User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Does player performance in relation to energy degrade performance over the course of a play?
Page:
 
mandyross
offline
Link
 
Originally posted by jetsown09
http://goallineblitz.com/game/forum_thread.pl?thread_id=2963972&page=43#25480689

Originally posted by Bort

Also, you CAN lose speed in the middle of a play by getting tired. Energy and morale are a constantly updating factor; they do not just get applied at the beginning of the play. Otherwise, skills like snarl wouldn't affect the other player, etc.



That's not really surprising.

Even the returns that some people claim show zero speed drop actually show a ~1-2% drop if you understand how the speed script is coded and the resolution of the replay data. As I said before, if Bort released the replay data to one more decimal place there would be an obvious visual decline on every play as the replays would be more representative of the actual game code (at the moment they are currently a rough approximation which can confuse).

Other returns show more speed loss, maybe pushing a little over 5%. Possibly the difference in speed loss between the different replays shown in this thread could be attributed to whether the game has reached "blowout" stage or not, but I am too lazy to check.
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by jdbolick

Fair enough, according to Bort I'm wrong. That said, we still have examples of guys apparently losing no speed over the course of a play despite losing significant energy. And even the ones who do lose speed don't lose much at all, so it's not something to worry about.


Where's my apology?
 
Longhornfan1024
HOOD
offline
Link
 
bolick still hasn't apologized to me for being wrong and insulting me.
 
Fumanchuchu
fonky
offline
Link
 
Originally posted by Longhornfan1024
bolick still hasn't apologized to me for being wrong and insulting me.


Yeah, but you were wrong too.
 
fogie55
offline
Link
 
this thread highlights one of the downsides of this game--if you don't have a PhD in math or know how to write computer code you're at a huge disadvantage...would be nice if GLB was a little less about calculations. I say we boost the random number aspects to about 3X what they are now. crappy teams should sometimes just shockingly defeat good teams for no explainable reason at all. some more randomness would also cut down on the petty complaints about little stuff that happens in the sim.
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by Fumanchuchu
Yeah, but you were wrong too.


Actually, I wasn't. I stated that returners can slow over the course of a play due to energy loss and that was correct.
 
jdbolick
offline
Link
 
Originally posted by Longhornfan1024
Actually, I wasn't. I stated that returners can slow over the course of a play due to energy loss and that was correct.

You posted this, which was comically ignorant since it had nothing whatsoever to do with energy loss:
Originally posted by Longhornfan1024
http://goallineblitz.com/game/replay.pl?game_id=2091456&pbp_id=7432481
http://goallineblitz.com/game/replay.pl?game_id=2091456&pbp_id=7430860

Eat shit.

 
jdbolick
offline
Link
 
Originally posted by mandyross
That's not really surprising. Even the returns that some people claim show zero speed drop actually show a ~1-2% drop

No, they really don't. You keep making excuses for your own mistake because you can't admit when you're wrong. I acknowledged that there were other replays where the decline was noticeable and significant, but I provided you a replay where speed loss was zero over a prolonged distance and you keep pretending that some magical decline is there that no one besides you can see because you supposedly understand mathematics better than anyone in the world. You're just making excuses because you don't want to acknowledge that you made a mistake.
 
mandyross
offline
Link
 
Yes they really do. Your idea of zero is fantasy.



I never claimed to understand mathematics better than anyone in the world, but I certainly understand it better than ignorant, unqualified proles like yourself.

Bolick, let it go. You've posted shit this entire thread and been found out - get a sense of perspective here.
 
mandyross
offline
Link
 
Originally posted by Longhornfan1024


Where's my apology?




He'll just pursue you around the forums more trying to banally insult you at all possibilities.
 
Dadd
offline
Link
 
Settle down ladies ...
 
sunder B
offline
Link
 
lighten up Francis
 
jdbolick
offline
Link
 
Originally posted by mandyross
I never claimed to understand mathematics better than anyone in the world, but I certainly understand it better than ignorant, unqualified proles like yourself.

So much irony in the following post:
Originally posted by mandyross


He'll just pursue you around the forums more trying to banally insult you at all possibilities.


Also, http://img193.imageshack.us/img193/3276/mandyrossisfullofshit.jpg
 
mandyross
offline
Link
 
Originally posted by jdbolick
Still doesn't get it


Let me try to spell it out for you in the simplest terms possible:

Originally posted by jdbolick
I provided you a replay where speed loss was zero


Incorrect.

Originally posted by Fumanchuchu
Those looks pretty flat to me too


Correct (emphasis mine).

Originally posted by mandyross
show a ~1-2% drop


Correct.

Originally posted by Bort

Also, you CAN lose speed in the middle of a play by getting tired. Energy and morale are a constantly updating factor; they do not just get applied at the beginning of the play. Otherwise, skills like snarl wouldn't affect the other player, etc.


Correct.

Originally posted by jdbolick
http://img193.imageshack.us/img193/3276/mandyrossisfullofshit.jpg
...
It's really straight.


Nice name for your image ... also ... lies.

http://oi46.tinypic.com/2z4ctms.jpg

Granted it's a 1 pixel drop, but given the graph's size of around 100 pixels, that corresponds to a 1% loss. Which amazingly corresponds to my lower-bounds estimate! Who'd have thought it?

You've also drawn your "straight" line in the wrong place. I'd love to have the patience to explain to you the intricacies of the running mean in the speed script, but given that you can't even tell whether a line you've drawn is straight or not I worry I'd be wasting my time.

Originally posted by jdbolick
stop spreading wrong information.


I'd urge you to take your own advice when it comes to this thread.
 
jdbolick
offline
Link
 
Originally posted by mandyross
Let me try to spell it out for you in the simplest terms possible:

Before we even get to me proving you wrong yet again, I don't want to let you off the hook for your behavior. In this thread you have repeatedly accused me of using insults when I haven't done so once to you, meanwhile you have repeatedly been insulting me in this thread. That's why I pointed out the irony in your previous post, because you are actually the one who follows me around the forums tossing insults. Go back and re-read your posts from this thread. You lost your shit because I proved you wrong and made you look bad, which made you angry. Now back to your previously scheduled embarrassment:

Originally posted by
Nice name for your image ... also ... lies. http://oi46.tinypic.com/2z4ctms.jpg Granted it's a 1 pixel drop, but given the graph's size of around 100 pixels, that corresponds to a 1% loss. Which amazingly corresponds to my lower-bounds estimate! Who'd have thought it?

The line does not have a one pixel drop. I made it using MS Paint, and I made sure that the Y coordinate for the first and final points were both 33. It is a straight line, you're just so out of your mind in anger about being proven wrong that you're warping reality to create this illusion where I'm a dirty deceiver and you're captain corrector. It's a straight line with no pixel drops. Moreover, that graph is not even close to being only 100 pixels wide. The line goes from 310,33 to 799,33. That's a line width of 489 pixels, not 100. The fact that you think the width is "around 100 pixels" shows just how completely clueless you are in this whole discussion.

Also, regarding your "lower-bounds" estimate, let's go back and look at when this argument between us started: http://goallineblitz.com/game/forum_thread.pl?thread_id=4950599&page=3#45917650
Originally posted by mandyross
The speed script I'm running shows the fire catch returner clearly reduce his speed as the play progresses (taking into account the rounding produced by the spatial coordinates). Not by much, looking at the way the line wiggles I'd have a rough guess of 5-10%. Maybe I'm using an old script though.

Then you switch to:
Originally posted by mandyross
The drop not large, before I estimated 5-10%, I'd say around 5% is probably closest to the true value. But it does exist, something which is entirely logical from a coding point of view.

Then you switch yet again to:
Originally posted by mandyross
The graph shows the speed when crossing the 30 yrd line (purely vertical movement) is greater than the speed during the final 10 yards of the play. Not much, maybe a 2.5% difference.

And then finally we get to you now saying:
Originally posted by mandyross
Granted it's a 1 pixel drop, but given the graph's size of around 100 pixels, that corresponds to a 1% loss. Which amazingly corresponds to my lower-bounds estimate! Who'd have thought it?


Only we've covered the fact that the line is almost 500 pixels wide, so even if it did drop a pixel that would actually be a fifth of one percent, or 0.2%. You've gone from insisting there was a drop of "5-10%" to "5%" to "maybe 2.5%" to "a 1% loss," all of which are still wrong since there's actually no drop at all. Now for those who bother to witness mandyross' humiliation, let me be clear yet again that there are other replays which do show a steady decline as Fumanchuchu stated, which I initially disputed. I was wrong about that, just as mandyross is wrong about this.

And while you're insulting me and pretending to know more about mathematics (which you too would laugh at if you knew my background), you have repeatedly avoided answering this point because you know it proves you wrong: "What is needed for time series data to be represented as a purely horizontal line? The data points either need to be constant over time or vary slightly above and below it by the same degree. If speed was continuously declining on that return as energy was lost, then a time series representation would reflect that with a negative slope." You pretend that I don't understand time series representations, but I most certainly do, and anyone who does knows that you're full of crap for pretending that an underlying decline could ever be represented by such a long, straight line. The long, straight line shows quite the opposite, that no decline was taking place. Meanwhile in the OP replay, that one does show a decline of 5 pixels over a width of 485.

That's why I've said I'm confused, because we have some examples showing the decline that jives with Bort's assertion of how things should happen, then we have other examples where there is clearly no decline at all. I don't know how to explain it, I just know that you're making yourself look foolish by repeatedly insulting me while accusing me of insulting you (which I haven't), all while changing your story from 5-10% to 5% to 2.5% to 1%, when the reality has always been 0%. Let it go before you make yourself look any worse.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.