I typically think a little outside of the box and personally don't see confidence as being a simple attribute that only effects your morale during the sim. I see it more of a buffer of sorts, that effects your attributes. Based on logic (which is usually a stretch) here's an example of what i think.
Some examples
High vision + low confidence - sure you may be able to read the play, but do you believe in your ability enough to act on it quickly and make the play? lower confidence players will still react using the same read, but a player with higher confidence will have less hesitation.
High Strength + low confidence vs High Strength + high confidence - The high confidence guy has the attitude of "I'm strong, stronger then you, and im gonna beast you" , where the low confidence guy would be more of a "I'm strong, but he is strong too". This would again cause hesitation from the self doubt.
High Carry + low confidence - low confidence (2 hands on the ball at all times, keep it tucked away). high confidence, "im damn good at holding onto the ball" (not afraid to "make the big play", stretch out and get the TD vs trying to fall into the endzone.
obviously these all could not be shown in the sim through dots, but the dots are only a reflection of how the equation of the play worked out, they're not exactly what happened in the sim. again I have just a small amount of proof that backs this up, but logically it makes sense to me.
Some examples
High vision + low confidence - sure you may be able to read the play, but do you believe in your ability enough to act on it quickly and make the play? lower confidence players will still react using the same read, but a player with higher confidence will have less hesitation.
High Strength + low confidence vs High Strength + high confidence - The high confidence guy has the attitude of "I'm strong, stronger then you, and im gonna beast you" , where the low confidence guy would be more of a "I'm strong, but he is strong too". This would again cause hesitation from the self doubt.
High Carry + low confidence - low confidence (2 hands on the ball at all times, keep it tucked away). high confidence, "im damn good at holding onto the ball" (not afraid to "make the big play", stretch out and get the TD vs trying to fall into the endzone.
obviously these all could not be shown in the sim through dots, but the dots are only a reflection of how the equation of the play worked out, they're not exactly what happened in the sim. again I have just a small amount of proof that backs this up, but logically it makes sense to me.






























