hundreds of players if not thousands of players over the life of an MMO. Simple statistics. I am not the only one who will stumble upon these various situations and be frustrated by them. Fact.

And here we already have many other players saying in these threads that they have a desire for this situation to be addressed. To the point where not one but TWO new threads were made suggesting ideas about it. That from the very small cross section which is the suggestions forum crew. You can bet your bottom dollar that if this feature were used a boatload of users would be pleased by and benefit from it. Fact.
 
greengoose
offline
Link
 
True.

The very 1st thing anyone should do before making a suggestion is assess the real nature for the suggested change, i.e. what is the catalyst. In this case it's the owner not managing his flex properly - end of story. This change only applies to owners who have run out of flex and simply don't want to wait until Day 41. It ignores the other 99.9% of GLB.

The next thing anyone should do before making a suggestion is determine is this because of an in-game problem or human error (i.e. misunderstanding what the real root cause of the problem is). In this case it's human error - plain and simple.

GLB has two things it can do to address problems. When the problem is sufficient in scope it makes changes to the code to address it, when it's not it accommodates users with specific issues through PM. The latter is the best course of action to take in this case.

Lastly, it doesn't bode well for a team owner to come in and petition for help managing his finances, because if he's having problems with such a simple thing then there is no telling the scope of the other problems he's surely to have going forward. Same can be said with agents who promise to boost their players and don't because they too failed to manage their flex properly.
 
greengoose
offline
Link
 
This idea could be expanded to allow agents to retire their players so they can purchase CE for other players on other teams to get ready for the playoffs too - and it would be an equally bad thing to accommodate.
 
Hitman23
offline
Link
 
+1 for the OP

Nice right up PhillyFossil

I have to wonder if this idea had been originally brought up by someone other than Yello, would it be so quickly thrown aside? I have my doubts.

It really is a solid addition to the game as written up by Raiders12. I believe that it would be used by more than the 30% tbh. I think it is something that a majority of agents would find useful at one time or another in the course of playing this game.

greengoose (and others) say how bad it wold be to allow agents to free up flex and that's his opinion, but it means no more or less than anyone else's. I believe allowing agents to free up flex when they want helps GLB in the long run because it will keep more agents interested and buying flex as they burn through it quicker through player turn over.

I think we should put aside the fact that it was originally (and in a very basic way) brought up by Yello and have the fleshed out idea of Raiders12 voted on and see how many users actually think this is a solid suggestion. We have certainly voted on worse ideas!
Edited by Hitman23 on Sep 30, 2012 08:35:33
Edited by Hitman23 on Sep 30, 2012 08:34:33
 
Diamond Spade
offline
Link
 
what if the owner say no? what r those careless owners gunna do then?
 
Link
 
If this thread is about Yello's retirement from Goal Line Blitz, I'm in favor of it.


Otherwise, -1.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.