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alindyl
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Originally posted by greengoose
The correct answer is 57, since that is the length of a season in GLB (48 days) + the 9 days of the 8th preseason.

They'd have to have some pretty butchered builds and some shoddy coordinating to have trouble in a league where they are 9 levels above the designed competition level. In other words, that would have to be the worst network imaginable.


Actually since the older players are pre APD, they likely didn't get the a full offseason/preseason of training that APD players will get - Day 280 will be on a day 40, and then plateau will start day 1 the next season giving them 17 more days to train or so. So non apd players (which a 312 would be) lose out on that last 17 days. 312 (player from his example above) hit plateau on day 8 last season. so i'll stick with my 40 days.

In the future APD vs APD you might see a 57 day difference in training, though the training difference isn't going to be that huge.

Edited by alindyl on Aug 10, 2012 14:04:18
 
greengoose
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Originally posted by Dub J
When I see "chemistry grace period" on day -8 next to the owner's name and a roster full of well built 79s it doesn't take a rocket scientist to figure it out.



The whole thing is so disgustingly easy to fix it's pathetic.

7 developmental leagues - plateau players locked out.
As many competitive leagues as you have competitive teams to fill amongst the plateau'd players.
A seperate league for all the rest of the plateau'd players, who are either substandard or lack the necessary coordinator skills to compete in the competitive leagues.

Right now, Reg Pro resembles allowing 18 year olds HS Graduates to play in the Little League World Series.
 
Dub J
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Originally posted by jdpbernal
Exactly!
Or as what you have said, manually move the level 79s to Elite


Too bad the admins seem to think everything is hard and can't be done. I've seen teams want a lower league and swap with another team wanting in a higher league. Seems like the admins had no problems with those requests. Not sure why swapping a CPU with a human owned team is somehow more difficult.


 
Dub J
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Originally posted by greengoose
The whole thing is so disgustingly easy to fix it's pathetic.

7 developmental leagues - plateau players locked out.
As many competitive leagues as you have competitive teams to fill amongst the plateau'd players.
A seperate league for all the rest of the plateau'd players, who are either substandard or lack the necessary coordinator skills to compete in the competitive leagues.

Right now, Reg Pro resembles allowing 18 year olds HS Graduates to play in the Little League World Series.


That's because we were told that the pyramid was done away with to make anything under WL/Pro flexible. As in, leagues could be reduced or added as needed.


Obviously they lied or simply don't care.

 
Dub J
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But yeah, there's been a number of solutions to this problem discussed and still -0- cares from the admins.

 
greengoose
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Originally posted by alindyl
Actually since the older players are pre APD, they likely didn't get the a full offseason/preseason of training that APD players will get - Day 280 will be on a day 40, and then plateau will start day 1 the next season giving them 17 more days to train or so. So non apd players (which a 312 would be) lose out on that last 17 days. 312 (player from his example above) hit plateau on day 8 last season. so i'll stick with my 40 days.

In the future APD vs APD you might see a 57 day difference in training, though the training difference isn't going to be that huge.



Except that team also has every player fully kitted-out with SA's, while the developing team is still in the finishing stages of their build and hasn't committed to them in an end-build scenario. Not to mention the difference in VA's and the difference in equipment. It's a complete and utter mismatch that shouldn't exist.

It's one thing to have the upper-tier competitive leagues to allow younger, extremely well built players and teams pre-plateau to compete - it's their choice to do so. It's totally another to allow teams to bring in ringers to compete in a league where the vast majority of it has no choice to compete in - they are still in the developmental ladder - they can't go down, all they can do is stand there and take ass-whoopins they shouldn't be taking to begin with.

In bowling we call these teams sandbaggers, guys with a 160 average that are really 200 average bowlers - with that extra handicap they are near impossible to beat unless you can get them drunk enough.
 
Boozer
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pretty sure the owner requested Werld Leeg and ended up in semi pro
 
stevent37
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Originally posted by Border Runners
this^

http://goallineblitz.com/game/game.pl?game_id=2111830

fix ur builds or go home. And our roster is currently boosting as we speak. We did have a couple higher level dots, but just a couple.


Seriously? I looked at your team you have 36 players out of 55 above level 73. That's a couple?

we are talking about level 68 teams playing level 79 teams not 76's playing 79. even after my guys boost I wont have all those level 76's like you. I will have 72's and 71's playing 79's.
Edited by stevent37 on Aug 10, 2012 15:20:29
 
nexill
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Originally posted by ProfessionalKop
you dont own a team, you dont spend weeks recruiting every season.


so your opinions dont mean shit. stop posting, dont come back. thanks for wasting my time.


lol, I love this guy. what a nutball.

but back to steven, who has been very reasonable through this whole thing...yes, I am totally willing to let a couple of seasons go from my dot's career, especially on a team that has been built to be competitive at plateau, which it looks like yours is. At the very least, your effective levels look really solid. Having been in the game since S2 and never been "just a dotbuilder", my focus is only on winning pro, making it to the WL, and doign as well as I can there. So I do come from a very different perspective, as everything that my teams/dots do to get to that point means very very little to me.

But really, and a number of people have echoed this, *there is no reason to think you can't beat those teams*. Learning how to beat teams with an advantage on you is just part of GLB. the Mice (my primary team since S2) have been a top team for forever, but not being part of a network, many seasons we have less talent than other teams of the same level / league. But we stay competitive b/c coordinating can make up for a lot. Dealing with a level difference is the same thing (as far as the end effect), and if you get some practice in learning how to beat teams with better talent, it will serve you very well for the plateau stage of your players' careers.

And by all means, if you feel this was done in violation of the 'gaming the promotion' system rules, it certainly looks like Bort and Catch are serious about enforcing it, and there is no shame at all in bringing it to their attention.

Good luck!

 
ProfessionalKop
Gangstalicious
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all i saw was bort and catch were serious, decided not to read the rest of your post.

 
JDragon
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Originally posted by ProfessionalKop
i dont care who he is or what hes done. he doesnt currently own a team does he? recruits all defense? congrats big guy. i recruit for 4 Os and 4 Ds every season. GG.


> 28 seasons of owning a team
> doesn't own one right now
> 28 seasons = irrelevant

lolu

One of the teams people are complaining about (Motor City) has Avg Player Value of 1254. I'm not even a good dotbuilder and all of my Level 68-69 dots have PV of >1200. Once those get boosted at Day 0, they'll definitely have PV of >1250. So if your team is well built, you're not even that far behind in terms of EL.

Maybe you could take some lessons from nexill. South Otto has always been around the bottom in EL for WL (often 200+ pts behind in APV) yet has had more success than a low EL would indicate due to excellent coordinating. Given that Regional Pro #6 probably doesn't have WL-caliber coordinating, it's not unreasonable to expect Level 72s to compete with 79s with proper coordinating on your own part.

tl;dr: fixurbuilds/coordinating/whatever
 
ProfessionalKop
Gangstalicious
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i feel like im talking to a wall. lolEL. guys with 100 strength and 90 blocking and decked out SAs vs 98 strength, 89 blocking and no SAs... who looks better?
 
Dub J
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Originally posted by JDragon
> 28 seasons of owning a team
> doesn't own one right now
> 28 seasons = irrelevant

lolu

One of the teams people are complaining about (Motor City) has Avg Player Value of 1254. I'm not even a good dotbuilder and all of my Level 68-69 dots have PV of >1200. Once those get boosted at Day 0, they'll definitely have PV of >1250. So if your team is well built, you're not even that far behind in terms of EL.

Maybe you could take some lessons from nexill. South Otto has always been around the bottom in EL for WL (often 200+ pts behind in APV) yet has had more success than a low EL would indicate due to excellent coordinating. Given that Regional Pro #6 probably doesn't have WL-caliber coordinating, it's not unreasonable to expect Level 72s to compete with 79s with proper coordinating on your own part.

tl;dr: fixurbuilds/coordinating/whatever



I've never heard of South Otto yet they've always been in WL. wow

 
JDragon
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Originally posted by ProfessionalKop
i feel like im talking to a wall. lolEL. guys with 100 strength and 90 blocking and decked out SAs vs 98 strength, 89 blocking and no SAs... who looks better?


The difference isn't going to be unbeatable at playoffs time, where the difference is what... 2-3 levels? Unless you somehow can't make the playoffs in Regional Pro #6, in which case you really do need the coordinating lessons.
 
JDragon
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Originally posted by Dub J

I've never heard of South Otto yet they've always been in WL. wow



Clarification: when they've been in WL, they've been around the bottom in EL. But whereas other teams in the same position just immediately go 2-14, demote and gut, South Otto has made playoffs/demoted with a respectable record/etc.
 
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