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UMBF
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I don't think we should force a certain number of players to rush. I think the problem is just that trying to rush the passer isn't worth it. The probability of getting a sack is zilch and its pretty obvious that hurries don't have a large effect on the QB's ability to throw the ball, so why even bother?

I think OOP penalties should be present on DL dropping into zones, because they're not as well practiced at coverage as LBs or DBs are. However, I think this will still be a very popular defense until pass rushing is fixed.
 
makbeer
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Originally posted by thehazyone
I was just testing various defenses. I thought that's what pre-season was for?

fwiw, I brought this up on the test server and Bort is working on OOP penalties for DL that drop in medium and deep zones.


just want to say you are the fucking man

fwiw

the OOP penalty + the tougher QB vision checks...if those two things go in we might be on to a relatively kick-ass sim this season.
 
alexdz
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it is a beta (albeit one everyone spends way too much money and time on), and hazy has every right to think up something novel.

edit:

'exploit' is a way of saying "i wish i'd thought of that, but i didnt so i want it gone." that's bull. adapt.
Last edited Apr 23, 2009 02:31:03
 
cavalier
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Originally posted by alexdz

'exploit' is a way of saying "i wish i'd thought of that, but i didnt so i want it gone." that's bull. adapt.


Don't we play this game for fun?? Where is the fun in watching a bullshit play dominate? This would be an extremely easy defense to play against in real life. With no pressure the QB would have no problem finding an open receiver or run for a first down.

I think most teams, at least many, has had a version of this play in their playbook this pre-season, including us. I haven't participated in the thread earlier, but I will still call it an exploit and we will of course remove it from our playbook when the regular season start.
 
alexdz
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Originally posted by cavalier
Originally posted by alexdz


'exploit' is a way of saying "i wish i'd thought of that, but i didnt so i want it gone." that's bull. adapt.


Don't we play this game for fun?? Where is the fun in watching a bullshit play dominate? This would be an extremely easy defense to play against in real life. With no pressure the QB would have no problem finding an open receiver or run for a first down.

I think most teams, at least many, has had a version of this play in their playbook this pre-season, including us. I haven't participated in the thread earlier, but I will still call it an exploit and we will of course remove it from our playbook when the regular season start.


but this isnt real life. and it's not the same as real life football. it's similar, but only a comparable simulation. and the D playmaker has added a whole plethora of options so there are bound to be people ahead of the curve.
 
InRomoWeTrust
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I prefer hiding dots: http://goallineblitz.com/game/replay.pl?game_id=545218&pbp_id=1469143
 
PP
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Originally posted by alexdz


'exploit' is a way of saying "i wish i'd thought of that, but i didnt so i want it gone." that's bull. adapt.


I respectfully MASSIVELY disagree. I'm not saying any of these Ds are "exploits." Frankly, if Bort hadn't believed ppl would do these things he is a fool. However, damn near every team up here is smart enough to think up these junior high stunts. If they weren't they don't belong here. Some teams just don't like playing that way and choose not to.

I'm not saying that we will or won't use these type of crap plays. Honestly, I don't know. What I do know is that this game is steadily turning into a bad joke. I can hardly wait until next ssn, when the O play creator is introduced. That way, on every passing down, we'll be able to stack 5 WRing dots on one side and face off with Ds going with 11 dots in pass protect. Then, on all run downs, the O can trot out their power GL O, with 2 FBs and a HB in the backfield and square off against the other teams' 11 in the box D. Ohhhhhh yippie. How much fun that will be. I don't know about you guys, but I can hardly wait.

Last edited Apr 23, 2009 06:59:03
 
PP
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Originally posted by UMBF
I don't think we should force a certain number of players to rush. I think the problem is just that trying to rush the passer isn't worth it. The probability of getting a sack is zilch and its pretty obvious that hurries don't have a large effect on the QB's ability to throw the ball, so why even bother?

I think OOP penalties should be present on DL dropping into zones, because they're not as well practiced at coverage as LBs or DBs are. However, I think this will still be a very popular defense until pass rushing is fixed.


Unfortunately, you'll never get the perfect balance. I 100% agree that the pass rush should be improved for DEs (but DEs only and they shouldn't be improved much...Sorry, Hazy, but having the QB hold the ball longer will kill the passing game, particularly when players find the "sweet spot" for stacking blitzers, like in the play Mat McBriar has linked above. Sack totals for players other than DEs are about right. It's the DEs that are under powered, NOT the rest of the D's pass rush). That won't solve the problem though.

The real problem is that this is a program that can't think and react on the fly like real ppl can. Whether it is insane blitzes or dropping everyone into coverage, the reason they aren't used in real life games (yes, I know this isn't real FB) is because they would be killed by the other side reacting to it. As already pointed out, against the 11 man pass D the QB would just hold the ball until someone broke open. Hell, in the play in the OP, the short WR was open and the program isn't even smart enough to hit him. In the blitz above, the O would run off the LOT and have a gimme 5-10 yd gain every time. This game doesn't allow for that. So, either limitations are put in place or the game turns into a bad joke.

 
lawdawg95
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Originally posted by UMBF
I don't think we should force a certain number of players to rush. I think the problem is just that trying to rush the passer isn't worth it. The probability of getting a sack is zilch and its pretty obvious that hurries don't have a large effect on the QB's ability to throw the ball, so why even bother?


This
 
kurieg
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Originally posted by Mat McBriar
I prefer hiding dots: http://goallineblitz.com/game/replay.pl?game_id=545218&pbp_id=1469143


I don't know what the fuck Bort was thinking allowing dots to stack on each other.


He desparately needs to rethink collision detection in this game.
 
kurieg
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The reason you don't bunch up D-linemen most plays is so that it's not retardedly easy for 1 O-linemen to knock down 2-3 guys with one good shove (not to mention getting multiple guys trapped out of the play).

But Bort's sim just turns off collision detection on anyone engaged in a block.
 
alexdz
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Originally posted by PP
Originally posted by alexdz



'exploit' is a way of saying "i wish i'd thought of that, but i didnt so i want it gone." that's bull. adapt.


I respectfully MASSIVELY disagree. I'm not saying any of these Ds are "exploits." Frankly, if Bort hadn't believed ppl would do these things he is a fool. However, damn near every team up here is smart enough to think up these junior high stunts. If they weren't they don't belong here. Some teams just don't like playing that way and choose not to.

I'm not saying that we will or won't use these type of crap plays. Honestly, I don't know. What I do know is that this game is steadily turning into a bad joke. I can hardly wait until next ssn, when the O play creator is introduced. That way, on every passing down, we'll be able to stack 5 WRing dots on one side and face off with Ds going with 11 dots in pass protect. Then, on all run downs, the O can trot out their power GL O, with 2 FBs and a HB in the backfield and square off against the other teams' 11 in the box D. Ohhhhhh yippie. How much fun that will be. I don't know about you guys, but I can hardly wait.



fair enough, i think you make a good point. what do i know im not an OC or DC, im just gobby.
 
islander1
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Originally posted by kurieg
Originally posted by Mat McBriar

I prefer hiding dots: http://goallineblitz.com/game/replay.pl?game_id=545218&pbp_id=1469143


I don't know what the fuck Bort was thinking allowing dots to stack on each other.


He desperately needs to rethink collision detection in this game.


oh look, that's two things retarded about this season's sim so far. And we havent played a real game yet. I love how Bort said nano-blitzing was 'tested'. Yeah - nicely done with that.
Last edited Apr 23, 2009 10:30:34
 
Drago
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This is fucking hilarious.
 
Okole
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defensive tackles, while their agility/speed are likely high, should have some penalty when dropping into coverage. this would allow the defense, yet make it more realistic.

if a GM tried to put a LB or something in there, he'd incur a double penalty -- the LB would be out of position and then you'd have the penalty of the DT dropping into coverage.

it should definitely be allowed, but a DT in coverage should be pretty much useless....just a 300 LB man clogging the passing lanes
 
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