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Forum > Suggestions > Have defenders in under zone maintain zone integrity, but allow players in deep zones to follow players deep down field
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SteveMax58
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Originally posted by We_Rule
I agree with all of this in principle, but IMO it should be more than just an automatic thing that the sim/player does versus it having to be a VIS check or something more to it. Also, would it stand to reason as an OC, that I should be able to run the deep zone defender out of the play, and have better underneath play potential WAY more often? I mean, as it sits now, the zone guy kinda sits in-between the deep route and the underneath route, waits for Ball Hawk to take over, and can then effectively be the double-team defender for both players...... kinda hard to have it both ways TBH. A player should never let a free WR run past him, and that zone player "should" stick with him if he sees the play right if that is all the OP is suggesting.

+1if that is the case


Well, the general thinking was that you assign the defender's zone coverage. You have 2 "simple" options and 1 "thinking" option. Naturally, there are other vision checks & the like made while in zone coverage but I'm just referring to the new ones needed.

You have an option to tell him to just "stay put in your zone & cover people in it". Thats the STRICT option & might be desirable in some situations where you don't want your defender "chasing cars" around. Likely a MLB who will see crossing routes all over for instance.

You have the option to say "follow ANYBODY that keeps going vertical". Thats the SAFE option & likely what you want a FS doing when its 3rd & 20 and an obvious deep passing situation. Or when you can't afford to get beat deep.

The option called DEFAULT (or could even be called NORMAL)...is for him to "think" before he starts following vertically & check to see if the receiver has coverage once he leaves "my zone". So that involves vision checks certainly & should involve chemistry imo as well since it does rely on knowing what his teammates are doing.

I imagine quite a number of interesting cat & mouse games would be played by OCs & DCs once they see the behaviors in action. You'll certainly be able to draw defenders in zone away & setup single coverage ( or possibly blown coverage). But the DC will also be able to counter that by not having to always play man coverage for every potential receiver. I think you'd see much more interesting defenses overall & possibly the return of LBs to the game.
 
Sooner19
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+1
 
bamastrac
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+1
 
Dr. E
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5 pages and none of them filled with arguments by the same two guys. Seems like a consensus request to be done.
 
Chysil
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I had already started the process to put this up for vote
 
Dr. E
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Originally posted by Chysil
I had already started the process to put this up for vote


Awesome.
 
AngryDragon
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dew eet
 
jdbolick
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Lovely
 
MileHighShoes
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Awesome. This is a necessity for defense.
 
Brett Snyder
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Originally posted by merenoise
Big +1


 
IIAMLEGEND
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Originally posted by Brett Snyder
Originally posted by merenoise

Big +1




 
Chysil
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word is back from catch:

Originally posted by Catch22


Patience. More of a bug according to Bort as it should already work that way so he put in some fixes that I need to test.


 
SteveMax58
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Originally posted by Chysil
word is back from catch:

Originally posted by Catch22



Patience. More of a bug according to Bort as it should already work that way so he put in some fixes that I need to test.




Cool...any chance they might rename the options to be more descriptive of how the defender will react while in the zone? Because "Shallow" doesn't really say "Adhere to Zone" intuitively.
 
SteveMax58
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Also, how does zone work (if it truly should respect the initial setting) if you start with man coverage & choose zone as secondary?
 
Chysil
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I have no idea, I think they are just making it so that deep zones will auto extend to the back of the endzone if needed. I don't think it has anything to do with playing it shallow, medium, or deep.
 
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