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Forum > Suggestions > Fix the Hurries to Bad Pass Ratio
StatlerandWaldorf
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Originally posted by bedgood42
First those stats look pretty accurate to RL. If a QB is going to drop back and throw that often against a D that is craeting pretty good pressure and getting sacks the QB is going to make some bad throws in that game.
second especially in casual when your QB is not going to be looking at the right receiving options because you can't create progressions.
25% Bad throws??? Maybe if you're Tebow.
First those stats look pretty accurate to RL. If a QB is going to drop back and throw that often against a D that is craeting pretty good pressure and getting sacks the QB is going to make some bad throws in that game.
second especially in casual when your QB is not going to be looking at the right receiving options because you can't create progressions.
25% Bad throws??? Maybe if you're Tebow.

Freddy Mercury
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Originally posted by bigtisme
Originally posted by Freddy Mercury
I have never been in the world league, nor do I aspire to it. I think the point is there are a lot of people spending money on this game and changes shouldn't only be made for just one group of customers unless the objective is to get rid of all others. If you don't want casual players then please refund the hundreds of dollars I have spent over the years and I will stop playing. I would guess a lot of others will too...
wat?
I didn't say to screw casual players. But people suggesting to change the sim to work for the bottom and hope it looks ok in pro/wl is a kinda silly approach dont you think?
I took your comment to say that this is not worth fixing because it works for the WL. It needs to work for everyone, not just for the "top".
Originally posted by Freddy Mercury
I have never been in the world league, nor do I aspire to it. I think the point is there are a lot of people spending money on this game and changes shouldn't only be made for just one group of customers unless the objective is to get rid of all others. If you don't want casual players then please refund the hundreds of dollars I have spent over the years and I will stop playing. I would guess a lot of others will too...
wat?
I didn't say to screw casual players. But people suggesting to change the sim to work for the bottom and hope it looks ok in pro/wl is a kinda silly approach dont you think?
I took your comment to say that this is not worth fixing because it works for the WL. It needs to work for everyone, not just for the "top".
The Immortal One
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Originally posted by StatlerandWaldorf
25% Bad throws??? Maybe if you're Tebow.
Or a high school QB who is getting sacked. Ohhhh yeah the lower levels are not the PROs.
And again Casual will not be a good measure of the passing SIM because you can not choose progressions.
25% Bad throws??? Maybe if you're Tebow.

Or a high school QB who is getting sacked. Ohhhh yeah the lower levels are not the PROs.
And again Casual will not be a good measure of the passing SIM because you can not choose progressions.
Edited by bedgood42 on Apr 25, 2012 11:35:51
bigtisme
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Originally posted by Freddy Mercury
I took your comment to say that this is not worth fixing because it works for the WL. It needs to work for everyone, not just for the "top".
its working at the "top" so there is nothing to fix unless you're asking bort to make a different sim for low levels.
I took your comment to say that this is not worth fixing because it works for the WL. It needs to work for everyone, not just for the "top".
its working at the "top" so there is nothing to fix unless you're asking bort to make a different sim for low levels.
StatlerandWaldorf
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Originally posted by bedgood42
Or a high school QB who is getting sacked. Ohhhh yeah the lower levels are not the PROs.
And again Casual will not be a good measure of the passing SIM because you can not choose progressions.
So then you're saying Casual should have a different sim? Or just not pass?
OHHHHHHHHHHHH yeah, the game I linked was a CasPro game....not lower level...
Or a high school QB who is getting sacked. Ohhhh yeah the lower levels are not the PROs.
And again Casual will not be a good measure of the passing SIM because you can not choose progressions.
So then you're saying Casual should have a different sim? Or just not pass?
OHHHHHHHHHHHH yeah, the game I linked was a CasPro game....not lower level...
Edited by StatlerandWaldorf on Apr 25, 2012 14:33:49
bigtisme
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Originally posted by StatlerandWaldorf
http://goallineblitz.com/game/game.pl?game_id=2015951
47 Attempts, 14 hurries, 5 sacks, 11 bad throws....
I believe you are familiar with us, and know the types of builds we have on our team. In all honesty, this is heinous.
14 bad throws on 66 pass attempts. If thats the worst we get then nothing seems too bad.
http://goallineblitz.com/game/game.pl?game_id=2015951
47 Attempts, 14 hurries, 5 sacks, 11 bad throws....

I believe you are familiar with us, and know the types of builds we have on our team. In all honesty, this is heinous.
14 bad throws on 66 pass attempts. If thats the worst we get then nothing seems too bad.
Jay89
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Originally posted by bigtisme
its working at the "top" so there is nothing to fix unless you're asking bort to make a different sim for low levels.
But is it too much to ask for a sim that works for ALL levels? Why should the minor leagues get crapped on? i know most guys go for the end build, but watching a university QB go 6 for 23 with 12 bad passes just doesnt make for a very fun game to watch.
its working at the "top" so there is nothing to fix unless you're asking bort to make a different sim for low levels.
But is it too much to ask for a sim that works for ALL levels? Why should the minor leagues get crapped on? i know most guys go for the end build, but watching a university QB go 6 for 23 with 12 bad passes just doesnt make for a very fun game to watch.
bigtisme
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Originally posted by Jay89
university QB go 6 for 23 with 12 bad passes just doesnt make for a very fun game to watch.
is this pretty common?
I mean I only skimmed about a dozen games and couldn't find many that were nearly this bad.
university QB go 6 for 23 with 12 bad passes just doesnt make for a very fun game to watch.
is this pretty common?
I mean I only skimmed about a dozen games and couldn't find many that were nearly this bad.
StatlerandWaldorf
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Originally posted by bigtisme
14 bad throws on 66 pass attempts. If thats the worst we get then nothing seems too bad.
The problem is the hurry to bad pass ratio. Just because a QB is hurried, shouldn't cause the sim to give an output of bad pass
78% of the time.
This seems more of a debate then the original, fix the problem suggestion.
14 bad throws on 66 pass attempts. If thats the worst we get then nothing seems too bad.
The problem is the hurry to bad pass ratio. Just because a QB is hurried, shouldn't cause the sim to give an output of bad pass
78% of the time.
This seems more of a debate then the original, fix the problem suggestion.
bigtisme
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Originally posted by StatlerandWaldorf
The problem is the hurry to bad pass ratio.
I didn't check every play.
Are all of the bad passes from hurries?
EDIT: ok so 14 hurries and 8 bad throws...idk doesn't seem terrible. Like I said before if thats as bad as we have then it isn't too bad.
The problem is the hurry to bad pass ratio.
I didn't check every play.
Are all of the bad passes from hurries?
EDIT: ok so 14 hurries and 8 bad throws...idk doesn't seem terrible. Like I said before if thats as bad as we have then it isn't too bad.
Edited by bigtisme on Apr 25, 2012 16:04:37
Edited by bigtisme on Apr 25, 2012 15:59:12
dahman32
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Originally posted by StatlerandWaldorf
The problem is the hurry to bad pass ratio. Just because a QB is hurried, shouldn't cause the sim to give an output of bad pass
78% of the time.
This seems more of a debate then the original, fix the problem suggestion.
I could have sworn that is what the OP and Title was about, *shrugs*
Some tend to get all into their own theory and ideas and forget to address the OP
Thanks StatlerandWaldorf, someone is paying attention.
The problem is the hurry to bad pass ratio. Just because a QB is hurried, shouldn't cause the sim to give an output of bad pass
78% of the time.
This seems more of a debate then the original, fix the problem suggestion.
I could have sworn that is what the OP and Title was about, *shrugs*
Some tend to get all into their own theory and ideas and forget to address the OP

Thanks StatlerandWaldorf, someone is paying attention.
Jay89
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Originally posted by bigtisme
I didn't check every play.
Are all of the bad passes from hurries?
Pretty much. And heres something i was thinking about.
On a proper Screen, the object is pull your lineman over, and some of the defensive guys get past them as they go after the QB. Then the QB should pass to the HB, and the Hb should have room since most defenders have overpursued on the way to the QB.
Now with the way the sim is, a DE will be closing in on the QB (As is normal on screen plays). It causes a "hurry". Now i had a game the other day where the QB threw 8 screens. 6 of them were so bad they weren't even catchable.
Now if QB's cant complete 50% of their screen passes, something is wrong.
I use some Qb's with awesome build, bad builds, and everything inbetween, and its like Mission impossible to keep them at above 50% completion rating.
I didn't check every play.
Are all of the bad passes from hurries?
Pretty much. And heres something i was thinking about.
On a proper Screen, the object is pull your lineman over, and some of the defensive guys get past them as they go after the QB. Then the QB should pass to the HB, and the Hb should have room since most defenders have overpursued on the way to the QB.
Now with the way the sim is, a DE will be closing in on the QB (As is normal on screen plays). It causes a "hurry". Now i had a game the other day where the QB threw 8 screens. 6 of them were so bad they weren't even catchable.
Now if QB's cant complete 50% of their screen passes, something is wrong.
I use some Qb's with awesome build, bad builds, and everything inbetween, and its like Mission impossible to keep them at above 50% completion rating.
Jay89
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Like these are the type of games i hate to see:
http://goallineblitz.com/game/game.pl?game_id=2042013
Only 5 bad throws, but im looking at strictly the ratio. All 5 of those hurries turned into bad passes.
Then you take a look at this one:
http://goallineblitz.com/game/game.pl?game_id=2041150
and see that the ratio isnt that much better. we had 15 bad throws on 21 hurries, and only completed 16 total passes. I mean i know this game is never going to be truly "realistic", but things like this just shouldnt happen imo.
http://goallineblitz.com/game/game.pl?game_id=2042013
Only 5 bad throws, but im looking at strictly the ratio. All 5 of those hurries turned into bad passes.
Then you take a look at this one:
http://goallineblitz.com/game/game.pl?game_id=2041150
and see that the ratio isnt that much better. we had 15 bad throws on 21 hurries, and only completed 16 total passes. I mean i know this game is never going to be truly "realistic", but things like this just shouldnt happen imo.
Edited by Jay89 on Apr 25, 2012 16:25:11
Jay89
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Originally posted by bigtisme
EDIT: ok so 14 hurries and 8 bad throws...idk doesn't seem terrible. Like I said before if thats as bad as we have then it isn't too bad.
maybe not to somebody who gets free flex daily, but the rest of us still have to pay to boost our dots through the minor leagues as well
EDIT: ok so 14 hurries and 8 bad throws...idk doesn't seem terrible. Like I said before if thats as bad as we have then it isn't too bad.
maybe not to somebody who gets free flex daily, but the rest of us still have to pay to boost our dots through the minor leagues as well

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