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Forum > Pee Wee Leagues > IF we want to get rid of rolling players we need ideas
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Robbnva
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I am not acting like I own the forums, just cause I give my opinions does not mean I think I own the forums.

the idea of getting rid of rolling wasn't even mine, TT claims it is his. Bort has already gotten on board with it so it is almost a done deal.

I am trying to find the best solution for everyone because if we don't Bort will come in with his own idea which could suck.
 
mccollums
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This past Day 31 was a LONG day for me.

I took off work - got up at 6AM and was rolling players until mid-night.

Rolling was so slow - that I would create 4-5 players at the same position and name them almost the same.. and start rolling. Yes, I understand this was compounding the problem but at that point I did not care. I wanted good rolls and I was prepared to sit in front of the computer all day to do so. I also had 3 laptops going and was remote controlling my work computer. I still didn't get the numbers I wanted, but they were close.

I can not count how many times I had to reload the page and reset the re-roll script because of a timeout.

If you weren't picky about your rolls then you didn't experience this.

 
mccollums
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^ Just realized that my above post did not provide any help the original post or the whole point of the thread... LOL

So, here goes for my idea,

Let the roll processing be done on the home computer... Java app/popup that rolls on the home computer and communicates back to the server when finished.

Edited by mccollums on Nov 6, 2009 13:25:32
Edited by mccollums on Nov 6, 2009 13:21:51
 
Robbnva
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Originally posted by mccollums
This past Day 31 was a LONG day for me.

I took off work - got up at 6AM and was rolling players until mid-night.

Rolling was so slow - that I would create 4-5 players at the same position and name them almost the same.. and start rolling. Yes, I understand this was compounding the problem but at that point I did not care. I wanted good rolls and I was prepared to sit in front of the computer all day to do so. I also had 3 laptops going and was remote controlling my work computer. I still didn't get the numbers I wanted, but they were close.

I can not count how many times I had to reload the page and reset the re-roll script because of a timeout.

If you weren't picky about your rolls then you didn't experience this.



this just basically summed up what I was trying to say. I have taken off work to roll pee wee players, am I proud of it? not really but I had the leave
 
Robbnva
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Originally posted by Dave Mr Majors
While I am not happy with the current rolling system, I feel that it is still a pretty good starting point. One of the big hindrances that I see from it is that most guys will roll all of the non essential skills to be 8's. If you look at the probabilities of getting all 8's in those skills, it rules out 96.3% of rolls AT A MINIMUM....

3 non essential 8s (HB, SS, FS)............(1/3)^3 = 3.70% probability of getting this
4 non essential 8s (QB, TE, LB, CB).....(1/3)^4 = 1.23% probability of getting this
5 non essential 8s (FB, DE)....................(1/3)^5 = 0.41% probability of getting this
6 non essential 8s (WR, DT, K, P).........(1/3)^6 = 0.14% probability of getting this
7 non essential 8s (C, G, OT).................(1/3)^7 = 0.05% probability of getting this

Even if we only roll our players to achieve 8s in the non essential skills, we are still kicking the crap out of the servers. I would be quite pleased if we could just make it similar to the secondary skills that are going to be 10s no matter what we do....except all of the non essentials should just be 8s all the time.

Then we can still roll for a specific height/weight combo, or for a single skill to be really high, and we don't need to have the moon align with venus, while the sunlight is refracting off of mars to make a rainbow over the Atlantic just to get our non essential skills minimized at the same time.

Yes, it is still rolling, but it removes a very large portion of what is slowing us down, therefore reducing the strain on the servers, and allowing us to create players much faster.

EDIT: And aside from everything else, I don't think anyone will come up with a solution that is easier for Bort to implement.....the coding changes would be a piece of cake.

EDIT 2: Another helpful aspect of reducing all non essentials to 8s is that it will automatically increase the probability of getting higher point values in our primary skills.....hence making the roll process faster.


I sort of like this, except there is still rolling involved

if the 8s and 10s were stanard across the board than that is less criteria to roll for. but some of those max rolls can take forever
 
mccollums
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IMO - The problem isn't rolling - I like the fact that I'm obsessive and I'll spend more time than most of my opponents looking for a perfect or near-perfect roll. With day 31 Pee Wee advantage no more, I'll probably spend more time rolling.

So, don't change anything. Solve the problem which is the excessive network bandwidth and processing power it takes to have these rolls hosted on the server.

Create a small rolling app that runs on the home computer and communicates with the server when the rolling is finished, - which is when you click submit on the app. Toughest part would be making it hack proof.

Thousands of home PCs > processing power than a few servers.

Edited by mccollums on Nov 6, 2009 13:35:25
 
LordEvil
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Ive won a championship with a 55 man roster so get your facts right.
 
Robbnva
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Originally posted by LordEvil
Ive won a championship with a 55 man roster so get your facts right.


oops
 
No Fear
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Originally posted by mccollums
IMO - The problem isn't rolling - I like the fact that I'm obsessive and I'll spend more time than most of my opponents looking for a perfect or near-perfect roll. With day 31 Pee Wee advantage no more, I'll probably spend more time rolling.

So, don't change anything. Solve the problem which is the excessive network bandwidth and processing power it takes to have these rolls hosted on the server.

Create a small rolling app that runs on the home computer and communicates with the server when the rolling is finished, - which is when you click submit on the app. Toughest part would be making it hack proof.

Thousands of home PCs > processing power than a few servers.



I tend to agree with this. I don't believe it's the rolling program, just the fact that the server was bogged down due to everyone rolling on the same day. Even if you waited to roll on Day 32, the system should be much faster...and you can't tell me that one day has that much of an impact on a player.

Call me crazy, but I love rolling my players! I get excited when the program stops to see if I hit the jackpot build! I say leave it the way it is, just increase the bandwidth. If not, don't allow training points to accumulate till certain days...say day 45 or something. This way it would give everybody time to roll their players between day 41 and 45 without worrying about falling behind in training.
 
Robbnva
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No training points during the offseason would be HUGE
 
climberpete
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I would really like to see this happen before day 40 so here is a summary of the ideas posted so far. If you are opposed to the change in general please start a new thread for it - don't clog this one. Lets keep this thread focused on a potential solution.

1) H/W is determined by how you spend your SPs -- TT
2) H/W is input directly by agent upon creation -- The Avenger
3) H/W templates based on position -- Gerr
4) Tiered body types + size points -- gjwhite66
5) Hide H/W roll until day 1 -- Crik
6) Body Points to spend on H/W -- climberpete
7) Agent picks 1 of 3-5 rolled H/W combos -- PING72
8) Spend SPs on H/W -- Amphibious Rodent
9) Point system based on spent SPs spent on adjusting base H/W -- mr.irrelevant
10) Rolling app that runs on home PC -- mccollums
11) No training points in off season -- No Fear

If I omitted or misunderstood your suggestion let me know and I'll fix it. I did leave off some ideas that didn't deal with height weight or still involved rolling - as much as I like the idea of all 8s in non-essential skills.

Maybe rob can update the initial post with this list or the front runners after more discussion.
Edited by climberpete on Nov 6, 2009 14:04:00
 
mccollums
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^

Adding Bandwidth costs $$$. Lots of $$.

I couldn't tell your for sure what was slowing the servers down... the # of people connecting and rolling or network bandwidth .
I would guess network bandwidth.. external app would minimize the communication needed between the two. Not like but similar concept to Cached Exchange Mode in Outlook.


Day 32 was still slow. Not as bad as Day 31. But I rolled that day to see if I could get better rolls ... and it was slow.
 
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Originally posted by gjwhite66
Holy crap LE, you do all your rolling manually? That's what I call hardcore.

I've been among the lucky who have been able to start rolling early in the morning (thanks to a 2 year old daughter). Now, I don't go for Max/Min, but more something close. So, for example, I'm not going to try for a 23 speed HB, but I'll take a 20 or 21 speed guy so I can move on to another player. Once you start getting into the 0.000000000003 probability rolls, I just move on to something else. Just not worth it, but that's just me. I'd rather take 1-2 hours to roll 10-15 players over waiting an entire day for 1 max roll.


I too, roll manually, didn't take 4-10 days to create my players, but I also didn't get the max attributes.. Hell glwhite, I went lower than 20 with my backs, but they will turn out fine.. You just have to have a plan for your player and stick with it, it's not nessarily the roll.. Over the lifetime, he catches up to that 2 or 3 he could have had when not rolled, so not acheiving the max roll doesn't mean you have to retire your player..
 
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Originally posted by Robbnva
btw all the builds are now open on the smurfin monarchs to show how horrible they are.


BTW, I'm safely assuming you will not be keeping most of these players..
 
Robbnva
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Originally posted by BobbyCox4Pres.
BTW, I'm safely assuming you will not be keeping most of these players..


Why?
 
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