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Forum > Suggestions > Adjustments to INTs to help balance the current pass heavy SIM
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Originally posted by Ken1
I agree that as the game is currently set up SH is a wasted SA for a defensive player. But I don't think it should be that way or was meant to be that way. I'd hope that Catching and SH could be made to have a strong impact on interception chances.

And then people would have to choose between a CB being good at tackling or a top-level coverage man. If that were true, we might see an increase in the viability of outside runs.


We already made this choice to be a top level cover dot and be able to tackle. We just chose to not invest into catching because it is not in the Pass deflect roll. INTs should be a part of this game and if you increase the amount of catching needed all it would do is create less INTs. The elite agents in this game will not ruin a good CB to try to get a few INTs per season.

It should be noted that Catching is already in the INT roll.
Edited by bedgood42 on Apr 8, 2012 20:02:40
 
Demboyz
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Originally posted by Ken1
I agree that as the game is currently set up SH is a wasted SA for a defensive player. But I don't think it should be that way or was meant to be that way. I'd hope that Catching and SH could be made to have a strong impact on interception chances.

And then people would have to choose between a CB being good at tackling or a top-level coverage man. If that were true, we might see an increase in the viability of outside runs.


i dont know bout that. i still see ppl having there cb1 and cb 2 with 70 or higher tackling regardless if they made SH viable. the build for cb 3 might change though
 
Worker 3
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Originally posted by Diamond Spade
not really u can have a cb with 150 spd and 80+ in jumping vision catching and agility with 10 in SH SV and SDC.

if u want more spd or vision then just take 10 from catching add it there. you will still have at least 70 catching

Originally posted by SG✬21
Please link me to a CB that actually has all of that...


mine is actually pretty close to that...
142 speed, 92 agility, 84 vision, 80 jumping, 72 catching, 61 strength, 68 tackling, 63 stamina, 55 confidence, 9 SB, 9 SH, 9 SV, 9 SDC, 8 CD. both his made up build and mine add up to 470 in the attribute department (speed+vision+jumping+catching+agility).

with newer dots and by using a bit more efficient building than i used, you could get even better numbers than that (i have to use track star and FBG to make up for the lower speed and vision. with VAs, i get 146 speed and 90 vision.). so yes... yes that build is possible.

as for those saying catching should have minimal effect... do you even know what an INT is? yes, you have to be in position to catch the ball, and yes other attributes play a big role in that. you cannot catch the ball if you are too far away from it. but if you are in position, catching should be the biggest part of the INT roll... because you know, that is what an INT is... catching the ball. from what i know, and im not an expert, i never played WR in HS or college, catching is an important thing if you want to catch the ball. you can be in position to catch it all you want, but unless you can catch, you wont catch the ball.

physics.
Edited by Worker 3 on Apr 8, 2012 20:06:21
Edited by Worker 3 on Apr 8, 2012 20:05:54
 
Demboyz
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Originally posted by bedgood42
We already made this choice to be a top level cover dot and be able to tackle. We just chose to not invest into catching because it is not in the Pass deflect roll. INTs should be a part of this game and if you increase the amount of catching needed all it would do is create this INTs. The elite agents in this game will not ruin a good CB to try to get a few INTs per season.

It should be noted that Catching is already in the INT roll.


we know catching is in the roll no one is debating that is not. some ppl are ranting that catching is not the most important since u cant have a int with out it. the most important attributes in the int roll is vision spd and agility. catching is like last on the important list right after jumping.
 
SG✬21
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Originally posted by Demboyz
we know catching is in the roll no one is debating that is not. some ppl are ranting that catching is not the most important since u cant have a int with out it. the most important attributes in the int roll is vision spd and agility. catching is like last on the important list right after jumping.


So you get a CB to lvl35 and retire him and now think you just know everything about how to build CBs and the top CB builds?
Edited by SG✬21 on Apr 8, 2012 20:39:11
 
Diamond Spade
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Originally posted by Worker 3
mine is actually pretty close to that...
142 speed, 92 agility, 84 vision, 80 jumping, 72 catching, 61 strength, 68 tackling, 63 stamina, 55 confidence, 9 SB, 9 SH, 9 SV, 9 SDC, 8 CD. both his made up build and mine add up to 470 in the attribute department (speed+vision+jumping+catching+agility).

with newer dots and by using a bit more efficient building than i used, you could get even better numbers than that (i have to use track star and FBG to make up for the lower speed and vision. with VAs, i get 146 speed and 90 vision.). so yes... yes that build is possible.

as for those saying catching should have minimal effect... do you even know what an INT is? yes, you have to be in position to catch the ball, and yes other attributes play a big role in that. you cannot catch the ball if you are too far away from it. but if you are in position, catching should be the biggest part of the INT roll... because you know, that is what an INT is... catching the ball. from what i know, and im not an expert, i never played WR in HS or college, catching is an important thing if you want to catch the ball. you can be in position to catch it all you want, but unless you can catch, you wont catch the ball.

physics.


bolded the most important part

i think the ppl against making catching important are those who dont want to make sacrifices on there build. they want 20-50 catching to good enough to make ints regularly if given the opportunity.
 
SG✬21
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Originally posted by Diamond Spade
bolded the most important part

i think the ppl against making catching important are those who dont want to make sacrifices on there build. they want 20-50 catching to good enough to make ints regularly if given the opportunity.


I would much rather take the low catching build which is focused on shut down coverage and can see the incoming pass and deflect it rather than having high catching for the opportunity of an INT to occur once ever few games. (this is assuming your in a good league where all the teams are fairly equal)

No offense to demboyz or diamond spade buy you guys have hardly built any players at all and you've done nothing coordinating wise. You guys act like you know this game inside and out.

You should really listen to the people that coordinate and build players on a regular basis and do all of that at the highest levels of this game.
 
Diamond Spade
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Originally posted by SG✬21
I would much rather take the low catching build which is focused on shut down coverage and can see the incoming pass and deflect it rather than having high catching for the opportunity of an INT to occur once ever few games. (this is assuming your in a good league where all the teams are fairly equal)

No offense to demboyz or diamond spade buy you guys have hardly built any players at all and you've done nothing coordinating wise. You guys act like you know this game inside and out.

You should really listen to the people that coordinate and build players on a regular basis and do all of that at the highest levels of this game.


we talking about a football skill. Can u name another football skill that 50 is consider high?

i know logic is frowned upon in the glb world but cmon man.
 
merenoise
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Originally posted by bedgood42
We already made this choice to be a top level cover dot and be able to tackle. We just chose to not invest into catching because it is not in the Pass deflect roll. INTs should be a part of this game and if you increase the amount of catching needed all it would do is create less INTs. The elite agents in this game will not ruin a good CB to try to get a few INTs per season.

It should be noted that Catching is already in the INT roll.


Especially when the INTs are frequently nerfed into oblivion due to excessive crying by guys with an offensive bias.

Originally posted by Diamond Spade
we talking about a football skill. Can u name another football skill that 50 is consider high?

i know logic is frowned upon in the glb world but cmon man.


Unfortunately if catching was pushed much further than 50 on a CB that CB would never make a quality Pro or WL team's roster. Especially in the current sim where an interception can't be returned for even minimal yardage. No DC in their right mind would trade off tackling and deflection rolls for a tiny chance at what amounts to a fair catch punt.

I'd love to see some VAs created that give corners a better shot at interceptions to counter the bounty of VAs WRs have which make them unstoppable on 3rd down even in triple coverage.

What is really needed is a complete nerf of all the comeback and 3rd down receiving VAs and then a big buff to passing quality on 1st and 2nd downs. You'd see teams gaining more yardage when the defense is actually guessing what is going to happen and a lot less yardage in situations where realistically the defense should have every advantage. GLB currently has that dynamic flipped on its face.
Edited by merenoise on Apr 8, 2012 21:48:41
Edited by merenoise on Apr 8, 2012 21:47:04
 
Diamond Spade
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Originally posted by merenoise
Unfortunately if catching was pushed much further than 50 on a CB that CB would never make a quality Pro or WL team's roster. Especially in the current sim where an interception can't be returned for even minimal yardage. No DC in their right mind would trade off tackling and deflection rolls for a tiny chance at what amounts to a fair catch punt.

I'd love to see some VAs created that give corners a better shot at interceptions to counter the bounty of VAs WRs have which make them unstoppable on 3rd down even in triple coverage.

What is really needed is a complete nerf of all the comeback and 3rd down receiving VAs and then a big buff to passing quality on 1st and 2nd downs. You'd see teams gaining more yardage when the defense is actually guessing what is going to happen and a lot less yardage in situations where realistically the defense should have every advantage. GLB currently has that dynamic flipped on its face.


another thing that will help catch base cb is a zone base scheme. unfortunately zones are not as reliable as man in glb
 
merenoise
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Originally posted by Diamond Spade
another thing that will help catch base cb is a zone base scheme. unfortunately zones are not as reliable as man in glb


http://goallineblitz.com/game/forum_thread.pl?thread_id=4898638
 
Ken1
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Originally posted by bedgood42
We already made this choice to be a top level cover dot and be able to tackle. We just chose to not invest into catching because it is not in the Pass deflect roll. INTs should be a part of this game and if you increase the amount of catching needed all it would do is create less INTs. The elite agents in this game will not ruin a good CB to try to get a few INTs per season.

It should be noted that Catching is already in the INT roll.


I don't want to create fewer interceptions at all, nor do I want to raise the amount of Catching needed to make them. I know the interception rate was too low in S27.

What I would do would be something like adding an X% bonus to Catching for the interception roll (X might be pretty large depending on what is balanced), so everyone gets a bonus, but those with higher Catching would just get a bigger bonus.
 
Demboyz
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Originally posted by SG✬21
So you get a CB to lvl35 and retire him and now think you just know everything about how to build CBs and the top CB builds?


smh

its funny that all the other football skill attributes the actual football skill attribute are very important like very important but when it comes to catching its situational.






 
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Originally posted by Demboyz
i dont know bout that. i still see ppl having there cb1 and cb 2 with 70 or higher tackling regardless if they made SH viable. the build for cb 3 might change though


You are right all the top agents in GLB would not change the way they build a CB. IMO not even a CB3.

 
merenoise
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Originally posted by bedgood42
Originally posted by Demboyz

i dont know bout that. i still see ppl having there cb1 and cb 2 with 70 or higher tackling regardless if they made SH viable. the build for cb 3 might change though


You are right all the top agents in GLB would not change the way they build a CB. IMO not even a CB3.



IF more interceptions were possible, and IF they could be returned for yardage and TDs and IF zone coverage were tweaked a little people would definitely build for interceptions. The reason they don't now is because the return on investment SP-wise for a shot at going from 1-3 interceptions to 2-5 interceptions a season isn't worth it.

A ball-hawking defense that lives by the turnover but bleeds tons of passing yards like the Pats and Green Bay in the NFL last season just isn't possible in GLB, partially because WR and QB 3rd down stacks are waaaaaaay to powerful and partially because interceptions are coded far too randomly.

 
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