We really should bump this, so I did.
Forum > Suggestions > Suggestion • How to make players relevant from day 1
Alky
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allow people to only boost at certain times. Everyone argues on when to boost and some people just dont care so in the lower leagues you have divisions with some teams boosted early and some at the end. Make it a standard time frame to boost and you either do or you dont.
vinman
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Not a bad idea, but I don't see it happening. That is a lot of coding for one person to do.
Dr. E
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One little fix.
Give Agents the choice of what level of the game they want to enter their dot into play. Dots would come with all the SP and everything else that would be seen at that level.
Of course there is a lot of opposition to this idea, no real logical reason and I've never heard Bort's opinion on the matter.
Give Agents the choice of what level of the game they want to enter their dot into play. Dots would come with all the SP and everything else that would be seen at that level.
Of course there is a lot of opposition to this idea, no real logical reason and I've never heard Bort's opinion on the matter.
Originally posted by Dr. E
One little fix.
Give Agents the choice of what level of the game they want to enter their dot into play. Dots would come with all the SP and everything else that would be seen at that level.
Of course there is a lot of opposition to this idea, no real logical reason and I've never heard Bort's opinion on the matter.
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
One little fix.
Give Agents the choice of what level of the game they want to enter their dot into play. Dots would come with all the SP and everything else that would be seen at that level.
Of course there is a lot of opposition to this idea, no real logical reason and I've never heard Bort's opinion on the matter.
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
RiverRat2
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Originally posted by tpaterniti
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
Because spending numerous seasons clicking the plus button beside an attribute once in a while is just as much fun as cleaning out a dungeon full of monsters.
The build process is boring.
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
Because spending numerous seasons clicking the plus button beside an attribute once in a while is just as much fun as cleaning out a dungeon full of monsters.
The build process is boring.
SciFi not Syfy
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Originally posted by tpaterniti
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
As someone who, at times, takes whole seasons away from the game, I would love the option to build any level from scratch and not just at level 79. Maybe when i come back, I feel like building a DT, and the best fit is a university level team. I do not play any other online games of this type, but in those games, if you step away for one or two months, is your character completely worthless? I just do not have the patience to wait two years to have my player hit his peak.
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
As someone who, at times, takes whole seasons away from the game, I would love the option to build any level from scratch and not just at level 79. Maybe when i come back, I feel like building a DT, and the best fit is a university level team. I do not play any other online games of this type, but in those games, if you step away for one or two months, is your character completely worthless? I just do not have the patience to wait two years to have my player hit his peak.
Dr. E
online
online
Originally posted by tpaterniti
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
The purpose would be to compete in the tactical portion of the game, which of course is the whole purpose outside of casual, unlike WOW or any of that genre of a game which is all about character building and very little tactics. Oh, I've never put in a cheat code. Can't imagine it being fun for a second, but I would like to put together rosters with a purpose and compete against good players, not wait a year to do so.
No logical reason? Who would come into the game at any level besides 79? This is a RPG. The whole point is to build players from the ground up. This would be like saying to City of Heroes or WoW or LOTR online or ST online, hey, instead of that system where we level up, why not just let our players start off at max level? It defeats the whole purpose of the game and btw it makes the game boring. I am sure everyone has had some experience putting in a god-mode cheat code on some game. It's fun for like 10 minutes then super boring because there is no challenge at all. Even a great game becomes boring with god mode on because what makes the game great is usually the challenge of it, which in turn requires that you could lose, get injured, do it wrong, etc.
The purpose would be to compete in the tactical portion of the game, which of course is the whole purpose outside of casual, unlike WOW or any of that genre of a game which is all about character building and very little tactics. Oh, I've never put in a cheat code. Can't imagine it being fun for a second, but I would like to put together rosters with a purpose and compete against good players, not wait a year to do so.
This game was meant to be at least 50% building, really more like 65% building.
SciFi not Syfy
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If building is supposed to be 65^, then they should make less boring. Right now, it is nothing more than following a spreadsheet. I would find it hard to believe than any one thinks that is fun.
Originally posted by RiverRat2
Because spending numerous seasons clicking the plus button beside an attribute once in a while is just as much fun as cleaning out a dungeon full of monsters.
The build process is boring.
There are other games out there where you don't have to build. Nobody said we have to come here only... and nobody is holding a gun to us to make us stay. I agree with TPAT here... this is the way this game is meant to be and I really don't want to muck that up. I already play other online games where there is no player building at all. You just buy a made player and pay the salary. You upgrade by trading players, dropping players to upgrade to new/better ones. This game is different and that difference is why I am still here after many seasons. It sure ain't cuz I'm getting rich doing this.
Because spending numerous seasons clicking the plus button beside an attribute once in a while is just as much fun as cleaning out a dungeon full of monsters.
The build process is boring.
There are other games out there where you don't have to build. Nobody said we have to come here only... and nobody is holding a gun to us to make us stay. I agree with TPAT here... this is the way this game is meant to be and I really don't want to muck that up. I already play other online games where there is no player building at all. You just buy a made player and pay the salary. You upgrade by trading players, dropping players to upgrade to new/better ones. This game is different and that difference is why I am still here after many seasons. It sure ain't cuz I'm getting rich doing this.
bhall43
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No logical reason to even have a build a player from scratch mode...GLB would just be better off designing a couple of select arch's and different types of builds and having agents choose which one they want.
They would also have to move into selling a bulk package of players rather than just a single player. I mean what person in their right mind is going to walk in tomorrow and pay 100 dollars to have a player in this game?
They would also have to move into selling a bulk package of players rather than just a single player. I mean what person in their right mind is going to walk in tomorrow and pay 100 dollars to have a player in this game?
Alky
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They just need to come up with a way that pretty much makes you play from the beginning. Granted you could still do nothing but they need to make the dots relevant.
PhillyFossil
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If building dots is boring, it's because agents get too serious over it trying to min/max everything.
I've played RPGs for years. Yes, I'm one of those who have cleared out the dungeon. So, I've followed the evolution of RPGs since they first hit the market in book form.
That said, GLB could stand to take a few tips from games like Diablo, with archetypes and build trees where every level or so you choose which direction you want to go within each tree for that archetype.
Why doesn't Bort do this? My guess is he finds that boring and "cookie cutter". He probably wants to do something different, more original, than the direction computer RPGs are heading in. If that's the case, I say, "Good for him!" There's no reason why sports games shouldn't be able to be RPGs, yet few bother to try. Bort is one of those few. When attempting to do something that is fairly uncharted territory, there is a lot of trial and error, especially when you want to create something new and unique. Is everyone going to like the first or second draft? Of course not. Some won't even like version 8. But those who start playing during version 1 and 2 are more prone to appreciating subsequent versions than any newcomers. On top of that, those in it from the beginning will often have the best insight for future revisions, but not always. Some never want change, but change is inevitable. It's a fact of life.
I'm guessing that Bort wants users to have as much control as possible over the development of their dots. That means micro-management on the user's part. Those who get so serious about "being the best" are called "Munchkins" or "Power-Gamers" or "Hack 'n' Slash" in the RPG community. Most gamers find THEM boring, and avoid them at all costs. That's because they are the equivalent of "Stat Whores" in sports. I've read plenty of anti-Stat-Whoring sentiment here on GLB, both from networks and individual agents. Unfortunately, "power gaming" is always going to happen when users get to micro-manage their dots. A certain percentage of users are inevitably going to head in that direction. Hell, that's why there are so many arguments over build methods. Any build method is going to become boring after it's already mastered. That is another inevitability. It's not the clicking on "+" buttons that makes the game fun, nor does it make it boring. It's the exploration and challenge of building different types dots - not necessarily restricted to positions and archetypes - that makes the build process fun. Users with blinders on - with "tunnel vision", which is an RPG term btw - don't allow themselves to see that because they are focused on the best end result.....which results in cookie cutter builds. So, the problem isn't necessarily the build process at all, but rather what agents are doing with that build process.
Now, what can be done to make the game more interesting? Why do you think there are so many VAs and SAs? Why do you think computer games focus so heavily on graphics? People typically like plenty of choices. They also like new abilities they can play with. Further, they also like to see those abilities in action. People like visual stimulation. If they can see that spin or juke actually happen, users get more into the game.
So to sum up, the area I see as most lacking in exciting the average user is the graphics of the game itself - and the ability to watch entire games after they've been played without having to click on "replay" a hundred times. The other areas have been addressed, and continue to be addressed. This is the one area in need of a major upgrade.
Beyond that, you can please some of the people some of the time, but you'll never please everyone. Any game gets boring when you play it too much or get too serious over it.
I've played RPGs for years. Yes, I'm one of those who have cleared out the dungeon. So, I've followed the evolution of RPGs since they first hit the market in book form.
That said, GLB could stand to take a few tips from games like Diablo, with archetypes and build trees where every level or so you choose which direction you want to go within each tree for that archetype.
Why doesn't Bort do this? My guess is he finds that boring and "cookie cutter". He probably wants to do something different, more original, than the direction computer RPGs are heading in. If that's the case, I say, "Good for him!" There's no reason why sports games shouldn't be able to be RPGs, yet few bother to try. Bort is one of those few. When attempting to do something that is fairly uncharted territory, there is a lot of trial and error, especially when you want to create something new and unique. Is everyone going to like the first or second draft? Of course not. Some won't even like version 8. But those who start playing during version 1 and 2 are more prone to appreciating subsequent versions than any newcomers. On top of that, those in it from the beginning will often have the best insight for future revisions, but not always. Some never want change, but change is inevitable. It's a fact of life.
I'm guessing that Bort wants users to have as much control as possible over the development of their dots. That means micro-management on the user's part. Those who get so serious about "being the best" are called "Munchkins" or "Power-Gamers" or "Hack 'n' Slash" in the RPG community. Most gamers find THEM boring, and avoid them at all costs. That's because they are the equivalent of "Stat Whores" in sports. I've read plenty of anti-Stat-Whoring sentiment here on GLB, both from networks and individual agents. Unfortunately, "power gaming" is always going to happen when users get to micro-manage their dots. A certain percentage of users are inevitably going to head in that direction. Hell, that's why there are so many arguments over build methods. Any build method is going to become boring after it's already mastered. That is another inevitability. It's not the clicking on "+" buttons that makes the game fun, nor does it make it boring. It's the exploration and challenge of building different types dots - not necessarily restricted to positions and archetypes - that makes the build process fun. Users with blinders on - with "tunnel vision", which is an RPG term btw - don't allow themselves to see that because they are focused on the best end result.....which results in cookie cutter builds. So, the problem isn't necessarily the build process at all, but rather what agents are doing with that build process.
Now, what can be done to make the game more interesting? Why do you think there are so many VAs and SAs? Why do you think computer games focus so heavily on graphics? People typically like plenty of choices. They also like new abilities they can play with. Further, they also like to see those abilities in action. People like visual stimulation. If they can see that spin or juke actually happen, users get more into the game.
So to sum up, the area I see as most lacking in exciting the average user is the graphics of the game itself - and the ability to watch entire games after they've been played without having to click on "replay" a hundred times. The other areas have been addressed, and continue to be addressed. This is the one area in need of a major upgrade.
Beyond that, you can please some of the people some of the time, but you'll never please everyone. Any game gets boring when you play it too much or get too serious over it.
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