Originally posted by rj414
It is weighted heavily based on what league level you are in. The problem is, few people will argue that the USA AAA leagues are tougher than APL, and probably SEAPL and SAPL at least - and players in those leagues get less fame automatically because they aren't 'Pro level'. Average level would be the better way (though not by much).
This actually makes some sense to me. USA AAA may be a tougher league than APL now, but ideally, the Pro leagues (in whatever region) should be the seven (or however many) most competitive leagues. So, having the highest fame be there will perhaps draw players to them, which is a good thing.
Originally posted by rj414
Secondly, I don't think individual awards factor into the fame rating enough, nor do actual wins or losses - but as long as there are gut teams, using individual stats to create fame is going to be a nightmare. Even in USA Pro this season, with kentucky in the east and rage not looking very competitive, also in the east, fame based on individual stats would be unnaturally biased against teams in the west.
I agree that stats are not ideal and I agree that individual trophies should count more than team ones. However, I do think that stats should be eventually become a good indicator. I freely admit that I have no idea how to do that, but as long as stats are meaningless the game will be broken in a small (but significant) way. Also, I'm not sure team wins/losses should count (at least no for every position. It's quite possible to be a good player on a bad team.
Originally posted by rj414
The fact is, bort came up with fame and vet skills because he wanted to give player only agents something to play for - but he hasn't implemented them very well because they are very hard concepts to implement effectively.
This, absolutely. I appreciate that Bort is so responsive to the user base, but sometimes he'll say, "I'm doing it this way cause no one can think of a better way", and he's right, there aren't any better ideas, but given the I'm not the one being paid to design the game, I kinda wish he could hire someone who did know how to work this stuff out.