Thunder - DEs can't go above 280 lbs.
Forum > Pee Wee Leagues > Thunder66's (The Complete Idiots) Peewee Build Guide
Thunder66
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Originally posted by Sal Basss
Thunder - DEs can't go above 280 lbs.
Damm, your right ....maybe it was wishful think on my behalf!
Thunder - DEs can't go above 280 lbs.
Damm, your right ....maybe it was wishful think on my behalf!
mad mak
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Nice job on the guide! Im glad my team never played HHM last season
It would've been ugly.
I notice a lot of people have 2 qb's on their teams, one rusher and one passer. How can you ever get the right one in for plays? There is no way to really set them up that I can see where you don't have a passing guy trying to run sweeps etc...
Any hints?
It would've been ugly.I notice a lot of people have 2 qb's on their teams, one rusher and one passer. How can you ever get the right one in for plays? There is no way to really set them up that I can see where you don't have a passing guy trying to run sweeps etc...
Any hints?
Thunder66
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Originally posted by mad mak
I notice a lot of people have 2 qb's on their teams, one rusher and one passer. How can you ever get the right one in for plays? There is no way to really set them up that I can see where you don't have a passing guy trying to run sweeps etc...
Any hints?
You put the passing QB in the TE1 Custom Slot [we use TE2 as our blocking TE, you can switch these two if you do it the other way], and have your passing QB at #1 on the depth chart [with 1/2 advanced enegy settings for the QB position, so that it subs out at 1 and comes back in at 2 (i.e. you want the passer staying in)], and the rushing QB as #2.
You also have your receiving TE as the only TE at the normal depth chart spot for TE's [as your blocking TE's are at TE2 and you just select them on run plays, again you can switch this and just have your blocking TE on the normal depth chart, and the Rec TE at TE2 ...either way].
So now when you want to pass you simply leave the personnel settings for TE as the standard one (i.e. not TE1 or TE2 custom slot)... this will pick the Receiving TE and the normal QB will remain in.
On rushing plays you select TE1 (or which ever TE spot you put the passing QB), the TE custom slot will put the passing QB at TE [trust me it won't hurt him/you he'll still get the block] and the TE will jump up to the normal QB spot because of the custom slot override.
Looks a bit complicated (the way I explained it anyway) but its really not.
I notice a lot of people have 2 qb's on their teams, one rusher and one passer. How can you ever get the right one in for plays? There is no way to really set them up that I can see where you don't have a passing guy trying to run sweeps etc...
Any hints?
You put the passing QB in the TE1 Custom Slot [we use TE2 as our blocking TE, you can switch these two if you do it the other way], and have your passing QB at #1 on the depth chart [with 1/2 advanced enegy settings for the QB position, so that it subs out at 1 and comes back in at 2 (i.e. you want the passer staying in)], and the rushing QB as #2.
You also have your receiving TE as the only TE at the normal depth chart spot for TE's [as your blocking TE's are at TE2 and you just select them on run plays, again you can switch this and just have your blocking TE on the normal depth chart, and the Rec TE at TE2 ...either way].
So now when you want to pass you simply leave the personnel settings for TE as the standard one (i.e. not TE1 or TE2 custom slot)... this will pick the Receiving TE and the normal QB will remain in.
On rushing plays you select TE1 (or which ever TE spot you put the passing QB), the TE custom slot will put the passing QB at TE [trust me it won't hurt him/you he'll still get the block] and the TE will jump up to the normal QB spot because of the custom slot override.
Looks a bit complicated (the way I explained it anyway) but its really not.
Thunder66
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Originally posted by freebird109
Any reason for the suspicious lack of returnman?
Good point... hmm didn't think about that (I just get lazy and throw a HB or CB in there)... I'm building a couple of specialist this season though (1 HB and 1 CB). Will either post them at the end of the season or just give a standard write up on a KR/PR specialist.
I haven't made many of them though (I know what I'd like them to have, but haven't trialed it yet).... so if anyone who has made great KR/PR wants to PM me the build info [and/or set it out like I have in they layouts in the guide] I'll cut and paste it in and give you credit.
Any reason for the suspicious lack of returnman?
Good point... hmm didn't think about that (I just get lazy and throw a HB or CB in there)... I'm building a couple of specialist this season though (1 HB and 1 CB). Will either post them at the end of the season or just give a standard write up on a KR/PR specialist.
I haven't made many of them though (I know what I'd like them to have, but haven't trialed it yet).... so if anyone who has made great KR/PR wants to PM me the build info [and/or set it out like I have in they layouts in the guide] I'll cut and paste it in and give you credit.
Thunder66
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Originally posted by mad mak
Thanks for the insight Thunder! Much appreciated
No problem, that's what I'm here for.
Thanks for the insight Thunder! Much appreciated
No problem, that's what I'm here for.
D~Town
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Originally posted by Thunder66
Good point... hmm didn't think about that (I just get lazy and throw a HB or CB in there)... I'm building a couple of specialist this season though (1 HB and 1 CB). Will either post them at the end of the season or just give a standard write up on a KR/PR specialist.
I haven't made many of them though (I know what I'd like them to have, but haven't trialed it yet).... so if anyone who has made great KR/PR wants to PM me the build info [and/or set it out like I have in they layouts in the guide] I'll cut and paste it in and give you credit.
I am sending mine from last year in PM. He will be open for a day or 2.
Good point... hmm didn't think about that (I just get lazy and throw a HB or CB in there)... I'm building a couple of specialist this season though (1 HB and 1 CB). Will either post them at the end of the season or just give a standard write up on a KR/PR specialist.
I haven't made many of them though (I know what I'd like them to have, but haven't trialed it yet).... so if anyone who has made great KR/PR wants to PM me the build info [and/or set it out like I have in they layouts in the guide] I'll cut and paste it in and give you credit.
I am sending mine from last year in PM. He will be open for a day or 2.
Thunder66
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Originally posted by Robbnva
thunder added a new script to his list. a very helpful equipment script
ya, thanks to Robbnva for bringing it to my attention.
thunder added a new script to his list. a very helpful equipment script
ya, thanks to Robbnva for bringing it to my attention.
Robbnva
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also you can change the colors you buy, just edit the script
each color has a number so I just modded my equipment script to buy blue instead of black
each color has a number so I just modded my equipment script to buy blue instead of black

Vaan Auron
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I dont know what they Did with the reroll but now it like geting a roll with anything over 18 points in one Category is going to take over a couple over thousand rerolls
i got over 200 rerolls now and the highest i seen is 18 so most likely im joining to just take the next 18 i see
i got over 200 rerolls now and the highest i seen is 18 so most likely im joining to just take the next 18 i see
Robbnva
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Originally posted by Vaan Auron
I dont know what they Did with the reroll but now it like geting a roll with anything over 18 points in one Category is going to take over a couple over thousand rerolls
i got over 200 rerolls now and the highest i seen is 18 so most likely im joining to just take the next 18 i see
use a re-roll script
I dont know what they Did with the reroll but now it like geting a roll with anything over 18 points in one Category is going to take over a couple over thousand rerolls
i got over 200 rerolls now and the highest i seen is 18 so most likely im joining to just take the next 18 i see
use a re-roll script
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